tag:blogger.com,1999:blog-22793030387349450562024-02-06T23:51:06.937-05:00KINGSTON IRREGULARSHISTORICAL MINIATURE WARGAMERSDick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.comBlogger44125tag:blogger.com,1999:blog-2279303038734945056.post-78146468483022483112019-07-07T12:30:00.000-04:002019-07-07T12:32:00.541-04:00<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://toofatlardies.co.uk/forum/posting.php?mode=edit&f=19&p=72949"><img alt="JOP " border="0" data-original-height="470" data-original-width="634" height="237" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9Fw0vDY87Ok5tPGQZYryHrAr_-4LIP_FfkZHwebd0bMIw1DHkuYcan2Rp_CFGx77GGHJwOtRh58LJuGvo9-gMn-2wKe7gP7IdOr0hDfRMI54uw10_93kzaOEyFP2W4xbT4IbcNl8U3hAl/s320/20mm+JOP.jpg" width="320" /></a></div>
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Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-48663128574448461892017-07-17T11:31:00.000-04:002017-07-17T11:33:31.717-04:00Comparison of Terrain Feature representation in CoC Mini-Campaigns<div dir="ltr" style="text-align: left;" trbidi="on">
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkdU006mjEqVduai2JaJna5KUQ8W0U4H49hGsKcFFMWVZG1MMqZyqaWKS-ZCiRB6QDAIJ-2O4sVZD0tw67gpMqeGjNkeFUv6x1n86MjilHcjj2rnb8BImI15DBU5GjisHHTaLtpHM_VeCn/s1600/CoC+Terrain+comparison.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1164" data-original-width="1600" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkdU006mjEqVduai2JaJna5KUQ8W0U4H49hGsKcFFMWVZG1MMqZyqaWKS-ZCiRB6QDAIJ-2O4sVZD0tw67gpMqeGjNkeFUv6x1n86MjilHcjj2rnb8BImI15DBU5GjisHHTaLtpHM_VeCn/s400/CoC+Terrain+comparison.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Comparison of Terrain Feature representation in CoC Mini-Campaigns</td></tr>
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Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com3tag:blogger.com,1999:blog-2279303038734945056.post-17741297951776206332017-02-10T21:10:00.002-05:002017-02-10T21:24:14.447-05:00REPRESENTING SNOW DRIFTS AND SAND DUNES IN CHAIN OF COMMAND<div dir="ltr" style="text-align: left;" trbidi="on">
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Mitch Abrahms, a regular Chain of Command (CoC) opponent, came up with a great way to represent snow drifts and sand dunes on the table top for CoC. I prevailed on him to write it up for me so I could present it here and on the CoC blog.</div>
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Playing a game of Chain of
Command on the Russian Front presents a full gamut of gaming experiences. In models there are the Russians and Germans
but also a host of German allies. In
armored vehicles there is a choice of Early War AFVs with little armor, there
are Russian heavies and everything in between.
Various infantry formations are represented, from conscript hard pressed
soldiers to elite and guard formations on both sides.</div>
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<div style="text-align: justify;">
Playing in 15mm allows the
game to give a perfect blend of soldiers in the field to space on the
table. The WOW factor of 25/28mm is
lessened but distance is enhanced. To me
that is an equal trade-off. That is the
great thing about our hobby. There is
something for everyone.</div>
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From the rolling steppes of
the Ukraine to the cities of Rostov and Stalingrad, the Russian Front allows
gamers the ability to recreate those situations which allow the historical
books to come to life and perhaps give some additional understanding of the
challenges and concerns the real </div>
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combatants had to overcome. To do that the game master not only needs the
forces (our soldiers and vehicles) but also model the terrain which is
essential in giving the full experience some amount of justice.</div>
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<br /></div>
<div style="text-align: justify;">
When I first started playing
in “Russia” I gathered together the normal things one would need. First was a ground-cloth – initially I used
what I had and used a green one. But the
experience was lacking for the players.
They felt that if it was Russia, it had to be white so I invested in a
white ground-cloth. Next were
roads. I made the poor, dirt roads with
water frozen on them. After all, it was
winter (look outside – there’s snow [a white ground-cloth]. Everyone knows that Mother Russia is so
expansive that the road network is poor and in mud they freeze solid. </div>
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I bought buildings which were
transformed into a small village. Add
those together and dozens of configurations can be made. Next I made winter trees and followed this up
with two different types of broken ground.
I had objectives to take and the pristine snow now had broken ground
along the pathway allowing attackers a realistic means of reaching the
objectives. </div>
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<br /></div>
<div style="text-align: justify;">
The big failing was
vehicles. With the ground so flat and
vehicles able to be fired at over broken ground, fields, and the “snow”, there
appeared to be something missing. I had
tried hills but they always gave the same result; they were too large and too
consuming. The focal point always
shifted to the hills. Additionally, this
wasn’t realistic. There were no hills
where this fighting had taken place historically. Perhaps folds in the terrain but no
overpowering hills. What would give me
the type of table I wanted and still give players choices on routes of
movement. Looking for a long time at the table it seemed to hit on me that what
was missing was snow drifts.</div>
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<br /></div>
<div style="text-align: justify;">
My first snow drifts were
made out of Blue Foam. Small pieces which a tank could be placed next to in
order to appear hull defilade. Looked
fine – played poorly. Too many questions
popped up about what could and could not be fired at or fired into. After a couple of weeks of trying different
ideas I settled on the following and it appears to work fine. There is a piece of Blue Foam Board
sculptured into different shapes but all approximating what a snow drift would
look like. Under that, with the same
shape as the Blue Foam (which btw is painted white) is white construction
paper. Under that, and larger still, by
a lot, is black construction paper. So,
it is a three part structure: Blue or
Pink Foam, White Construction Paper and then Black Construction Paper. </div>
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<br /></div>
<div style="text-align: justify;">
Here are the rules. If you are on the Black and fire goes through
the Blue Foam you cannot be seen as you are hidden by the snow drift. As in most miniature rules, if you cannot be
fired on, you cannot fire at a unit also across the Blue Foam. If you are on any part of the White
Construction paper, you are in a firing position and the enemy can also fire at
those troops. Finally, any forces on the
drift itself can be fired on and they can fire (as firing is reciprocal). </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
A player can state his
soldiers are on the white construction paper as sometimes the base hits both
the white and black portions. When on
the white portion they get a minus one for defense. If any soldiers go over the snow drift itself
they move at a rate of broken ground and if vehicles go in they must take a bog
check. Finally, fire against soldiers on
the white construction paper MUST go through the Blue Foam in order to get the
benefit of terrain. If the enemy fires
from the side and around the drift, there is no terrain benefit.</div>
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<br /></div>
<div style="text-align: justify;">
I have used these rules during
two years of gaming with our local players, at a couple of other local
conventions as well as at two Historicons and the snow drift rules have worked
out remarkably well.</div>
<div style="text-align: justify;">
Dick Bryant has suggested I
change the black construction paper borders for clear ones so that they are not
opposites (black against white). I am
considering that. While the eye appeal
may be better, it is possible that it is not as apparent where a soldier sits
as well as making it more difficult for those vision challenged (like me) or
from across the table. So at this time
it is under advisement. </div>
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NOTE: This
method would work just as well for Desert settings. – Dick Bryant</div>
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<tr><td class="tr-caption" style="text-align: center;">Basic Drift</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Soldiers Hugging the Drift and Able to Fire Over it</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Soldiers Across a Drift with Smoke ScreenAdd caption</td></tr>
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Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-78921149640903934262016-11-27T19:52:00.000-05:002017-02-19T09:31:45.818-05:00<div dir="ltr" style="text-align: left;" trbidi="on">
<div style="text-align: center;">
THROUGH THE FIELDS</div>
<div style="text-align: center;">
A Chain of Command Game</div>
<div style="text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoCiyLr2dcccdICn7_xyzojOllV2mWRy-gjNw-WQIQEVnBEVAula2I3rSz5kmunmYb1mCu-FMREdafUeWuaCGKawlQRhPYUxzSiNDq2YjsmWLCL5dIOmCUZWkDUjqlSrFJzvfM2biHtCGR/s1600/overall+table-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="121" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoCiyLr2dcccdICn7_xyzojOllV2mWRy-gjNw-WQIQEVnBEVAula2I3rSz5kmunmYb1mCu-FMREdafUeWuaCGKawlQRhPYUxzSiNDq2YjsmWLCL5dIOmCUZWkDUjqlSrFJzvfM2biHtCGR/s400/overall+table-1.jpg" width="400" /></a></div>
<br /></div>
<div style="text-align: left;">
I have been playing quite a few Chain of Command (CoC) games of late and decided that it was time to report on one. I have been using the maps from some of the scenario books up to now but wanted to try a design of my own and this is the result.</div>
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<div style="text-align: left;">
TERRAIN: In this scenario the yellow areas are fields giving light cover. The hedges are NOT hedgerows and provide only light cover but troops further back than 2" from the hedgerow cannot be seen nor fired upon. The grey lines are stone walls and give heavy cover as do the buildings. The white line is a fence giving light cover. </div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
SCENARIO: This will be the Flank Attack scenario from the CoC rule book. The Germans can set 4 Patrol Markers (PMs) within the red dotted line and the US starts 6 PMs, 3 set up on each of the two blue dotted lines. The Germans will place 3 Jump Off Points (JOPs) based on the result of the PM movement and a 4th JOP somewhere within the town. The US as attacker gets free PM moves, the number determined by a D6 roll. The US will place a total of 4 JOPs.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
OBJECTIVE: The US objective is to force the Germans off table, either through the loss of Force Morale or by the German player opting to retire.</div>
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<div style="text-align: left;">
The US got 2 free PM moves and moved up one PM from each stating point. The following PM moves are shown above with the Germans opting NOT to move any PMs during move 3 - 8.</div>
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<div style="text-align: left;">
The final JOP placement was as shown below along with German placement of their two minefields:</div>
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<div style="text-align: left;">
FORCES: The US force was a basic Rifle Platoon with a Force Rating of 0 and 10 Support Points. The German force was also a basic infantry platoon with a Force Rating of 0 and 5 Support Points. Both forces started with a Force Morale of 9. The forces:<br />
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THE GAME: The US started by bringing on two Squads, one on each side of the German position.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifTn6uS9A3Q7lFVhG8JwYcDLrhDLmv9jEozNlySZom5ZN9hp3CZpi1Ip0JFQxtjmnLwExwvIHNypxeh57rppo6DP5NeSQ7GC3ko8xT7kvhiiPRDZUgj1LQcPJcSfRTmBm7THVTXxqqLu33/s1600/First+US+unit.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifTn6uS9A3Q7lFVhG8JwYcDLrhDLmv9jEozNlySZom5ZN9hp3CZpi1Ip0JFQxtjmnLwExwvIHNypxeh57rppo6DP5NeSQ7GC3ko8xT7kvhiiPRDZUgj1LQcPJcSfRTmBm7THVTXxqqLu33/s400/First+US+unit.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The first Us unit arrives from the East</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3PW5Q27yfBFBimT0wUD4EHmSjYiZ07r0lmn1RtTTwoljuMaAZe0qfZUU2uFEAF3ZHeCu0PBGa3Axt92wnmKJCNXn7wAltBmwZMbyyZzj4abZw1DM23mjVIhhb_hmPHoCy9hPpZ6Rp9ATO/s1600/second+us+unit+placement.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3PW5Q27yfBFBimT0wUD4EHmSjYiZ07r0lmn1RtTTwoljuMaAZe0qfZUU2uFEAF3ZHeCu0PBGa3Axt92wnmKJCNXn7wAltBmwZMbyyZzj4abZw1DM23mjVIhhb_hmPHoCy9hPpZ6Rp9ATO/s400/second+us+unit+placement.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The second US unit arrives from the South</td></tr>
</tbody></table>
The Germans placed a unit in Building 5 (Note the numbers on the buildings and terrain pieces are to identify which model they represent for ease of matching a map to the table top).<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKpvjqloifZjUN7q-uuHIcJr4c1xG6bpByyp8vFeLsQaz7oIxPkM3BsVY2A6-Q1QbaJc4r7PgObSgiLKNL-5qX4ObQot6FttVCsJxXPP2zGk3X0AiKchYovmEfa1kYRLmF34p665kPzZ57/s1600/German+2nd+unit-US+third-Us+move.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKpvjqloifZjUN7q-uuHIcJr4c1xG6bpByyp8vFeLsQaz7oIxPkM3BsVY2A6-Q1QbaJc4r7PgObSgiLKNL-5qX4ObQot6FttVCsJxXPP2zGk3X0AiKchYovmEfa1kYRLmF34p665kPzZ57/s400/German+2nd+unit-US+third-Us+move.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">German and US forces exchange fire for a phase then the US brought on their third Squad (on the left) and the Germans bring in their second unit in center woods.</td></tr>
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The two German forces in the building and in the wood are able to bring an effective cross fire against the US Squad in the center. The Jr Ldr with them is kept busy trying to keep the shock down and finally the US has to commit a Sr. Ldr to that force. Just in time, it turns out, as the Jr Ldr. is killed dropping the US Force Morale by 2. The US moves the left hand Squad into the building which can now bring fire into the central woods, though its not very effectively.<br />
<br />
The Germans brought their third Squad into building 8 and exchanged fire with the US Squad coming in from the East. That US Squad threw smoke grenades and started a tactical advance across the field. Meanwhile the attrition of the US Squad in the center continued, 2 wounds to the Sr Ldr causing a loss of another 2 points to the US Force Morale. One more loss and they would loose a command die!<br />
<br />
The US had to "go for broke" and brought in their tank from the east and their 4th Squad on the west behind building 1. Why not bring in the tank from the southern road, you ask - well the Germans had a CoC die in hand and the US felt that the Germans had a better chance at ambushing the tank if it came in there. In any case the tank was able to bring 75mm fire on to the German unit in the central wood which now had to endure 3 fires! The German commander retreated that unit to the fields behind his initial position.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXzF_bOceiVx0FUQ3F9xT5vPgFDqawTPYPISOOqq0i0sHp8DR_pjUfOYDqyis5h707icxfmG7ZceNbaLiSD6XDbqgoOwN0p6sz5nOsFDnUnDn5WEYG70Do0cUFX3dIAUvCXuEFxXnvuLrW/s1600/DSC00225.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXzF_bOceiVx0FUQ3F9xT5vPgFDqawTPYPISOOqq0i0sHp8DR_pjUfOYDqyis5h707icxfmG7ZceNbaLiSD6XDbqgoOwN0p6sz5nOsFDnUnDn5WEYG70Do0cUFX3dIAUvCXuEFxXnvuLrW/s320/DSC00225.JPG" width="180" /></a></div>
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Now the US was able to move up to the wall in the west in a position to assault the German position in building 5. The Germans used their CoC die to pull back the JOP in the field and started a general retreat toward building 5. It was then that the Germans (Dick White) decided that they was in a no-win situation and retired from the field.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9ExOyxTlTn7f8ztSBTWGn3WUbBs5da737jQfntRuVtuu4T0LFDf-u8hblgRT1mImhP7rwLtQIsaW9JWHvJKeFPYtg3sJwsZIOhHM_x-NEd8GwUsAArn_vZ-8HQbMQIcup01v27CKMzCUm/s1600/DSC00228.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9ExOyxTlTn7f8ztSBTWGn3WUbBs5da737jQfntRuVtuu4T0LFDf-u8hblgRT1mImhP7rwLtQIsaW9JWHvJKeFPYtg3sJwsZIOhHM_x-NEd8GwUsAArn_vZ-8HQbMQIcup01v27CKMzCUm/s400/DSC00228.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The dire straights of the US central Squad, Jr. Ldr dead, Sr. Ldr with 2 wounds,<br />
both teams pinned and only 4 shock each away from routing.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOFgEf9eoGQ4d7UJsWoRjQOpXzickyD0Uo_wP6sqRdELKFCEjFeMeifsocPGv2AGinfpgZX9QS7b3XX0FGS70C1FxfEE8MSdVlMsH5yUKDPLqfUqLaVdwfiANQfNLYIkx1AyOe63lbwcJI/s1600/Final+Positions+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="268" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOFgEf9eoGQ4d7UJsWoRjQOpXzickyD0Uo_wP6sqRdELKFCEjFeMeifsocPGv2AGinfpgZX9QS7b3XX0FGS70C1FxfEE8MSdVlMsH5yUKDPLqfUqLaVdwfiANQfNLYIkx1AyOe63lbwcJI/s400/Final+Positions+copy.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The final positions</td></tr>
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Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com1tag:blogger.com,1999:blog-2279303038734945056.post-1449375555036171612015-06-22T15:44:00.000-04:002015-06-23T09:24:30.530-04:00OPERATION COBRA - A CROSSFIRE CAMPAIGN<div dir="ltr" style="text-align: left;" trbidi="on">
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<b>OPERATION COBRA - A CROSSFIRE CAMPAIGN</b></div>
<br />
This is a "3-Round Campaign as first devised by Steven Thomas <a href="http://balagan.info/">http://balagan.info/</a> for Cross Fire. the campaign system uses a "ladder" to determine the flow of the campaign between table-top battles.<br />
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In the multi-player games that I have run using Cross Fire, I have had the problem of the Side Commander trying, to one degree or another, to run the troops of each player under his command. This is no fun for the subordinate and tends to alienate him from the game. It is also an advantage to a commander whose opponent espouses a fairer approach to his subordinates. To eliminate this tendency among some of my players, I provided a detailed introduction to how I wanted to see the interaction between the commanders and the subordinates to progress and required the CICs to generate a detailed Operations Order for each of his subordinates. See Below:</div>
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<b><span style="font-size: 18.0pt; line-height: 115%;">3 ROUND CAMPAIGN-INTRODUCTION<o:p></o:p></span></b></div>
<div class="MsoNormal">
<span style="line-height: 115%;">A 3-round
campaign or a linked scenario campaign can use any historical (or
non-historical, for that matter) action as its basis. The original developer of
the system (Steven Thomas -http://balagan.info/) has used the idea for Kursk, Tarnopol,
The Spanish Civil War (SCW) and other periods. The present version is modeled
for modern conflicts that use Crossfire as the tactical rules but there is no
inherent reason why the concept can’t be used, with proper modification, for anything
from Ancients through WWI.<span style="font-size: small;"><o:p></o:p></span></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">I am
sticking with the author’s original concept, however, and have chosen the U. S.
breakout from the Normandy lodgement in July 1944. There are plenty of choices
from the breakout that had some 120,000 U.S. troops in 3 Corps to break through
the German lines in what would eventually result in the Falaise pocket and the
drive to the Rhine. <o:p></o:p></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">The
operation was called COBRA and began with an enormous carpet bombing in front
of the breakthrough jump off point. Unfortunately some half of the bombs fell
on the U.S. positions killing and wounding many hundreds including General
McNair who had been the main architect of the mobilization and training of the
U.S. Army up to that time.<o:p></o:p></span></div>
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<span style="line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">Though the
30<sup>th</sup> Infantry Division was one of the main victims of the
Blue-on-Blue and it’s their action that we are going to game, I will ignore the
effects of this tragedy for the sake of simplification.<o:p></o:p></span></div>
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<span style="line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">Page 4 shows
the sequence of scenario-events that make up the campaign. It should be self
explanatory. ED NOTE: This refers to the "ladder" Shown above.<o:p></o:p></span></div>
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<span style="line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">The Germans
have TWO forces, a force to use when on the Defensive (217 points) and one when
on the Offensive (259 points). The American has one force (265 points) which is
used in all scenarios as they are on the Offensive.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">The U.S. has
some air assets, while the Germans have some AA gun assets.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">The First
game is an American attack vs. a German <i>PREPARED
DEFENSE</i>. The Germans receive 21
points of Defense construction in addition to their regular force. This is the breakout of COBRA toward St.
Gilles the next day after the fatal bombing preparation.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">Subsequent
games may require the Defender to mount a <i>HASTY
DEFENSE. </i> Such a scenario requires
that the Defender keep 1/3 (1 complete Company +) off table as a reserve. They
come in on the Defender’s Table edge on any Defender’s initiative on a <u>D6
Roll of 5+. </u>This will be a scenario representing the historical battle at Troisgots.<u><o:p></o:p></u></span></div>
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<span style="line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">Finally
there may be the need of a<i> MEETING ENGAGEMENT</i>. In this both sides advance onto the table and
essentially blunder into each other. The battle of Mortain – Hill 314.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">Depending on who wins each scenario, there may be additional scenarios that lend themselves to the situation generated by the game "ladder".</span></div>
<div class="MsoNormal">
<span style="line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">Each
scenario will detail the victory conditions for that particular scenario.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">ALL the
games will have the same players on a side and the same </span>CIC<span style="line-height: 115%;"> for the duration of
the campaign. This is to insure a healthy competition to win the campaign.</span></div>
<div class="MsoNormal">
<span style="line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">In playing the games, you
must think of what you are going to do at all times so that you can act
immediately once your side gets the initiative. Make all your moves in a direct
and straight forward manner<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">ALL MOVES
WILL FIRST BE MADE USING YOUR FINGER TO INDICATE THE PATH AND YOU CAN NEVER
TAKE IT BACK BECAUSE THERE AN ENEMY STAND THAT CAUGHT YOU IN THE OPEN! NO ASKING IF SOMEONE CAN SEE YOU – You have to
decide that yourself based on your understanding of the situation and on what
has transpired before<b>*</b>.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">THE MOVE/OR
FIRE MUST BE DECLARED AS GROUP OR INDIVIDUAL BEFORE THE MOVE OR IT WILL NOT BE
ALLOWED AND YOUR SIDE LOSES INITIATIVE!<b>*</b><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;"><b><br /></b></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">NO ONE CAN
TELL ANYONE ON HIS SIDE HOW TO MOVE OR HOW TO SHOOT – WE HAVE PLAYED THIS
ENOUGH SO EVERYONE SHOULD KNOW THE BASICS. BREACH OF THIS WILL COST THE SIDE
ITS INITIATIVE. The talk needed to move
the initiative among the players of a side will not be penalized as long as it is in the gist of " I could use smoke in front of that bunker" "Please support my advance from this wood to that wood" etc., No "Use your HMG in that wood to fire on that enemy stand there!"<b>*</b>. </span></div>
<div class="MsoNormal">
<span style="line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">The side
commander will pass along the side’s initiative to each of his subordinates as
he sees fit. DO NOT TELL YOUR
SUBORDINATES WHAT TO DO WITH THAT INITIATIVE. The operations order (see below)
will tell your subordinates what their mission is. How they accomplish it is
ENTIRELY up to them. So in writing the OPOR be sure to take into account your
knowledge of your subordinates’ strengths and weaknesses in the game and in
tactics. <b>*</b><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;"><b><br /></b></span></div>
<div class="MsoNormal">
<span style="line-height: 115%;">The game REQUIRES, If that is not too strong a word,
that the CIC of each side will come up with a written plan and marked maps ( I
will provide enlarged maps for those with weakened eye-sight and a list of the
acceptable Map Symbols to be used. </span><span style="line-height: 18.3999996185303px;">DO NOT show them where they should place their troops or their defensive items.<b>*</b> </span><span style="line-height: 115%;">It also REQUIRES that each CIC provide a
written OPERATIONS ORDER for each of his subordinates with a copy to me. </span><span style="line-height: 115%;"> </span><span style="line-height: 115%;">Without these the game cannot progress. </span><br />
<span style="font-size: 12pt; line-height: 115%;"><br /></span><span style="font-size: 12pt; line-height: 115%;"><b>INITIATIVE</b></span><br />
<span style="font-size: 12pt; line-height: 115%;"> Initiative starts with the attacker, whomever that may be. All players on a particular side can move within his Company Sector or they can move one-by-one. When one player on a side loses his i<span style="line-height: 18.3999996185303px;">initiative it goes to another player of the CIC of that side as directed by the side's CIC. When that player loses his initiative, then all 3 players on the side has lost theirs and the initiative switches sides. No player may have more than one initiative in a row unless gained by his own actions. The CIC may loose his initiative if he doesn't use it before the 3 players on his side loose theirs.</span></span><br />
<br />
<span style="line-height: 115%;"><span style="font-size: large; font-weight: bold;">*</span>These address the problems that I have encountered in running games with a side commander and several subordinates.</span><br />
<span style="line-height: 115%;"><br /></span>
<br />
<div class="MsoNormal">
<span style="font-size: 12pt; line-height: 18.3999996185303px;">OPERATION ORDERS <b><i>simplified</i></b> for war gaming contain:<o:p></o:p></span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">1. SITUATION<o:p></o:p></span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"> a. Enemy forces.<o:p></o:p></span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"> Possible strengths<o:p></o:p></span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"> Probable course of action<o:p></o:p></span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"> Most dangerous course of action<o:p></o:p></span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"> b. Friendly forces. (Your subordinates force available to complete his mission)<o:p></o:p></span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"> c. Attachments and detachments. (Attached armor, artillery, etc.)<o:p></o:p></span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"> d. Position and identity of friendly forces to either flank or rear.<o:p></o:p></span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">2. MISSION<o:p></o:p></span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"> a. Who (which, if not all, of his force must be applied to the mission), what (defend, attack, support), </span><br />
<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"> b. Where (the actual objective(s), When (if there is any delay, etc.).<o:p></o:p></span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">3. EXECUTION<o:p></o:p></span></div>
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<span style="color: black; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman"; text-decoration: none; text-underline: none;">Intent</span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">a. Concept of operations.<o:p></o:p></span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">(1) Maneuver<o:p></o:p></span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">(2) Fires<o:p></o:p></span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">(3) Reconnaissance and Surveillance<o:p></o:p></span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">(4) Intelligence<o:p></o:p></span></div>
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">(5) Engineer</span></div>
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<div style="background-color: white;">
<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">(6) Air Defense</span></div>
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</div>
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<span style="line-height: 115%;"><br /></span>
<span style="line-height: 115%;"><b>AIRCRAFT AND AIR SUPERIORITY IN CROSSFIRE</b></span><br />
<span style="line-height: 115%;"> We are using the rules devised by Steven Thomas at <a href="http://balagan.info/aircraft-and-air-superiority-in-crossfire">http://balagan.info/aircraft-and-air-superiority-in-crossfire</a> modified by me. My modifications are that the Typhoon has only 4 Pairs of rockets and 2 hmg.</span><br />
<span style="line-height: 115%;"><br /></span>
<br />
<div style="text-align: left;">
<span style="line-height: 115%;"><b>USING COMPANY SECTORS IN CROSSFIRE</b></span></div>
<div style="text-align: left;">
<span style="line-height: 115%;">These are dervived from concepts sent me by Arty Conliffe, the author of Cross Fire and from a later posting, Blagan's "Planned Zones"<a href="https://www.blogger.com/goog_532073542" style="font-weight: bold;"> </a></span><span style="line-height: 18.3999996185303px;"><b><a href="http://balagan.info/how-to-play-multi-player-crossfire-games#Planned_Zones">http://balagan.info/how-to-play-multi-player-crossfire-games#Planned_Zones</a>.</b></span><br />
<span style="line-height: 18.3999996185303px;"><b><br /></b></span>
<span style="line-height: 18.3999996185303px;"><b>Company Sectors</b></span><br />
<span style="line-height: 18.3999996185303px;">Historically, all units in WWII used delineated sectors to set up </span><span style="line-height: 18.3999996185303px;">an organizational boundary between companies </span><span style="line-height: 18.3999996185303px;"> and we can use them to allow multi-player games of Cross Fire. Since we have 3 companies per side in this campaign, there will be 3 sectors allowing the entire game to be played as if there were 3 separate games, but tied together.</span><br />
<span style="line-height: 18.3999996185303px;"><br /></span>
<span style="line-height: 18.3999996185303px;"><b>Company Sector Assignments</b></span><br />
<span style="line-height: 18.3999996185303px;">Company Sector assignment is part of each side's battle plan. The Side Commander, Battalion Commander in this campaign, </span><span style="line-height: 18.3999996185303px;">assigns </span><span style="line-height: 18.3999996185303px;">each of his Company commanders a sector for his operations, his forces, supports and mission by the use of the Operations Order, described above. The sectors are drawn on the map and should use features that are readily identifiable on the table to delineate them. Sectors may not overlap other friendly sectors. </span><br />
<span style="line-height: 18.3999996185303px;"><br /></span>
<span style="line-height: 18.3999996185303px;"><b>Sector Fire</b></span><br />
Troops in one sector may fire into another sector to support, but since their main objective is in there own sector, most of their fire will be in their sector.<br />
<br />
<b>Movement Between Sectors</b><br />
There are only 2 times that a Squad may move out of its own sector. One is to perform a Close Combat after which it must either remain stationary, only pivoting in place, or to return to its own sector. The other is if a "defending Line" was a part of the sector. In this case the unit may "counter attack across the defending line for a Close Combat as above.<br />
<br />
<b>Forward Observers</b><br />
They must stay in the sector to which they have been assigned but may observe targets outside their sector.<br />
<br />
<b>Reserve Units</b><br />
Reserves may be kept by the Btn. Commander(Side Commander) or a local reserve may be kept off board as a Local Reserve by each Company Commander. The Local Reserve is part of the company and can move in its Sector when ever desired. The Btn. Reserve can be assigned to any sector by the Btn CO when ever and wherever he desires. It comes under the purview of the Company Commander and can thus move within his assigned sector.<br />
<br /></div>
<span style="line-height: 115%;"><br /></span>
<br />
<div style="text-align: center;">
<div style="text-align: left;">
<span style="line-height: 115%;"><b>BOTH SIDES RECEIVED THIS BRIEFING:</b></span></div>
</div>
<span style="line-height: 115%;"><br /></span>
<br />
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<b><span style="font-size: 18.0pt;">3-GAME CAMPAIGN<o:p></o:p></span></b></div>
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<b><span style="font-size: 14.0pt;">OPERATION COBRA – THE NORMANDY BREAKOUT<o:p></o:p></span></b></div>
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<b>FIRST
GAME – THE BATTLE FOR <i>SAINT GILLES<o:p></o:p></i></b></div>
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<br /></div>
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<br /></div>
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<span style="font-size: 10.0pt;">The first game is an American attack
against a German <i>PREPARED DEFENSE</i>.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-size: 10.0pt;"> The US has a PRE-PLANNED BOMBARDMENT as per
the advanced rules of <i>CROSS FIRE. </i>They
have a number of Fire Missions (FM) BEFORE the game they have selected terrain
features (hills, woods, fields, buildings, Bunkers, hedges, etc. that they
suspect may hide German units. <o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">1 D6 is rolled for each FM:<o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">A “5” Suppresses a Squad, A “6” Kills a Squad; If in a
building or a Bunker, a “6” is required to Suppress.<o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">Two successive Suppresses Kills a Squad. The Owning player determines which squads are
hit but cannot spread hits around multiple stands in one area. Any successive attacks are against the same
squad until killed.<o:p></o:p></span></div>
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<span style="font-size: 10.0pt;"> The Germans use the “Defensive Army” for this
scenario.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-size: 10.0pt;"> The Germans have 21 additional points for mine
fields, bunkers, wire entanglements, and emplacements. See your Army sheet for
point cost of various emplacements.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-size: 10.0pt;">The Germans place first, NOT HIDDEN,
AFTER the PRE-PLANNED BOMBARDMENT. The US places SECOND, also NOT HIDDEN.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-size: 10.0pt;">OBJECTIVE: There are 6 objectives, 1
Minor (a) and 5 Major (A,B,C,D and E). (See Map). The attacker, before the game,
may secretly elevate ONE of the major
objectives to VITAL.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-size: 10.0pt;">Objective values: <o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: 10.0pt;">Minor: 2
VP<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: 10.0pt;">Major: 4
VP<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: 10.0pt;">Vital: 8
VP<o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">1 VP for ea. German sqd, Hvy Wpn, CC or
BC killed at game end<o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">2 VP for ea. German AFV destroyed at
game end<o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">-1 VP for ea. US sqd, Hvy Wpn, CC or
BC killed at game end<o:p></o:p></span></div>
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<span style="font-size: 10.0pt;">-2 VP for ea. US AFV/Aircraft destroyed
at game end<o:p></o:p></span></div>
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<span style="font-size: 10.0pt;"> </span><span style="font-size: 10pt;"> </span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: 10.0pt;">We will not carry casualties from one
game to another. Rather some of your forces( the number determined by casualty
percentage) will downgrade to GREEN as the casualties are being replaced by
less well-trained personnel.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: 10.0pt;">.
<o:p></o:p></span></div>
<span style="line-height: 115%;">
</span><br />
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<br /></div>
<div style="text-align: center;">
<span style="line-height: 115%;"><b>THE FORCES AVAILABLE </b></span></div>
<table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse; width: 717px;"><colgroup><col style="mso-width-alt: 9500; mso-width-source: userset; width: 200pt;" width="267"></col><col style="width: 48pt;" width="64"></col><col style="width: 49pt;" width="66"></col><col span="5" style="width: 48pt;" width="64"></col></colgroup><tbody>
<tr height="19" style="height: 14.4pt;"></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl69" colspan="8" height="38" rowspan="2" style="height: 28.8pt;">US
ATTACK FORCE - 265 POINTS</td></tr>
<tr height="19" style="height: 14.4pt;"></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl65" height="19" style="height: 14.4pt;">Leg Btn. (Regular)</td><td></td><td class="xl64"></td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;">Btn HQ</td><td></td><td class="xl64"></td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;">1 BC (+1)</td><td></td><td align="right" class="xl64">6.00</td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl63" height="19" style="height: 14.4pt;"> 1 SMG</td><td></td><td align="right" class="xl64">2.50</td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl65" height="19" style="height: 14.4pt;">Btn Hvy Wps</td><td></td><td class="xl64"></td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;">
2 HMG</td><td></td><td align="right" class="xl64">12.00</td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;">
1 81mm W/12FM</td><td></td><td align="right" class="xl64">6.00</td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;">
1 57mm AT Gun w/truck</td><td></td><td align="right" class="xl64">3.00</td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl66" height="19" style="height: 14.4pt;">3 Infantry Companies EA. W/</td><td></td><td align="right" class="xl64">141.00</td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;">
1 CC(+0)*</td><td></td><td align="right" class="xl64">4.00</td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;"> Coy Hvy Wps</td><td></td><td class="xl64"></td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;"> 1 60mm W/12 FM</td><td></td><td class="xl64"></td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;"> 1 HMG</td><td></td><td class="xl64"></td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;"> 3 Rifle
Platoons ea. w/</td><td></td><td class="xl64"></td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;"> 1
PC(+1) </td><td></td><td class="xl64"></td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;"> 3 rifle
Sqds</td><td></td><td class="xl64"></td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;">Equip 1 Sqd in ea Company with Bazooka</td><td></td><td align="right" class="xl64">6.00</td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;">* CC of A company +2, others +0</td><td></td><td class="xl64"></td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl65" height="19" style="height: 14.4pt;">Engineer Assault Platoon (-)</td><td></td><td class="xl64"></td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;">
1 PC(+2)</td><td></td><td align="right" class="xl64">2.00</td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;">
3 Eng. Sqds</td><td></td><td align="right" class="xl64">10.50</td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;">
Assault Bonus pts.</td><td></td><td align="right" class="xl64">4.00</td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;"></td><td></td><td class="xl64"></td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;">2 75mm
Howitzers W/12FM</td><td></td><td align="right" class="xl64">12.00</td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;"></td><td></td><td class="xl64"></td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;">5 Sherman/76mm</td><td></td><td align="right" class="xl64">45.00</td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;">1 Aircraft Support</td><td></td><td align="right" class="xl64">20.00</td><td></td><td></td><td></td><td></td><td></td></tr>
<tr height="19" style="height: 14.4pt;"><td height="19" style="height: 14.4pt;">total</td><td></td><td align="right" class="xl64">265.50</td><td></td><td></td><td></td><td></td><td></td></tr>
</tbody></table>
<span style="line-height: 115%;"><br /></span>
<br />
<table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse; width: 767px;"><colgroup><col style="mso-width-alt: 11264; mso-width-source: userset; width: 238pt;" width="317"></col><col style="width: 48pt;" width="64"></col><col style="width: 49pt;" width="66"></col><col span="5" style="width: 48pt;" width="64"></col></colgroup><tbody>
<tr height="19" style="height: 14.4pt;"><td class="xl68" colspan="8" height="38" rowspan="2" style="height: 28.8pt; text-align: center;"><b>ELEMENTS
OF THE PANZER LEHR DIV. DEFENSE FORCE
- 217 POINTS</b></td>
</tr>
<tr height="19" style="height: 14.4pt;">
</tr>
<tr height="19" style="height: 14.4pt;">
<td class="xl65" height="19" style="height: 14.4pt;">Leg Btn. (Regular)</td>
<td></td>
<td class="xl64"></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="28" style="height: 21.0pt;">
<td class="xl66" colspan="2" height="28" style="height: 21.0pt;">Btn HQ 1st Btn,
902nd Rgt, 130th Pz Lehr Division<span class="font7">*</span></td>
<td class="xl64"></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td class="xl63" height="19" style="height: 14.4pt;"> BC (+2)</td>
<td></td>
<td align="right" class="xl64">6.00</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td class="xl63" height="19" style="height: 14.4pt;"> 3 SMG + PC(+0)</td>
<td></td>
<td align="right" class="xl64">7.50</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td class="xl63" height="19" style="height: 14.4pt;"> 1 Sniper</td>
<td></td>
<td align="right" class="xl64">1.00</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td class="xl66" height="19" style="height: 14.4pt;">3 Infantry Companies EA. W/</td>
<td></td>
<td class="xl64"></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">
1 CC(+2)</td>
<td></td>
<td align="right" class="xl64">180.00</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;"> Coy Hvy Wps</td>
<td></td>
<td class="xl64"></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;"> 1 HMG</td>
<td></td>
<td class="xl64"></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;"> 1 120mm W/10FM</td>
<td></td>
<td class="xl64"></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;"> 1 81mm W/12FM</td>
<td></td>
<td class="xl64"></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;"> 3 Rifle
Platoons ea. w/</td>
<td></td>
<td class="xl64"></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;"> 1
PC(+1)*</td>
<td></td>
<td class="xl64"></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;"> 2 rifle
Sqds</td>
<td></td>
<td class="xl64"></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;"> 1 sqd w/Panzerschreck(early)</td>
<td></td>
<td class="xl64"></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Equip 1 Platoon in ea Company with
Panzerschreck(early)</td>
<td></td>
<td align="right" class="xl64">22.50</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">* 1ST Platoon PC =+2, others = +1</td>
<td><br /></td><td class="xl64"><br /></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt; text-align: left;"><span class="font5"><b>If in prepared defense add 21 fortification points:</b></span><span class="font0"> 4 sqd bunker = 4.5 pts; 3 sqd bunker = 3.5 pts;<br /> 2 sqd bunker = 2.5 pts; 1 sqd bunker = 1.5 pts. Mines ( 4" long or 1 feature) = 2pts; <br />wire (4" long) = 0.5 pts.</span><span style="text-align: center;"><b> </b></span><br />
<div style="text-align: left;">
<br /></div>
</td><td><br /></td><td align="right" class="xl64"><br /></td><td><br /></td><td><br /></td><td><br /></td><td><br /></td><td><br /></td></tr>
<tr height="19" style="height: 14.4pt;"><td class="xl65" height="19" style="height: 14.4pt;"><table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse; width: 767px;"><tbody>
<tr height="19" style="height: 14.4pt;"><td align="right" class="xl64"><br /></td></tr>
</tbody></table>
</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr height="31" style="height: 23.4pt;">
<td colspan="3" height="31" style="height: 23.4pt; mso-ignore: colspan;"><span class="font6">*</span><span class="font0"> Figure stands may be identified
with different unit designations</span></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG1rdIaa-zKPPjKhv1p7zW-tzUElfMrKj8daxTWep4JPFRj4IV0az4mMt7jEkWndMQLqnel5UgWc56T7YrE-YrNb-RfYoPUFygJb2tE7mqZwO6VkLqkjau2a8XOCq0_bGDevoRCk2gnTqm/s1600/boundary+lines+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="271" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG1rdIaa-zKPPjKhv1p7zW-tzUElfMrKj8daxTWep4JPFRj4IV0az4mMt7jEkWndMQLqnel5UgWc56T7YrE-YrNb-RfYoPUFygJb2tE7mqZwO6VkLqkjau2a8XOCq0_bGDevoRCk2gnTqm/s400/boundary+lines+copy.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Boundary Lines as selected by both sides</td></tr>
</tbody></table>
<span style="line-height: 115%;"><br /></span>
<span style="line-height: 115%;"><br /></span>
<span style="line-height: 115%;"><br /></span><br />
<div style="text-align: center;">
<span style="line-height: 115%;"><b style="line-height: 115%;">THE BATTLE</b></span></div>
<div style="text-align: center;">
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhONUcuG9XZBP8cipvC-4jObi5M0wlHpzTBDKr456okn3unuN4ODaBZ9o1vYtu9aM5ui_jmvs1Ab3Z08NJcUDPnZLOzCAsWI2tDNosF_8CT11I54MIrGiRbIu7SOz6OSU1z3B9KI9Y1g-hR/s1600/St+Giles+battle+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="297" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhONUcuG9XZBP8cipvC-4jObi5M0wlHpzTBDKr456okn3unuN4ODaBZ9o1vYtu9aM5ui_jmvs1Ab3Z08NJcUDPnZLOzCAsWI2tDNosF_8CT11I54MIrGiRbIu7SOz6OSU1z3B9KI9Y1g-hR/s400/St+Giles+battle+copy.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Battle for Ste Giles<br />
NOTE: The 75mm Observer shown in the US center is in error, there was none and I am too lazy to change the map!<br />
<div style="text-align: left;">
<br /></div>
</td></tr>
</tbody></table>
</div>
<span style="line-height: 115%;"><span style="line-height: normal; text-align: center;">The US had a pre-planned bombardment of 18 rounds ( see Optional Rules in Cross Fire) and it was somewhat effective costing the Germans on the US right several squads and the Germans on the US left the FO for their 81mm mortar. This was followed by an air strike that was ineffective except for pinning a couple of squads.</span></span><br />
<br />
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
B Company (US Right0 advanced under heavy fire, their 2nd Platoon becoming pinned down in the wood just at the German set on line. B's 3rd platoon managed to get into the house to the left of the 2nd platoon but soon had a sqd suppressed and the others behind the house with no place to go. The 1st Platoon was initially held in reserve. The German Cpt. Seamens' deft use of mine fields and barbed wire stopped the US cold in their attempt to reach the objectives A and D to their front. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQdhzL2AXZDWFfRTEFYkDir3ftblQER1ixSMpYaiuvd_UZzetMEaWUmwc_6olwByT_PaVkGE4P8AgEVk4BvFgk1__D5CVmBFQsShZKnqeQgCirc8burx13PW9G87VAripvkrriy9RqVZMx/s1600/US+Bogged+down+on+the+right.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQdhzL2AXZDWFfRTEFYkDir3ftblQER1ixSMpYaiuvd_UZzetMEaWUmwc_6olwByT_PaVkGE4P8AgEVk4BvFgk1__D5CVmBFQsShZKnqeQgCirc8burx13PW9G87VAripvkrriy9RqVZMx/s400/US+Bogged+down+on+the+right.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Us position on the Right. B/2 is pinned in the wood and B/3 is in the house but suppressed.</td></tr>
</tbody></table>
<div style="text-align: justify;">
That <i>Suppress</i> moved the initiative to the US Left where Rick Bryant pushed quickly into the wood and fields near the German set-on line then passed the initiative to Dick Bryant in the center. Dick moved up to the wall to his front and into the woods on his left Sector line to set up the 75 to command the road. Fire from the German 2/10 Platoon in the field to the front of the US advance suppressed an inf. sqd. in the wood and the initiative passed to the Germans.</div>
<div style="text-align: justify;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJu9Thm4FeuTYfdHrDSomJVUkPEeBjpdb4IvSZu3WRqxTNngOR7N6zeVdNOZJm3ikOTSlm4fKRjhIpgiwIlh0ojxmAA_RdCMPDtM2n74Pih8_UmMZsTRu-Z3mked96Pi7MaZeGjEM5fmgE/s1600/Rick+Bryant+advances+on+the+US+left.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJu9Thm4FeuTYfdHrDSomJVUkPEeBjpdb4IvSZu3WRqxTNngOR7N6zeVdNOZJm3ikOTSlm4fKRjhIpgiwIlh0ojxmAA_RdCMPDtM2n74Pih8_UmMZsTRu-Z3mked96Pi7MaZeGjEM5fmgE/s400/Rick+Bryant+advances+on+the+US+left.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rick Bryant moves up on the US Left.</td></tr>
</tbody></table>
<div style="text-align: justify;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7R61nIUaWmTIHK-pdmfx1EgJWmG0FnG8Q_f-_F8HtVabUwz4Q22eZYKl3m5XlAwSieFL0ax2iTN-7RwmSqrxxnClL9vTbmOEy2-Rt2oRMfw7ACATl5ykGl_DNrvbzWkDID5eO4y4VIN1u/s1600/the+central+position.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7R61nIUaWmTIHK-pdmfx1EgJWmG0FnG8Q_f-_F8HtVabUwz4Q22eZYKl3m5XlAwSieFL0ax2iTN-7RwmSqrxxnClL9vTbmOEy2-Rt2oRMfw7ACATl5ykGl_DNrvbzWkDID5eO4y4VIN1u/s400/the+central+position.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dick Bryant's US Central position. Note his suppressed infantry in the wood. But he got his own back by suppressing a German stand in the field to the front.</td></tr>
</tbody></table>
<div style="text-align: justify;">
The Germans attacked on their Right, but managed to loose most of the platoon in the orchard. In the center the Germans and US exchanged fire with Dick Bryant getting the worst of it, loosing his HMG and most of the platoon in the wood. Well directed mortar fire from the German Right under Mitch Abrams added injury to the insult! Dick was expending most of his smoke rounds to protect the advance of Ricky's forces on the left.</div>
<div style="text-align: justify;">
<br />
Another sweep of US air power netted no results except for a couple of pinned stands. Dick White was expending a lot of smoke trying to get his platoons unpinned and unsuppressed. He sent in an engineer squad to deal with the mines, but it was killed outright giving the initiative to Dick Bryant.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguYZXBKOOFeiN_3YnpiBp-wiVED4pIbjpodbbbNuY9iLOiwEscuNzm3UV0zca8G1RgwoW3CuJHWiAq9UQ7koZI5Zt2vvZnC_8SEnUkZCjFvdAXDTr1uUXas6I6METPWE6kzERsl5hIKuxJ/s1600/US+airforce+shows+up.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguYZXBKOOFeiN_3YnpiBp-wiVED4pIbjpodbbbNuY9iLOiwEscuNzm3UV0zca8G1RgwoW3CuJHWiAq9UQ7koZI5Zt2vvZnC_8SEnUkZCjFvdAXDTr1uUXas6I6METPWE6kzERsl5hIKuxJ/s400/US+airforce+shows+up.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">US air arrives for its 2nd sweep pinning a stand of Germans</td></tr>
</tbody></table>
Dick Provided more smoke cover to his left and charged the German unit with the suppressed sqd in the center. In spite of the suppressed stand, Jack Breen's unit won the melee and and the initiative passed to Rick on the left. Rick pushed A company's 2nd Platoon into the center wood driving out the Germans. He then brought one of the tanks assigned to him by the Btn Commander, Dick White. It promptly found a mine field and brewed up, Initiative to the Germans!</div>
<span style="line-height: 115%;"><br /></span><span style="line-height: 115%;">The Germans essentially held their positions, trying to cause as many casualties as possible among the Americans. In this they were successful but some attempts at moving and and unpinning eventually lost them the initiative and it was back to the US. The Btn CO, in charge of the Company on the US Right attempted to force an opening in the enemy to his front with one of his tank reserves and promptly lost it to Panzershreck fire. In the center Dick Bryant moved his reserve Platoon up to the wall and decimated the German platoon to his front with rifle fire until he lost his initiative.</span><br />
<span style="line-height: 115%;">The US Btn Commander decided that the best chance for a win was on the left and sent the remaining Tanks over to Ricky on the left. He advanced a tank up to the left of the orchard where it was destroyed by a Panzerschreck! Initiative to the Germans.</span><br />
<span style="line-height: 115%;"><br /></span>
<span style="line-height: 115%;"><br /></span>
<span style="line-height: 115%;"><br /></span>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtNLWcaH6N3Os3_mYgbr8pl8RSSr5sZuI7qMz-74ESrSIJr9-ot9-Rk9V2iovosWLIkWs1z4lWiMRZixV_Szrx7uVxc6j70XMsTSeMY2-bmzEXr7STkV0sGidyFEXXm4zooPUwyBGPBi8_/s1600/2nd+US+tank+hit+on+left.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtNLWcaH6N3Os3_mYgbr8pl8RSSr5sZuI7qMz-74ESrSIJr9-ot9-Rk9V2iovosWLIkWs1z4lWiMRZixV_Szrx7uVxc6j70XMsTSeMY2-bmzEXr7STkV0sGidyFEXXm4zooPUwyBGPBi8_/s400/2nd+US+tank+hit+on+left.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">US looses a third tank! This time to Panzerschrek fire</td></tr>
</tbody></table>
<span style="line-height: 115%;">The Germans used their initiative in trying to get some help to their right but lost the initiative in doing so. The US opened up with a third pass of air power, but had the Aircraft shot down!</span><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiABB5RbIvWzxjNy9SZU_d6EyyM022aJ7yXy9-lJvHujHof5plzJ8F7D7wqvamoSKObdlKhBU_uJyBr2KBfECq6cYo-LTOB6s7LDK_mqgLrikpIUDmAoT52agB61IogEv0SzvZbQTmV4pwQ/s1600/American+air+cover+lost%2521.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="345" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiABB5RbIvWzxjNy9SZU_d6EyyM022aJ7yXy9-lJvHujHof5plzJ8F7D7wqvamoSKObdlKhBU_uJyBr2KBfECq6cYo-LTOB6s7LDK_mqgLrikpIUDmAoT52agB61IogEv0SzvZbQTmV4pwQ/s400/American+air+cover+lost%2521.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">US Loses its air cover</td></tr>
</tbody></table>
<br />
<span style="line-height: 115%;">The Germans, on the left had lost two platoons but were still holding out with a platoon and a HMG. The US Force there was essentially out of smoke and was hesitant to move across the no-man's land between their position and the objectives.</span><br />
<span style="line-height: 115%;"><br /></span>
<span style="line-height: 115%;">A few more turns were played but the US conceded as they felt that they didn't have the strength to take enough of the objectives to make up for their lost victory points. They had lost 3 tanks, 1 Aircraft and 7 stands for a total of 24 points. The Germans lost 11 stands for a total of 11 points.</span><br />
<span style="line-height: 115%;"><br /></span>
<span style="line-height: 115%;">As this was a German win, the next battle will also be an American attack into a prepared German Defense. Reinforcements for both sides have arrived, but are mostly Green, Will the US find the right formula to win the next battle, Stay tuned......</span>
<span style="line-height: 115%;"><br /></span>
<br />
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<span style="color: #252525; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"><br /></span></div>
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Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-6447480806391026882015-05-03T13:18:00.002-04:002015-06-18T11:01:45.849-04:00A Franco-Prussian Wargame<div dir="ltr" style="text-align: left;" trbidi="on">
<div style="text-align: center;">
<span style="font-size: large;"><b>A FRANCO-PRUSSIAN WARGAME</b></span></div>
<div style="text-align: center;">
CHASSEPOT AND NEEDLEGUN</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: left;">
Chassepot and Needlegun is a "old style" miniatures wargame written by Larry Brom in the 1980s. I have always enjoyed the "feel" of the game and have played it for years. The members of Kingston Irregulars, being of a newer generation of wargamers don't quite see the same appeal that I do. Having borrowed Bob Beatties's 15mm figures on extended loan, I finally convinced them to try another outing of the rules. Of course being the only member who knows them and has had more than 1 or 2 games with them, I ended up designing the scenario and umpiring the game -so I still didn't get to play. I might get one more in before returning the figures to Bob at this Historicon!</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
As most of the club had little or no experience with the rules, I wrote the scenario and placed both armies on the board at start.</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4L-3Q93co_L0OVQrWesaiLe3E50Cwcg8I2s1z43fuya29kULQiqitpVWpxeM8f1nf9GhHKcwqMVAOuPlS0cyyu56wYrY83Pd_M0lSAMOHxT4mhCpZCQ8DVSCOIrKeATAhgD-aBqwNwuYa/s1600/On+the+Road+to+Paris.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4L-3Q93co_L0OVQrWesaiLe3E50Cwcg8I2s1z43fuya29kULQiqitpVWpxeM8f1nf9GhHKcwqMVAOuPlS0cyyu56wYrY83Pd_M0lSAMOHxT4mhCpZCQ8DVSCOIrKeATAhgD-aBqwNwuYa/s1600/On+the+Road+to+Paris.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Prussian set on is the red line, the French set on is the blue.</td></tr>
</tbody></table>
<div style="text-align: left;">
The scenario is entitled "On The Road To Paris". Each side was given a scenario description as follows: (Someday I am going to figure out how to hold the tab positions when I copy from Word for Windows to the Blog!!).</div>
<div align="center" class="MsoNormal" style="text-align: center;">
<b><span style="font-size: x-small; line-height: 115%;">THE ROAD TO PARIS<o:p></o:p></span></b></div>
<div align="center" class="MsoNormal" style="text-align: center;">
<b><span style="line-height: 115%;"><span style="font-size: x-small;">FRENCH ARMY</span><span style="font-size: medium;"><o:p></o:p></span></span></b></div>
<div class="MsoNormal">
You have been tasked
with holding the crossroads at Maison-Boutain. The command knows that your
force is very much depleted and the Boche are very strong. We are sending you
what help we can - the Garde is en-route. But their march is a long one and you
must delay for the life of France! Note that The Guard Mobile and the Algerians
are green troops at best (Listed as “other” in the rules)</div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b>Your
force: #
Stands<o:p></o:p></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;">General
Commanding (Major General) (Jack Breen) 2 <o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;">GUARDS
BDE<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;">Commander (Bd. General) (Steve Myers) 1<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1st Guards<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b> Commander (</b><b> </b><b>Col.) 1</b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1<sup>st</sup> Grenadier Btn 6 </span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b> 2<sup>nd</sup> Grenadier Btn 6</b><b> </b></span></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in; tab-stops: .5in 1.0in 5.0in;">
<span style="font-size: x-small;"><b> </b><b>1<sup>st</sup> Chasseurs</b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b> Commander </b><b>(</b><b> </b><b>Col.)</b><b> 1</b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1st Btn 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 2nd Btn 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;">2<sup>nd</sup>
BRIGADE</span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b>Bde Commander </b><b>(Bd. General) (Jack Breen) </b><b> 1</b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1<sup>st</sup> Inf Rgt<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b> Rgt Commander (</b><b>Col.)</b><b> 1</b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1<sup>st</sup> Inf Btn 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 2<sup>nd</sup> Inf
Btn 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 3<sup>rd</sup> Inf
Btn 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 2<sup>nd</sup> Inf Rgt</span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b> Rgt Commander </b><b>(</b><b>Col.)</b><b> </b><b> 1 </b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 7<sup>TH</sup> Inf
Btn 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 20<sup>th</sup>
Inf Btn 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1<sup>st</sup>
Garde Mobile Btn (other) 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1 Btry 4# Guns 3<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b> </b><b>ALGERIAN
BDE</b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b>Bde
Commander </b><b> </b><b>(Bd. General) </b><b> (Dick Messier) 1</b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> Algerian Rgt <o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b> Rgt
Commander </b><b> </b><b>(</b><b>Col.)</b><b> </b><b> 1</b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1<sup>st</sup>
Btn, Algerians (other) 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b> 2<sup>nd</sup>
Btn, Algerians </b><b> (other) </b><b> 6</b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b> </b><b> 2<sup>nd</sup> Rgt</b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b> Rgt Commander </b><b> </b><b>(</b><b>Col.)</b><b> </b><b> 1</b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1<sup>st</sup> Btn
Zouaves 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 2<sup>nd</sup> Btn
Zouaves (Francs Tireurs used as zouaves) 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b> </b><b>3<sup>rd</sup> BRIGADE</b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b>Bde
Commander </b></span><b><span style="font-size: x-small;">(Bd. General) </span></b><span style="font-size: x-small;"><b> (Gene Tower) </b><b> 1</b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1<sup>st</sup> Rgt<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b> Rgt Commander </b><b>(Col.) </b><b> </b><b> 1</b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1<sup>st</sup> Btn Marines 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 2<sup>nd</sup> Btn Marines 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b> </b><b> 2<sup>nd</sup> Rgt</b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b> Rgt Commander </b><b>(Col.)</b><b> 1</b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 3rd Btn Marines 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 4<sup>th</sup> Btn Marines 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-size: x-small;"><b> </b><b>MITRAILLEUSE
Btn</b></span></div>
<b><span style="font-size: x-small;"> 2 Btry Mitrailleuses 6 </span></b><br />
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;">TOTAL 131
STANDS<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"><br /></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"><br /></span></b></div>
<div align="center" class="MsoNormal" style="text-align: center;">
<b><span style="line-height: 115%;"><span style="font-size: x-small;">THE ROAD TO PARIS<o:p></o:p></span></span></b></div>
<div align="center" class="MsoNormal" style="text-align: center;">
<b><span style="line-height: 115%;"><span style="font-size: x-small;">PRUSSIAN ARMY<o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span style="font-family: inherit; font-size: x-small;">The French are on the
run. Enemy forces to your front are very weak, though reports of troop
movements to their rear are coming in with every messenger. Push through with
all speed take the crossroad and send the French reeling back before they can
muster any more strength.</span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"><span style="font-family: inherit;">Your
force: </span> #
Stands<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;">General
Commanding </span></b><b><span style="font-size: x-small;"> </span></b><b style="font-size: small;">(Major General) (Dick White)</b><b><span style="font-size: x-small;"> 2 </span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;">GUARDS
BDE<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;">Commander ( </span></b><b><span style="font-size: x-small;">Bd. General)</span></b><b style="font-size: small;"> </b><b><span style="font-size: x-small;"> (Rick Bryant) 1</span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1st Guards<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> Commander (Col.)</span></b><b><span style="font-size: x-small;"> </span></b><b><span style="font-size: x-small;"> 1</span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1<sup>st</sup>
Prussian Gd Grenadier Btn 6 </span></b><b><span style="font-size: x-small;"> </span><span style="font-size: 11px;">2nd </span><span style="font-size: x-small;">Prussian Gd Grenadier Btn 6</span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1<sup>st</sup> Jaegers<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> Commander </span></b><b><span style="font-size: x-small;">(Col.)</span></b><b><span style="font-size: x-small;"> 1</span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> Prussian Jaeger
Btn 6 </span></b><b><span style="font-size: x-small;"> Gd Shutzen Btn
(Jaeger) 6</span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 6# Krupp Battery 3<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> </span></b><b><span style="font-size: x-small;">1<sup>ST</sup>
BDE</span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;">Bde Commander </span></b><b><span style="font-size: x-small;">(Bd. General) </span></b><b><span style="font-size: x-small;"> (Dick White) 1</span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> Prussian Rgt<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> Rgt Commander </span></b><b><span style="font-size: x-small;">(Col.)</span></b><b><span style="font-size: x-small;"> 1</span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1<sup>st</sup>
Btn, 29<sup>th</sup> Prussians 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1<sup>st</sup>
Btn, Colburg 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1<sup>st</sup>
Btn, Hesse Damstadt 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> </span></b><b><span style="font-size: x-small;"> Saxon Rgt</span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> Rgt Commander </span></b><b><span style="font-size: x-small;">(Col.)</span></b><b><span style="font-size: x-small;"> 1 </span></b><b><span style="font-size: x-small;"> 1<sup>st</sup>
Btn,Saxon 4<sup>th</sup> 6</span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 2<sup>nd</sup>
Btn, Saxon 4<sup>th</sup> 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> </span></b><b><span style="font-size: x-small;"> 1<sup>st</sup> Btn
Saxons 6</span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 2<sup>nd</sup> Btn
Saxons 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 6# Krupp Battery 3<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;">WURTEMBURG
BDE </span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;">Bde
Commander <o:p></o:p></span></b><b><span style="font-size: x-small;">(Bd. General) (Bill Seamens) 1 </span></b><b><span style="font-size: x-small;"> Bavarian Rgt </span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> Rgt
Commander</span></b><b><span style="font-size: x-small;">(Col.)</span></b><b><span style="font-size: x-small;"> 1</span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 1<sup>st</sup>
Btn, 5<sup>th</sup> Bavarians 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 2<sup>nd</sup>
Btn, 5<sup>th</sup> Bavarians 6<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-size: x-small;"> 2<sup>nd</sup> Btn, Silesian Jaegers 6<o:p></o:p></span></b></div>
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<b><span style="font-size: x-small;"> Wurtemburg Rgt<o:p></o:p></span></b></div>
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<b><span style="font-size: x-small;"> Rgt Commander </span></b><b><span style="font-size: x-small;">(Col.)</span></b><b><span style="font-size: x-small;"> 1 </span></b></div>
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<b><span style="font-size: x-small;"> 1<sup>st</sup>
Btn, 7<sup>th</sup> Wurtemburgers 6<o:p></o:p></span></b></div>
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<b><span style="font-size: x-small;"> 2nd Btn, 7<sup>th</sup>
Wurtemburgers 6<o:p></o:p></span></b></div>
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<b><span style="font-size: x-small;"> 3rd Btn, 7<sup>th</sup>
Wurtemburgers 6<o:p></o:p></span></b></div>
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<b><span style="font-size: x-small;"> 4<sup>th</sup>
Btn, 7<sup>th</sup> Wurtemburgers 6<o:p></o:p></span></b></div>
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<b><span style="font-size: x-small;"> 6# Krupp Battery 3<o:p></o:p></span></b></div>
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<b><span style="font-size: x-small;"> </span></b><b><span style="font-size: x-small;"> TOTAL 128 STANDS</span><span style="font-size: 16pt;"><o:p></o:p></span></b></div>
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<b>NOTE:</b> though the two sides seem to be equal in size, The French have 3 Btns of "other troops" with a lower morale which makes each of them about equal to 1/2 a normal Btn. and the French reserve, The Guard arrives late - they came in on the 3rd turn. which make the French Number of stands about 99 stands vs Prussian 128 for the first several moves of the game.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg9jyPtWroqNXRClpdAQ_WPFCcFfo0goPd6_EqJ8l9MdyWuXEHIDQVdlTJA4Kik2JOltnaoHdY-aDQe5yKwqRtjIoaAq-gf4RU6nd0GuRybdKeJ9SGA5Mw8D9iuOQ4oaAs7pK7PzNr2Ama/s1600/Original+setup.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg9jyPtWroqNXRClpdAQ_WPFCcFfo0goPd6_EqJ8l9MdyWuXEHIDQVdlTJA4Kik2JOltnaoHdY-aDQe5yKwqRtjIoaAq-gf4RU6nd0GuRybdKeJ9SGA5Mw8D9iuOQ4oaAs7pK7PzNr2Ama/s1600/Original+setup.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Initial Set-up</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheNz4Nm1pr9fUenTtUl5bdNu91Bf2YeIFvIFKFqM2KOoNpyPGsCaqJvekl0ou43f5s1ydihUPTsErbZDKrZHf9uN6mbYkLZaU30TSfjoaY0uuux6AVgktrhTccWHQsb84TFUAzo2tekwsx/s1600/INITIAL+SET+UP+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="201" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheNz4Nm1pr9fUenTtUl5bdNu91Bf2YeIFvIFKFqM2KOoNpyPGsCaqJvekl0ou43f5s1ydihUPTsErbZDKrZHf9uN6mbYkLZaU30TSfjoaY0uuux6AVgktrhTccWHQsb84TFUAzo2tekwsx/s1600/INITIAL+SET+UP+copy.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A schematic map of the original set-up<br />
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The French have the Chassepot, a much longer ranged rifle than is the Prussian Needlegun. In game scale it has a 24" range compared to the 16" of the Prussian weapon. The balance is the longer ranged Prussian 6# guns (54") vs the French 4# (40"). The French do have the Mitrailleuse, (Not a machine gun, but more a Volley gun) with a range of 30".<br />
Despite the rifle and Mitrailleuse range advantage and having the mission of "holding the crossroads", the French gave up that initial advantage and advanced into the Boche. See Below:<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwLamqY50D6II8YWJDCzj2zyHPSBBkPEcbDyEuCnziJjQbqrnwOZ2Ju4CpxFznw5JtYZKWKL_2icYVmpQ8WZdSb1cTsvVf9-_L5Md2DAG26jx9FEZKstqVGt1zSQrdtyv89G3AoqkH25s4/s1600/On+the+road+to+Paris+-+first+moves+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwLamqY50D6II8YWJDCzj2zyHPSBBkPEcbDyEuCnziJjQbqrnwOZ2Ju4CpxFznw5JtYZKWKL_2icYVmpQ8WZdSb1cTsvVf9-_L5Md2DAG26jx9FEZKstqVGt1zSQrdtyv89G3AoqkH25s4/s1600/On+the+road+to+Paris+-+first+moves+copy.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Both sides advance, the French giving up their range advantage!</td></tr>
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Add this to the fact that the Prussian stands can take more punishment than can the French (4 figures/stand vs 3 figures/stand - but equal number of stands to ea. Btn.)and the French were in for a walloping. The Prussians took casualties as well, an equal number of stands, mostly due to one mistake which brought up a Prussian column close enough to the unit in line in front of it to suffer artillery fire passing through the line. However the casualties are scattered and the Prussians have a lot more figures until French reserves can be brought up.<br />
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The Right Flank of the French shows the first signs of problems and its early times yet!<br />
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<tr><td class="tr-caption" style="text-align: center;">The French advanced left flank. Note the TWO Btn. in rout hiding behind the village.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQRGOvX-SdFB8UyMixwWe5HyrRWBl2Ra7UKn58GPdCo6VcxUfVu-PQ2jUq8lcQbixTzqxYKlkP2dwFbv-9RPz5-Zq7MR8VkZl-a5u34Ostk2ZLa5hHNG7ZSWz5IUGYNWOMoXU3exjOKqKC/s1600/French+Right+flank-1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQRGOvX-SdFB8UyMixwWe5HyrRWBl2Ra7UKn58GPdCo6VcxUfVu-PQ2jUq8lcQbixTzqxYKlkP2dwFbv-9RPz5-Zq7MR8VkZl-a5u34Ostk2ZLa5hHNG7ZSWz5IUGYNWOMoXU3exjOKqKC/s1600/French+Right+flank-1.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The French Right flank. One Btn. of Zouaves has routed to a position beside the wood, hoping to rally. The French guns at the top of the photo (left) have already lost a gun and the Algerians on the bottom left of the photo have managed to move out of command radius!</td></tr>
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Can the French pull this out of the fire? Check part 2 below to see.</div>
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Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-66075575526553353192015-05-01T13:16:00.000-04:002015-06-14T10:08:09.605-04:00A Franco-Prussian Wargame -2<div dir="ltr" style="text-align: left;" trbidi="on">
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<b><span style="font-size: large;">A FRANCO PRUSSIAN WARGAME</span></b></div>
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<b><span style="font-size: large;">PART 2</span></b></div>
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We returned to "the fray" this past Thursday and some very interesting moves occurred. Full Disclosure: there are so many nits in these games that it is easy to loose track of whom did what to whom! I took many photos and tried to piece the action together from them and my observations of the battlefield afterward but Wellington was right.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc2IKBc5aT_u33BrFjF9-q7Q2dxYr2w7jKaaKqIcy5w8B0Aap16P9niEi4E3Fa2G5kw_hyphenhyphenpa0KD0rbE6Y9BGnkzYuXVAi0FR87vSDL1QIHMqusS9Fw-pu_lNuASsZNEP3o9ddSquSgx6SQ/s1600/On+the+road+to+Paris+-+middle+moves+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc2IKBc5aT_u33BrFjF9-q7Q2dxYr2w7jKaaKqIcy5w8B0Aap16P9niEi4E3Fa2G5kw_hyphenhyphenpa0KD0rbE6Y9BGnkzYuXVAi0FR87vSDL1QIHMqusS9Fw-pu_lNuASsZNEP3o9ddSquSgx6SQ/s400/On+the+road+to+Paris+-+middle+moves+copy.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The map of what I term "The Middle Moves"</td></tr>
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At the beginning of the game on the second day, the Wurtemburgers became more aggressive on the Prusian Right. They pushed the Marines out of the orchard in the only melee of the game and advanced toward the left flank of the French. The French had to abandon the town to the right of the orchard and though the Wurtemburgers had not as yet been able to take possession, the French left was in trouble. Of the 3rd Bde (Marines) of 6 Rgts., two were in rout and two were just about 1/2 strength. </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKpfDbV3NbEAL1lAz8oAI2MpLyyV8stVMDY_Omj509mR-jw0miJbjWtUBEPlLw3-HYrPzUWgNY-IC9AU5-yNP8nIhLvA9_q3tKw_n_HNRWIynAvyB3yZMaiZi9x95ZQwmCOPj0w7kwPbrL/s1600/Prussian+Right+moving+into+town+and+french+left+weak.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="345" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKpfDbV3NbEAL1lAz8oAI2MpLyyV8stVMDY_Omj509mR-jw0miJbjWtUBEPlLw3-HYrPzUWgNY-IC9AU5-yNP8nIhLvA9_q3tKw_n_HNRWIynAvyB3yZMaiZi9x95ZQwmCOPj0w7kwPbrL/s400/Prussian+Right+moving+into+town+and+french+left+weak.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small;">The French left. just before the Marines leave the Orchard. Note the 1/2 strength unit near the field and the routed unit near the Dice in the center-right. The Wurtemburgers are at the edge of the town.</span></td></tr>
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<span style="font-size: x-small;"> </span>On the Prussian Left, the Colburg regiment advanced toward the Algerians only to be routed back to the wood under Chassepot and Mittrailleuse fire. The Zouave and Algerians begin to advance on the Prussian position. In the Center the Guard is advancing with an eye to placing a unit at the crossroads, the Prussian objective. Meanwhile, a runner arrives to advise General Breen that the French Guard is nigh - will they arrive in time( Being diced for they arrive a turn later than wanted but at least at the entry point desired)?</div>
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<tr><td class="tr-caption" style="text-align: center;">The Final Moves - The French Guard arrives</td></tr>
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The Prussians have placed a Guard unit on the cross roads, but half of White's Brigade (the 1st Bde) is in rout or at half strength. The Wurtemburgers advanced triumphally on the Prussian left where a third French Marine Rgt breaks! The Prussian Guard is advancing on the center and the French Guard arrives scattered. Note that the Two Rgt. of the Guard Grenadiers-see small red flags that I attached to the Gds on the map to deliniate them- are on table almost 2ft apart. (Note that in the scaled down measurement we are using for the 15mm figures this is equivalent to 30"!) the Guard Jaegers are together but in the wood. The French did not seem to worry about their collapsing left flank!</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqBFaMMo7D_eNq8D1bTIzfSwMUzJ5M8ws35e4cRgg7IQOpAp_Bg5tQ8n7FNSpgR33LBKd9kQP5h_2Iems6QNS6M0SvmNeA2NVo57N-_4S4gx4EdlDJP7OvQMqUjZd3K7AIzB24lIYY34pQ/s1600/The+French+Guard+arrives.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqBFaMMo7D_eNq8D1bTIzfSwMUzJ5M8ws35e4cRgg7IQOpAp_Bg5tQ8n7FNSpgR33LBKd9kQP5h_2Iems6QNS6M0SvmNeA2NVo57N-_4S4gx4EdlDJP7OvQMqUjZd3K7AIzB24lIYY34pQ/s400/The+French+Guard+arrives.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This shows the arrival of the French Guard. Note the French one stand Rgt in the wood and the routed units on both sides. BUT the Prussian Guard is on the Cross Road.</td></tr>
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At the end of every turn a count of lost stands is made. When the French loose 33 stands (25%) they have<i> shaky</i> morale and have to remove any unit with a morale of 10 and one or more bases missing must retire from the field. Before this is done, routing units reduce their morale by one level and the unit that caused the rout raise their morale by one level. This reduced several French to 10 and kept Prussians above it. When all of this was accomplished, the French had lost 39 stands (almost 30%) to the Prussian 17. The 3rd Bde was destroyed (4 stands in one Rgt of the 24 stands that 6 Rgts started with were still on the table). The Prussians held the cross Roads. It was determined to be a Prussian Victory. I have to say that it was the Wurtemburgers under Bill Seamens that had the honor of the day.</div>
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Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-27864128614153963422015-02-20T16:34:00.000-05:002015-02-28T10:21:54.126-05:00OUR (ALMOST) FIRST CHAIN OF COMMAND(CoC) GAME<div dir="ltr" style="text-align: left;" trbidi="on">
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We have tried several CoC games, one-on-one and a few with several players per side - all learning games. This was our first "Club" game and went well with a few minor rules problems. We chose a scenario map out of the " 29Let's Go" campaign book from <a href="http://toofatlardies.co.uk/">TooFat Lardies</a> but modified it slightly and used standard troop selection from the basic rules (Both the "Delaying Action" scenario). The Americans chose an Armored Infantry Platoon with a Sherman tank with a Jr. Leader in support. The Germans chose A Heer Platoon supported by a tripod mtd MG42 and a Sr. Leader.</div>
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<tr><td class="tr-caption" style="text-align: center;">THE AMERICAN SIDE OF THE TABLE</td></tr>
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<span id="goog_1172352108"></span><span id="goog_1172352109"></span>The scenario calls for the Americans to start their patrol markers spread along their set-on line as shown, while the Germans had to start at one spot within their set on area. The patrol moves went quickly with the Germans opting to hold back and have the Americans come to them. The next map shows the final postions of the Jump Off Points JOPS.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTzvHwg3hvETmX-t0nosJOLHroKykjcViBq9aWQqrXt6nG7erNY0ie-Yn6L6J_H7775YFiNwxMfznwiVfDmpZRPJ9GbwGpYrGNZ7lu0vJLV9r-M2IMQbnNnRqT1655fM-H44JZgPkOEx1p/s1600/Mod+Maap+with+units+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTzvHwg3hvETmX-t0nosJOLHroKykjcViBq9aWQqrXt6nG7erNY0ie-Yn6L6J_H7775YFiNwxMfznwiVfDmpZRPJ9GbwGpYrGNZ7lu0vJLV9r-M2IMQbnNnRqT1655fM-H44JZgPkOEx1p/s1600/Mod+Maap+with+units+copy.jpg" height="241" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">OVERALL MAP SHOWING JOPS AND INITIAL PLACEMENT OF FORCES</td></tr>
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The Americans could not place any more than 3 JOPS, The Germans had the same requirement, one of which had to be on the objective (its in the house on the left).<br />
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The US had first move and placed their Hvy Wps Squad supported by the Mortar in the edge of the Orchard at the bottom right.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-dESC3mzPXVMD88voCSktE_sK8s3J9zYgNOsieRDyKIHQjDlDgfEUAHUoaT6xJy2x6bXdVzE77AMOv7FJ2R7yQYQeMAOvBNuBdiqaA0trN_JQSqcGe03YVUlYimbyDMcPYw2XZCRKzQor/s1600/US+Fire+Support.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-dESC3mzPXVMD88voCSktE_sK8s3J9zYgNOsieRDyKIHQjDlDgfEUAHUoaT6xJy2x6bXdVzE77AMOv7FJ2R7yQYQeMAOvBNuBdiqaA0trN_JQSqcGe03YVUlYimbyDMcPYw2XZCRKzQor/s1600/US+Fire+Support.jpg" height="320" width="297" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">TWO HVY MGS SUPPORTED BY A 60MM MORTAR ON THE US LEFT.</td></tr>
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The German move was to deploy a Squad befing a small hedge on their right and immediately took the US MG position under fire. The US did not go on overwatch so had no response. The Next German placement was anothe Sqd in the hedges and orchard in the center of their position.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeTeJHqfuEaEZkiwbNifdcV42pdTA2O7WYR83ZeBDp3wtAzrnYaRZSym-WSzSQ3MF74iMDbdu0qkcxqVtp5NUxHOwJtuEUqvImRwCJKEAKIH2QFQ4nYPN8srdvFn2nr7IavDY1Vac8jYXE/s1600/German+MG+and+infantry+at+JOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeTeJHqfuEaEZkiwbNifdcV42pdTA2O7WYR83ZeBDp3wtAzrnYaRZSym-WSzSQ3MF74iMDbdu0qkcxqVtp5NUxHOwJtuEUqvImRwCJKEAKIH2QFQ4nYPN8srdvFn2nr7IavDY1Vac8jYXE/s1600/German+MG+and+infantry+at+JOP.jpg" height="153" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">GERMAN POSITION BEHIND HEDGEAFTER THE US FIRE CAUSED CASUALTIES, SHOCK & A WOUND TO THEIR JR. LEADER<br />
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The US deployed one infantry squad with a bazooka team in the fields on their right before the German position. Though moving tactically, this unit took several casualties and shock as well as a wound to their Jr Leader. Firefights continued along the line of contact and the US brought on their B Squad with a Bazooka team. from the central JOP. Ther German counter was to bring on their 3 Infantry Sqd. which includes and MG42 (bipod= 8 D6) and their one support a Atripod Mtd MG 42(Tripod = 10 D6). a total fire power of 28 dice when you include the leaders with SMGs. They were in the center house with LOS directly to the two American suads in the field.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj93LppcJ09lre69LoFpwDD4JxwFjGeKKIgmfrlxPXeok1k9lrCUihMS4voSUMp1enKlUw1QNGGJnvHxwChM25OBYhF4MY6rttKnM0FSGPZXk-VH3pEx6CAHKPMtbs5G3sSBBhcd3jVGN7i/s1600/DSC03047.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj93LppcJ09lre69LoFpwDD4JxwFjGeKKIgmfrlxPXeok1k9lrCUihMS4voSUMp1enKlUw1QNGGJnvHxwChM25OBYhF4MY6rttKnM0FSGPZXk-VH3pEx6CAHKPMtbs5G3sSBBhcd3jVGN7i/s1600/DSC03047.JPG" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">THE "POWER POSITION OF THE LAST GERMAN SQD W/MG 42 SUPPORT</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXQ-8uY57Hy_DumLkBLvyOmJmin5IVfo_2y0hksNbe30wTBvlp2jq-xwwNkXlv5oQGOCLFHhbPSO9mus4fzjXfrG2fnrCUD1F6dsRiOBtCZORhZm0jk90qLQshCrSZWPPw4k6yymFheB8l/s1600/Two+US+Squads+advance+against+German+strongpoint.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXQ-8uY57Hy_DumLkBLvyOmJmin5IVfo_2y0hksNbe30wTBvlp2jq-xwwNkXlv5oQGOCLFHhbPSO9mus4fzjXfrG2fnrCUD1F6dsRiOBtCZORhZm0jk90qLQshCrSZWPPw4k6yymFheB8l/s1600/Two+US+Squads+advance+against+German+strongpoint.jpg" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">THE TWO US SQDS. BEING SHOT UP BY THE COMBINED FIRE OF 3 MG 42<br />
AND 12 INF. DESPITE BEING "TACTICAL"</td></tr>
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In desperation, the two US Sqds charged the German central position in the Orchard only to be wiped out in Hand-to-Hand combat. The loss of 4 teams, 2 Squads(sections) and 2 Jr leaders caused numerous rolls on the Morale chart, the US dropping to a 1 and pulling what forces they had left off the field. As the remnants ot the force trudged to the rear, their captain ws heard to mutter "I should have used my tank, but they might have had a panzerfaust".</div>
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Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com1tag:blogger.com,1999:blog-2279303038734945056.post-69967268787950592482015-01-31T15:46:00.001-05:002015-03-08T12:41:47.865-04:00<div dir="ltr" style="text-align: left;" trbidi="on">
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<b>20 mm FENCES FOR CHAIN OF COMMAND (CoC)</b></div>
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My grandson asked if I could build up some 20mm picket fences for his CoC gaming. Always willing to encourage his interest in the hobby, I undertook the project as follows:</div>
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I used a scrap piece of MDF as a manufacturing base and applied a couple of strips of 2-sided scotch tape to hold the fence while under construction. Two "Coffee Stirrer" sticks cut to 6" length form the support for the fence and an identical length of "popsical stick" cut square on the ends for a base. NOTE: Bob Beattie e-mailed me to suggest that those using very smooth "Stirrer Sticks" should use steel wool to ruough them up before using them to impart a better texture to the fence. See Below:<span id="goog_1101059290"></span><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiBLweDc12n08GOeolYmkTcdG4AhyTFPWFsjNDX6DCJSvmaYZ67uWdJIyRT5RxOmCBNLeSPBLxe6SRDJvw9xzu4TJ1U5B72LhExk69uGWg_LDRBsGk1YqEIg3hnihyphenhyphenLEiGgjUremGIlZ1w/s1600/DSC03008.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiBLweDc12n08GOeolYmkTcdG4AhyTFPWFsjNDX6DCJSvmaYZ67uWdJIyRT5RxOmCBNLeSPBLxe6SRDJvw9xzu4TJ1U5B72LhExk69uGWg_LDRBsGk1YqEIg3hnihyphenhyphenLEiGgjUremGIlZ1w/s1600/DSC03008.JPG" height="190" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"MANUFACTURING BASE" WITH "COFFEE STIRRER" STICKS IN PLACE</td></tr>
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I then cut various lengths of the cocktail stick corresponding to shoulder to head height of a 20mm figure.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhibPMzSIhxr9X6ETASA014WC4VR-fdK8Jp1SyLlk5uPZxVldBTYK8nS1U8Cej5uzmUnoJpUerUR9xbbdHe6JzR0yoLXJo9QLW4FfqWvbmri-yxzTkbMaV9hgqpMqZeOSqr35Qh-p4uGfI6/s1600/DSC03009.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhibPMzSIhxr9X6ETASA014WC4VR-fdK8Jp1SyLlk5uPZxVldBTYK8nS1U8Cej5uzmUnoJpUerUR9xbbdHe6JzR0yoLXJo9QLW4FfqWvbmri-yxzTkbMaV9hgqpMqZeOSqr35Qh-p4uGfI6/s1600/DSC03009.JPG" height="150" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">SHORT LENGTHS OF STIRRER STICK CUT TO VARYING LENGTHS<br />
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Using the base to insure a straight line on the bottom to align the bottom of the fence strakes, I glue(White Glue) the strakes individually with random lengths and at small difference in angle. (If one wants a moer "formal" fence, one could align strakes of equal length more carefully).</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtLEq1POl2KLaxDk9eucPeiL2669uVnGd1bUBHcMFbRwjovKcnTIiLIHIRSaN7fUnffjCzyzx-ewAio-0QnKvUZtVy44su15yxnZq5Ya38cGgOpZW5g9t4S5KHMyHUfzE2CVPQ3ywG_yUt/s1600/DSC03010.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtLEq1POl2KLaxDk9eucPeiL2669uVnGd1bUBHcMFbRwjovKcnTIiLIHIRSaN7fUnffjCzyzx-ewAio-0QnKvUZtVy44su15yxnZq5Ya38cGgOpZW5g9t4S5KHMyHUfzE2CVPQ3ywG_yUt/s1600/DSC03010.JPG" height="132" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhijbIQjkn_UMPpewqcgitiT_LGvxj899uTIj7SkPzm_tmcMwbLWIA9c2NVQsYHinEr6nCEwJ7hMMVaXnV_9BNE_imsZwwVKncPikjwF7fnIqiY7PrbAYLUXKi4N_kw56xXD6I2egkiQxdE/s1600/DSC03011.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhijbIQjkn_UMPpewqcgitiT_LGvxj899uTIj7SkPzm_tmcMwbLWIA9c2NVQsYHinEr6nCEwJ7hMMVaXnV_9BNE_imsZwwVKncPikjwF7fnIqiY7PrbAYLUXKi4N_kw56xXD6I2egkiQxdE/s1600/DSC03011.JPG" height="120" width="320" /></a></div>
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Using the base to align the strakes I weight them down until the glue is completely dry.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguZwsOM5oZPjWqNAfVJCtio5KAEdh10rl3z6DHw9rFVJqnKGfkLnWgx_D6yi9STB2lzjd3dCQuiYBMXhr0XKydvFOyLXscw9Pr9A0EYF_3jmhmYkQwQ6LZue_aTPgFn-rkSDdUIoU4TOXH/s1600/DSC03013.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguZwsOM5oZPjWqNAfVJCtio5KAEdh10rl3z6DHw9rFVJqnKGfkLnWgx_D6yi9STB2lzjd3dCQuiYBMXhr0XKydvFOyLXscw9Pr9A0EYF_3jmhmYkQwQ6LZue_aTPgFn-rkSDdUIoU4TOXH/s1600/DSC03013.JPG" height="165" width="320" /></a></div>
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Next, using one of the same cocktail sticks, I glue it to the base at a distance from one edge such that there is just enough room for the fence to fit between it and the edge of the base.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguYSvgMbQn-KkjKuj6mqUtZ8SoQu8-YYF57zMEYZAa0DvHNRbwEwazwPQs3kPHnFE0mIhtrrMg9rQNXgUFiZwKJtT0kUBxeQ3Ed2UvnC3bEix_O2IxgHGUvJ_8ZZuQy752Jiu_UfuDmOXt/s1600/DSC03014.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguYSvgMbQn-KkjKuj6mqUtZ8SoQu8-YYF57zMEYZAa0DvHNRbwEwazwPQs3kPHnFE0mIhtrrMg9rQNXgUFiZwKJtT0kUBxeQ3Ed2UvnC3bEix_O2IxgHGUvJ_8ZZuQy752Jiu_UfuDmOXt/s1600/DSC03014.JPG" height="108" width="320" /></a></div>
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Using some kind of support I now glue the completed fence to its base against the supporting cocktail stick.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_qXW1frpKjzN07YawYRtwTxgur-78sQpAtpV6yw_wziq821ksIU_G0BEw5O3UJ6J2mAm_P_Ts0WHM0avwS6msCzAf2MIo_dUGfqOdRLDKql_epzIvg6ROskgzIC6GXiEorKS6RzmEF_Uh/s1600/DSC03016.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_qXW1frpKjzN07YawYRtwTxgur-78sQpAtpV6yw_wziq821ksIU_G0BEw5O3UJ6J2mAm_P_Ts0WHM0avwS6msCzAf2MIo_dUGfqOdRLDKql_epzIvg6ROskgzIC6GXiEorKS6RzmEF_Uh/s1600/DSC03016.JPG" height="164" width="320" /></a></div>
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One should make a few of these wher the fence is longer than the base on one or bothe ends by the length of the base width. This enables the fences to be abutted at right angles without a gap for enclosures.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi92A23_LT4aIZDMB1JErojN5DTfr5QtR3zWFnYvmp7u-XU_78Uv1lpGaQOj6N-tFEVFVHpinDO8igi_kjeb8LgDv_jrebEWHDdSkvoIee2XAaQaMY6t62mrvZIwjQDk_ZS_HL7jtArisym/s1600/DSC03015.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi92A23_LT4aIZDMB1JErojN5DTfr5QtR3zWFnYvmp7u-XU_78Uv1lpGaQOj6N-tFEVFVHpinDO8igi_kjeb8LgDv_jrebEWHDdSkvoIee2XAaQaMY6t62mrvZIwjQDk_ZS_HL7jtArisym/s1600/DSC03015.JPG" height="139" width="320" /></a></div>
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Finally I spray paint the whole piece black, then dry brush in grey ( one could use white, tan, etc whatever fits your terrain). I finish with terraining the base.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6q3k1Xv3G-lSgHqv73omqlsiklh5F0d_Yb_N5UHTcIB2urdumkofYYDHsBFLuXxsSKZ6BrZYO8gH1Y4VHr8vS4w8Vq1MizIq-qjPsTK6Uzbgj9rHyweoc3X9IWoOGPFpABxw5S8dPuJbM/s1600/DSC03018.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6q3k1Xv3G-lSgHqv73omqlsiklh5F0d_Yb_N5UHTcIB2urdumkofYYDHsBFLuXxsSKZ6BrZYO8gH1Y4VHr8vS4w8Vq1MizIq-qjPsTK6Uzbgj9rHyweoc3X9IWoOGPFpABxw5S8dPuJbM/s1600/DSC03018.JPG" height="124" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">THE FINISHED FENCE IN A CHAIN OF COMMAND GAME</td></tr>
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Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-5490097093867923792014-12-18T10:55:00.000-05:002015-01-17T09:05:04.242-05:00TERRAIN PIECE FOR PITS<div dir="ltr" style="text-align: left;" trbidi="on">
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<b>TERRAIN PIECE FOR PITS</b><br />
<b>(Patrole In The Sudan by Peter Pig)</b></div>
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In preparing a scenario for introducing PITS at Fall In 2014, I realized that I did not like my first attempt at making a DEPRESSION piece for the table top. My first attempt was carving out a peice of foam and painting it:<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBo6Ei2ZAeEI0lhVQMqQRGBglVS5KHw-SOORkyanpyKu1uz47g3pOFRP0CF1dAxFHM0c_XVjoqYm03rkT4z8_x1NOuDQwh_jJqAgDhC3ErXg3ftwIvir_5aIXvnCQ2Ws808MO6hEdWBhpj/s1600/original+concept.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBo6Ei2ZAeEI0lhVQMqQRGBglVS5KHw-SOORkyanpyKu1uz47g3pOFRP0CF1dAxFHM0c_XVjoqYm03rkT4z8_x1NOuDQwh_jJqAgDhC3ErXg3ftwIvir_5aIXvnCQ2Ws808MO6hEdWBhpj/s1600/original+concept.jpg" height="128" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">ORIGINAL DEPRESSION</td></tr>
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Having read several gamer's descriptions of using cork as a means to build terrain, I thought I might try it with, what I think, a reasonable result.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXzS_srte66CjHpZ_31Htvxph2YuTQrEu8zgD8QuI-h57yE3zWZIOuapohJ5pn48txRr0OFqDB_1GXYEdFa3MEIFEDqK9z6VLEUOLu8ktO-oupP1xyDMvaiGHnoqV5HRBwjT5OXacsOR1C/s1600/standard+cork+tile.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXzS_srte66CjHpZ_31Htvxph2YuTQrEu8zgD8QuI-h57yE3zWZIOuapohJ5pn48txRr0OFqDB_1GXYEdFa3MEIFEDqK9z6VLEUOLu8ktO-oupP1xyDMvaiGHnoqV5HRBwjT5OXacsOR1C/s1600/standard+cork+tile.jpg" height="237" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">STANDARD CORK SQUARE AVAILABLE FROM CRAFT SHOPS</td></tr>
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Using the standard PITTS terrain size of 6" x 12", I made a base of 1/8" MDF and added pieces of Cork simply broken off the cork square with my thumbnail, managing the shape to fit the base size.</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgydBqtDsqOHqDEVMVq1_QJgIljb5w924zE0Gtn9uMWqZsctyyIYbPAUV-JcAeutZA1WYNUkEqwyrpSx3-cnpTw9fPYCATGQG4h8ttdbvCXpFLo9aVEZ4pXkZkhUfu1TLXJLiFQXFO4w0Of/s1600/base+piece.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgydBqtDsqOHqDEVMVq1_QJgIljb5w924zE0Gtn9uMWqZsctyyIYbPAUV-JcAeutZA1WYNUkEqwyrpSx3-cnpTw9fPYCATGQG4h8ttdbvCXpFLo9aVEZ4pXkZkhUfu1TLXJLiFQXFO4w0Of/s1600/base+piece.jpg" height="137" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">6" x 12" BASE PIECE</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0C8bE2cIjMKtbAEVRcN4tzNe9RT4RTtoOY6_IzUFw1jvD6AW35MmauCdndAez7YjyfbhccT3UuuPLcvT2JuOa7KBbM3XvOvYnTBlcBT3lncqbVStJvg-ihARnnshq2zN5BpjifE033nwJ/s1600/Add+cork+edges.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0C8bE2cIjMKtbAEVRcN4tzNe9RT4RTtoOY6_IzUFw1jvD6AW35MmauCdndAez7YjyfbhccT3UuuPLcvT2JuOa7KBbM3XvOvYnTBlcBT3lncqbVStJvg-ihARnnshq2zN5BpjifE033nwJ/s1600/Add+cork+edges.jpg" height="145" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">ADD CORK EDGE PIECES</td></tr>
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I then "terrained" the piece using pre-mixed adhesive and grout, my latest go-to material for terraining bases and terrain peices.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwlUspi77qCE2VBSHKDICB8XhNq5c8KtkpGd4n71wbfdZo6zPXMjdsYq1aTFscRFZtugdU1VFuhYAIiIhuhk40-5RZDGjdYQe9HrInX4rPeADjPUrPcUFnPH_fW4Q4bSSFP_g8h6tFuTCW/s1600/putty+with+Adhesive+grout.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwlUspi77qCE2VBSHKDICB8XhNq5c8KtkpGd4n71wbfdZo6zPXMjdsYq1aTFscRFZtugdU1VFuhYAIiIhuhk40-5RZDGjdYQe9HrInX4rPeADjPUrPcUFnPH_fW4Q4bSSFP_g8h6tFuTCW/s1600/putty+with+Adhesive+grout.jpg" height="209" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">ADDING TERRAINING COMPOUND</td></tr>
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I then painted the terrain with diluted white glue and spread Woodland Sceanics Medium Ballast over the surface.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNCEpzXVw4SA-epGlQqWglRloBj5zRFguJjquLi9IY6R9iNzofznf2LKHdj5PODrhLvXGNXaoMsr4rCZxim_8i8mJRJTkFw2ckH3ZMYyoJBvJeoUzqeM29Lkj4yAUpQawu_SWNIcrk9WDc/s1600/build+up+cork.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNCEpzXVw4SA-epGlQqWglRloBj5zRFguJjquLi9IY6R9iNzofznf2LKHdj5PODrhLvXGNXaoMsr4rCZxim_8i8mJRJTkFw2ckH3ZMYyoJBvJeoUzqeM29Lkj4yAUpQawu_SWNIcrk9WDc/s1600/build+up+cork.jpg" height="124" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">SPREAD MEDIUM BALLAST OVER THE SURFACE</span> </td></tr>
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And painted it all in Burnt Umber.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSu5HPBrnVvGgSIW9lthzWG3N7qajwclwmONM9G58cD_HqK4LJh5ZYQd9m8r1cmIdh1slqQiYAyEjdoFqonJ3nUHH23x6ulEjQNPbE_TWWfkwp3DdPqk-SOZ7c82uzuINCNWUGKtSqn2r6/s1600/spray+paint+flat+black.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSu5HPBrnVvGgSIW9lthzWG3N7qajwclwmONM9G58cD_HqK4LJh5ZYQd9m8r1cmIdh1slqQiYAyEjdoFqonJ3nUHH23x6ulEjQNPbE_TWWfkwp3DdPqk-SOZ7c82uzuINCNWUGKtSqn2r6/s1600/spray+paint+flat+black.jpg" height="148" width="320" /></a></div>
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And finally dry brushed with a Craft paint sand color. I'll make two more like it as 3 such pieces are supposed to be available to the Mahdists to choose.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAsQ_ZqV14zi476VikZjhp_334E0LP5lWekOfACZtI56nNl3_cPDrP6RE_Yvcnu8-aIp6dkVS89uDrn-A2O4cBhD7enFpR70jeRN4LoINEI2vgcRSrjF3NS4N_WW3yLLYH5F2SwJPn37Nb/s1600/Dry+Brush+(Put%2Bin%2Bcolors).jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAsQ_ZqV14zi476VikZjhp_334E0LP5lWekOfACZtI56nNl3_cPDrP6RE_Yvcnu8-aIp6dkVS89uDrn-A2O4cBhD7enFpR70jeRN4LoINEI2vgcRSrjF3NS4N_WW3yLLYH5F2SwJPn37Nb/s1600/Dry+Brush+(Put+in+colors).jpg" height="146" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">THE FINAL PIECE</td></tr>
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Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-41234907553084883732014-08-07T10:12:00.001-04:002014-10-05T09:01:41.695-04:00Where is everybody - OOPs Where am I?<div dir="ltr" style="text-align: left;" trbidi="on">
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I have been perusing my favorite blogs and complaining that no one seems to have been posting much of late - where the hell were they all? Too lazy to post? Then it hit me, I have not posted in too long a time either, was I too lazy to post. The reasons are many and mostly inconsequential so I hope to change my ways and to start I will list what I have been doing durning this lapse: Painting and organizing figures for new periods. At 79, I need another period? But thats what keeps me young.<br />
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So I started writing only to find that the pending loss of support to the XP operating system by Microsoft had impacted my ability to post here! After a long transition to Windows 7, I am ready to try again.<br />
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I have been painting up planes to play all the scenarios in the CY6 booklet Gualdalcanal, so far I have the Japanese Zeros and Bettys as well as the US F4Fs. We have even tried a few basic games to learn the rules. More on those later.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibr54HMNkWbRxihS-0FyqK6z6UktERSX08gKLMcPA0cJf4ASpWB2ypteQfb9-mdzU1pnc-syJrx6dZQsYZychsguGMg9o1gM361mpfsbuYjdu2Q5ue3rnVk89WOkZc4q60GXqF03NhH3o1/s1600/Aircraft+for+Guadalcanal.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" closure_lm_106895="null" cua="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibr54HMNkWbRxihS-0FyqK6z6UktERSX08gKLMcPA0cJf4ASpWB2ypteQfb9-mdzU1pnc-syJrx6dZQsYZychsguGMg9o1gM361mpfsbuYjdu2Q5ue3rnVk89WOkZc4q60GXqF03NhH3o1/s1600/Aircraft+for+Guadalcanal.jpg" height="263" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">PLANES FOR CY6</td></tr>
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Back in 2012, at Historicon, I was introduced to Peter Pigg's PITTS game (Patrols in the Sudan) and have avidly been painting figures and making terrain ever since. Even played a few games. It plays on a 3' x 5' table and the whole game can be carried in an 18" x 30"' plastic tote bin.<br />
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The games do not need a lot of figures, less than 100/side, so I set about painting a British and Mahdist army in 15mm. I have played this enough and like it so much that I have registered to run two games at<a href="https://hmgs.site-ym.com/default.asp?page=FIHome"> <b><span style="color: red;">FALL IN</span></b></a></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjafOUKMdlKbz9RrxrE5oaLPg1x8yZoxvLaQjRjTc3Y2iNXDgEueezPtf4TD6NBNd5zcKJo1kEMOU0BhgkYYeyUeATf4sljZTHWbYLjWKDNbxLa8RBGAOY19MzkUMtuad_qtNbYkOmJhE9J/s1600/Mahdist+army.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjafOUKMdlKbz9RrxrE5oaLPg1x8yZoxvLaQjRjTc3Y2iNXDgEueezPtf4TD6NBNd5zcKJo1kEMOU0BhgkYYeyUeATf4sljZTHWbYLjWKDNbxLa8RBGAOY19MzkUMtuad_qtNbYkOmJhE9J/s1600/Mahdist+army.jpg" height="165" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">MAHDIST ARMY</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgRDZAG60dQZwjj8c3Liw98hbyzJlkkMNMG983HpZ5eYh68XIV7emJZrwrcUNcQSUm0uF7gvfT_3qIzGWBBKyb7Aq7OGocsMrpG8zGR70New8lw-S3FKYDP3O7gOPftHYPYNOk1C-rCjIO/s1600/British+army.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgRDZAG60dQZwjj8c3Liw98hbyzJlkkMNMG983HpZ5eYh68XIV7emJZrwrcUNcQSUm0uF7gvfT_3qIzGWBBKyb7Aq7OGocsMrpG8zGR70New8lw-S3FKYDP3O7gOPftHYPYNOk1C-rCjIO/s1600/British+army.jpg" height="131" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">BRITISH ARMY</td></tr>
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I also have made up all the necessary terrain pieces<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixfWGcjS1W13MLEBCXM6ua_GvnTIjuLmgeihj7-J1U3lTPHvX9XocS96Lt8cVTHjVRPqzCkE78vrHpLEHrr_24L1DCFaUcYCpgMBJtdjqn_PXwQVKWG_48rj1Tr42QQtt9xncShtji7wAI/s1600/terrain.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixfWGcjS1W13MLEBCXM6ua_GvnTIjuLmgeihj7-J1U3lTPHvX9XocS96Lt8cVTHjVRPqzCkE78vrHpLEHrr_24L1DCFaUcYCpgMBJtdjqn_PXwQVKWG_48rj1Tr42QQtt9xncShtji7wAI/s1600/terrain.jpg" height="176" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">TERRAIN PIECES</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJz_3xAXWiPQRiPseOyogT8vfCcztkrey0HKe4ptt-cUh3bnmC4xFn8vBZOw3R1DvK3bzUzlVMFPDSB5MlZYpD4csenVPybUEG5EpubTUaSOJ6_jVvVHuNI-oY-Jd1BvhdGMPU0e94PoDx/s1600/the+oasis.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJz_3xAXWiPQRiPseOyogT8vfCcztkrey0HKe4ptt-cUh3bnmC4xFn8vBZOw3R1DvK3bzUzlVMFPDSB5MlZYpD4csenVPybUEG5EpubTUaSOJ6_jVvVHuNI-oY-Jd1BvhdGMPU0e94PoDx/s1600/the+oasis.jpg" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">THE OASIS</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrAyeW4OPsM6OwYVDvX7l2BAe0vRuTkfwstTluk21vOsjTKGW6AG8LEGjyRPTfVX6nRB9NwG8XHUk3SHFNuOIQ-zpqR4DC790VTNRjbas1e0rOd8NuqjLpvLbsUmtU7ldbM9EeH26x7XBo/s1600/village.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrAyeW4OPsM6OwYVDvX7l2BAe0vRuTkfwstTluk21vOsjTKGW6AG8LEGjyRPTfVX6nRB9NwG8XHUk3SHFNuOIQ-zpqR4DC790VTNRjbas1e0rOd8NuqjLpvLbsUmtU7ldbM9EeH26x7XBo/s1600/village.jpg" height="156" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A MAHDIST VILLAGE<br />
Using an on-line translator, I wrote the Arabic words on the buildings for: "Painted by Dick Bryant" and<br />
" May all your infidel dice rolls be abysmal"</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlyhn16EUteyClET5LYpXDkTKf3zNfFECHY_zJUu1LhlUZUayEeVDwQMUkza_bjkCQGN1LXVwnYdHVJ1AQx6YH_VPgnk43aXM4v-ESIzChzMZWSHDMPGSWCa5apgNoKaE8ANOnv7iAm0AU/s1600/native+huts.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlyhn16EUteyClET5LYpXDkTKf3zNfFECHY_zJUu1LhlUZUayEeVDwQMUkza_bjkCQGN1LXVwnYdHVJ1AQx6YH_VPgnk43aXM4v-ESIzChzMZWSHDMPGSWCa5apgNoKaE8ANOnv7iAm0AU/s1600/native+huts.jpg" height="308" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">MAHDIST HUTS</td></tr>
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Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com2tag:blogger.com,1999:blog-2279303038734945056.post-77638808517864086902012-11-11T09:32:00.000-05:002012-11-11T09:33:55.239-05:00<div dir="ltr" style="text-align: left;" trbidi="on">
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<strong>KINGSTON IRREGULARS HOUSE GAME RULES</strong></div>
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The Kingston Irregulars have decided to formally incorporate the following rules for games under our auspices:<br />
1. The game table layout governs the scenario, not the map of the table. In the real world maps are an approximation of the terrain, the terrain governs. In real life many a surprise has occurred to units assuming the map was a perfect rendition of the terrain. If he did not set up the table, the scenario designer must approve the table layout before game play starts.<br />
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2. Any space between the edge of the table and a terrain piece of 3” or less is considered “impassable” to any troops unless otherwise designated by the scenario designer.<br />
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3. Once play starts, no terrain feature or its character may be changed by the scenario designer. He/she had ample time to get it right and nothing should change once the game is in play.<br />
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4. Once a player’s turn is completed, we may never go back because of a missed rule or other mistake. <br />
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5. If any die of a roll goes off the table, all the dice are rolled again.<br />
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Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-47219094196864607972012-08-28T20:38:00.000-04:002012-08-28T20:38:03.823-04:00 A NEW GAME ROOM<div dir="ltr" style="text-align: left;" trbidi="on">
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I haven't published anything on the Blog since just before Historicon. Since historicon I have accrued a large gaming area where i can build a fixed table where we can meet every week on Thursday and on som Saturdays. The main advantage is that we can leave games set up for as many nights as it takes to come to a conclusion. In our previous venue, we had to tear the table down each night and had only about 3 hours to set up, play and tear down. This led to a lot of experiments on how to get into action fast so as to try to come to a conclusion in that short a time. Needless to say, many games became uninterestin shootin matches devoid of manuver except via e-mail with it attendant errors, and inconsistencies..."what I meant to do was........". The new location, on the outskirts of Brockton, MA near the intersections of Rte 14 and 27, is only 1/2 hour driving time from the previous one in Kingston MA. We will not be chaning our name, just the Venue.</div>
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<tr><td class="tr-caption" style="text-align: center;">THE NEW TABLE IS 8' X 5' - NOTE THE BEVERAGE REF. TO THE RIGHT OF THE PICTURE</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">PLENTY OF STORAGE ON BOTH SIDES OF THE TABLE</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">AT LAST! MY OWN DEDICATED PAINTING AND MODELLING TABLE</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">PLENTY OF STORAGE FOR FIGURES AND PRIZED BUILDINGS - NOT TO MENTION A TROPHY WALL!</td></tr>
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Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com1tag:blogger.com,1999:blog-2279303038734945056.post-35067540464235815612012-04-15T10:27:00.000-04:002012-05-05T11:15:54.754-04:00<div dir="ltr" style="text-align: left;" trbidi="on">
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JOHNSTON’S FORK</div>
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A Fire and Fury Battle</div>
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Our third attempt at pre game map moving via internet was more ambitious in terms of unit numbers. It was deemed an unmitigated success by all participants and will be, most likely, our method for completing F & F games in the time allotted for weekday games. The situation was as follows:<br />
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<strong>TERRAIN/VICTORY CONDITIONS</strong><br />
Terrain effects are described at the bottom of the map. The river is very low and counts as broken. There are 3 VP sites. Each is valued at 3 points. In order to secure a VP site, you must have 1 unspent unit (infantry, cavalry or arty) on the site for 1 complete turn, in any formation. If that site is uncontested, the securing unit may move from that site. Whenever an enemy unit is within 1 square of that site, it again becomes contested.<br />
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If both sides each hold a VP site, and the 3rd VP site is contested, a decisive victory is awarded when 2 friendly, unspent units hold the 3rd VP site for 2 complete turns. If unable to hold that position, there will be a tactical victory decided by casualty totals per game rules. <br />
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<strong>UNION</strong><br />
Your scouts have identified a large Rebel force approaching from the west. Your cavalry has been sent out with your orders. You are tasked with locating and destroying that force.<br />
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On your 1st move the Union can place their Divisional Commander (MG) anywhere on the board. They can place their cavalry and the horse arty on any of the numbered squares 1, 2, 3, 16, 4, 5, 6, 7, 8, 9, 40, 10, or 11. The MG, cavalry BG, and/or horse arty need not be in the same square(s). The cavalry and horse arty can be in any formation.<br />
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Union infantry brigades enter on turn #1 oat the board edge of squares 2 or 3. They can come on in any formation. The Union field arty arrives on turn #2 at double-quick, and through point "B" in square #1. <br />
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UNION OOB (HEAVY CASUALTIES = 15)<br />
Division Commander---MG Schoepf---(able) (Dick Bryant)<br />
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1st Brigade. Col. Garrard (green) (Rick Bryant)<br />
33rd IN----crack – 10/7/4 - RM<br />
7th KY--- veteran 8/5/4 - SM<br />
Laurel Home Gd--- trained 10/8/5 - RM<br />
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1st Ohio Lt Btry <br />
Crack - HR / LR / HS / HS <br />
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2nd Brigade Col. Steedman (able) (Rich Bryant)<br />
14th Ohio---trained - 8/5/4 - RM<br />
17th Ohio---green - 10/9/7 - SM<br />
38th Ohio---crack - 8/5/3 - SM<br />
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2nd Ohio Light Btry<br />
Green - HR / HR / HS / HS <br />
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Cavalry Regiment---BG Wolford (able) (Dick Bryant)<br />
1st KY Veteran – 12/8/6 - RC<br />
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3rd Ohio Lt Btry<br />
Horse Artillery--- Veteran LR / LR / LH <br />
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CONFEDERATE OOB (HEAVY CASUALTIES = 14)<br />
Division Commander ---MG Zolligoffer –(able) (Dick Messier)<br />
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1st Brigade Col Stratham – (Green) (Dick White)<br />
15th MS—Crack—10/7/4 – RM<br />
11th TN---Veteran---8/5/4—SM<br />
17th TN---Trained---10/6/4—RM<br />
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1st Btry TN arty<br />
Crack – HR/HS/HS<br />
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2nd Brigade Col. Battie – (able)(Dick Messier)<br />
20th TN---Trained---8/6/4—RM<br />
29th TN---Green---10/9/7—SM<br />
30th TN --Crack----8/5/3-- SM<br />
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2nd Btry TN arty<br />
Green – HR/HS/HS<br />
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2nd TN Cavalry – Lt. Col Beaulieu (able) (Dick White)<br />
12/8/6—Veteran—RC<br />
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4th Btry TN Arty<br />
Horse Artillery--- Veteran LR / LR / LH <br />
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On their 1st move the Confederates can place their Divisional Commander (MG) anywhere on the board. They can place their cavalry and the horse arty on any of the numbered squares 35,34,25,23,26,23,22,37,32,38,31,39,30. The MG, cavalry BG, and/or horse arty need not be in the same square(s). The cavalry and horse arty can be in any formation.<br />
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Confederate infantry brigades enter on turn #1 at the board edge of squares 34 or 35. They can come on in any formation. The Confederate field arty arrives on turn #2 at double-quick, and through point "A" in square 35. <br />
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TURN 1: Both sides place on and Union first move</div>
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The Union moved its horse artillery and cavalry up on the left to defend against any quick move by the Rebs to move agains the Union left. <br />
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<tr><td class="tr-caption" style="text-align: center;">TURN 2: Union and Reb Arty arrives. Rebs continue their advance as Union prepares to assault central 3VP Hill.</td></tr>
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In turn 2, the Union Horse Arty was able to fire on the passing Reb Cav Column causing the loss of a stand and disordering them. <br />
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<tr><td class="tr-caption" style="text-align: center;">TURN 3: Union moves towards its right and moves the cav into cover. Rebels move to their left.</td></tr>
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Turn 3, the Union became wary of the Rebekls Horse Arty moving up to the ridge and pulled theirCavalry back into cover. They also formed thier Rgts into line. The Rebs continued the advance.<br />
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<tr><td class="tr-caption" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;">TURN 4: The Rebels have moved their cav to occupy the central 3VP hill and the Union assault column is in place in the center. Union arty and Bdes are occupying the ridge line on their left.</td></tr>
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Turn 4 saw the Union Horse Arty fall back as they had two Rebel arty batteries arrayed against them. This is the position when the umpire, Jack Breen, decided that the sides were in a position to go to the game board.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKmhDBXPDMEYffNkS_lALLkQSY_f67p8dqdTvOPBYGt0u4qHZ575rnKwLDR546gYvirDm9_F6ASkzgV5ADL5x6KKJCtOzwfvg4t4JcAh0cT9XMnLQnfVMddR2v2YKczwek0GNsdiqjIFNv/s1600/2+Union+Map+set-up.jpg" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="172" nda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKmhDBXPDMEYffNkS_lALLkQSY_f67p8dqdTvOPBYGt0u4qHZ575rnKwLDR546gYvirDm9_F6ASkzgV5ADL5x6KKJCtOzwfvg4t4JcAh0cT9XMnLQnfVMddR2v2YKczwek0GNsdiqjIFNv/s320/2+Union+Map+set-up.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Union set-on as per the map of TURN 4</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs4njxPMwBhkEXndYm6Jq7QAPoEXfGXRepussm8fEw2UVNc1yVbprD_ujNFXuIoEmwoP3LEJtlvMwUO3RIISh4a13VeY6hbAb6MELQTYn7w5VmqSV23N0uvfBvD0MPgHmV0mV3523mcuoU/s1600/1+Rebel+Map+set-up.jpg" imageanchor="1" style="clear: right; cssfloat: right; height: 137px; margin-bottom: 1em; margin-left: auto; margin-right: auto; width: 321px;"><img border="0" height="140" nda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs4njxPMwBhkEXndYm6Jq7QAPoEXfGXRepussm8fEw2UVNc1yVbprD_ujNFXuIoEmwoP3LEJtlvMwUO3RIISh4a13VeY6hbAb6MELQTYn7w5VmqSV23N0uvfBvD0MPgHmV0mV3523mcuoU/s320/1+Rebel+Map+set-up.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rebel set up as per the map of TURN 4</td></tr>
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The Union pushed on to the ridge line occupying the 3VP hill in the center of the ridge. The Rebels had already taken the 3VP hill in the center of their ridge but their caavalry also occupied the central 3 VP hill. As the Union center advanced on the hill held by the cavalry, the Rebs abandoned it and moved the Cavalry to their right. The Union moved quickly to take the central hill with a Bde. </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg9AKlx182FPQx-ZLWrD6pdaeGJ2Ft9I7bDTsEKuZmqpmZbbH5PT-wU6M3fT5v3DvUUxLtfMT22GjPXh9Ke9L6v0Q4aN8qvZWDvoOnYHuUMB4rXMdchZfv5U53RqKt1LLm5sJay7dlfjfQ/s1600/3+Rebel+cav+occupies+central+6+VP+Hill.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="189" nda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg9AKlx182FPQx-ZLWrD6pdaeGJ2Ft9I7bDTsEKuZmqpmZbbH5PT-wU6M3fT5v3DvUUxLtfMT22GjPXh9Ke9L6v0Q4aN8qvZWDvoOnYHuUMB4rXMdchZfv5U53RqKt1LLm5sJay7dlfjfQ/s320/3+Rebel+cav+occupies+central+6+VP+Hill.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rebel Cavalry occupies hill between the ridges. The Union Brigade can be see advancing from the ridge line on the left</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">A Rgt. of the Union Bde reaches the 3VP hill as the Rebel cavalry abandons it.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0L06Ogd9JBOKMOPnmsZB62vkaERi-g-j19A3zuU1GgxMpf_UXa3FGv97xPre_ab2elsfRIyWvT7Zau2wzY2F3qqQtyBkDFQUerR8UvwGaHj-Ze7sY_bwMFtYQkq6rFkmfsmFNjNxqJ5hv/s1600/5+Union+cav+prepares+to+charge+Reb+guns+as+Union+Inf+takes+the+VP+6+hill.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="197" nda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0L06Ogd9JBOKMOPnmsZB62vkaERi-g-j19A3zuU1GgxMpf_UXa3FGv97xPre_ab2elsfRIyWvT7Zau2wzY2F3qqQtyBkDFQUerR8UvwGaHj-Ze7sY_bwMFtYQkq6rFkmfsmFNjNxqJ5hv/s320/5+Union+cav+prepares+to+charge+Reb+guns+as+Union+Inf+takes+the+VP+6+hill.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Union Cavalry (Lower Right) prepares to charge the limbered Rebel Horse Arty and Cavalry (Lower Left) as the Union Bde fully occupies the central hill. This was broken up by the Rebel Arty on the ridge.</td></tr>
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The major Rebel push was on their left, but they ran into the massed fire power of 8 Union Batteries as well as the Infantry brigade deftly handled by Rick Bryant.</div>
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<tr><td class="tr-caption" style="text-align: center;">The Union guns (upper and lower right) decimated the Rebel charge of 3 Rgts and then the Union Bde came out of the Rough to meet them. It was at this point that the Rebels passed the "Heavy Casualties" level.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">The Union breaks through against the decimated Confederate left.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE4HuQU44DjUu3_4i991AXNispdiRPK3LWeJq3YewgJCJQvB4TIoxrLeS_EiKBpPNEfOfjlAYEYhzhUYWLilfHT6hv1Bt1Vtu-ijEaasFznCXE1_3maAVZB58hkvvshe-aqOOqEH64j82x/s1600/8+Union+Desperately+holds+on+to+6VP+Hill.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="206" nda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE4HuQU44DjUu3_4i991AXNispdiRPK3LWeJq3YewgJCJQvB4TIoxrLeS_EiKBpPNEfOfjlAYEYhzhUYWLilfHT6hv1Bt1Vtu-ijEaasFznCXE1_3maAVZB58hkvvshe-aqOOqEH64j82x/s320/8+Union+Desperately+holds+on+to+6VP+Hill.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The 3VP center hill still contested at game end</td></tr>
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The Rebs went over the "Heavy Casualties" level in this charge and decided to hold and even the score - forcing the Union across that level. They almost succeeded but fell short. The central hill was deemed as still unsettled, so did not count in the VP tally. It ws the elvel of Rebel casualties that fianlly decided the affair in the Union favor.<br />
This is the 3rd attempt at pre-positioning a battle via e-mail so as to finish it in the time alloted in an evening. I beleive that it has shown the efficacy of the process and we will continue to use the system for Fire & Fury as well as for other rule systems that can benefit by the technique. See Kreig V readily comes to mind.<br />
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</div>Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-82225501755213525612012-04-02T12:48:00.003-04:002012-04-03T10:19:07.206-04:00<div dir="ltr" style="text-align: left;" trbidi="on">
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<span style="font-size: large;"><strong>I WAS AT ….HAVOC!</strong></span></div>
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Havoc is a small local convention - now being held at Maironis Park, Shrewsbury MA – that has been in continuous existence for 28 years! I have not missed this Friday evening to Sunday afternoon venue but 2 or 3 times. <br />
I usually put on one game, at least, and this year was no exception as I ran a slightly different version of the BUNA Cross Fire battle that is described earlier in this BLOG. The changes were a reduction in the strength of the Japanese from 4 sqds/platoon to 3 and a loss of 2 bunkers. I think that this was a more balanced game. Among the attendees signed up for BUNA I identified two to play the Japanese and American commanders and e-mailed them the necessary info so that they could pre-convention plan their defense and/or attack. Mike Tribou of NH took the Japanese command and Cory O’Connor took the Americans. A first for me, was a mother-son team on the Japanese side. When asked , Kim Caren told me that she was the wargamers and her son, Alfred was her support. This was the opposite of what I expected Both played an excellent game. Bob Yates was the other US commander and won the award that each game master was given to pass out as best player. He did very well for someone who had never seen the CF before.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxHBOo_I6-wrPeQifkDaJyJcU-W773Je1WGaHQnjNIKs-cdcC7BN0qRVDxofDStVj37RrEwNud-aczEDQ_3lAIsABmuwQ57u-YK5jtj0_AsgYv0tlw-PUaVAO7RwVqZ9BSmneqs4ZuuSjm/s1600/Buna.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" dea="true" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxHBOo_I6-wrPeQifkDaJyJcU-W773Je1WGaHQnjNIKs-cdcC7BN0qRVDxofDStVj37RrEwNud-aczEDQ_3lAIsABmuwQ57u-YK5jtj0_AsgYv0tlw-PUaVAO7RwVqZ9BSmneqs4ZuuSjm/s320/Buna.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">BUNA II</td></tr>
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The US won by 1 VP but a small win is still a win and many kudos go to Cory for his well thought out plan and execution under what were, at time, some trying conditions.<br />
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Mike Tribou took several photos of this game as well as of others that I will publish here.<br />
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<tr><td class="tr-caption" style="text-align: center;">Kim and Alfred ponder the next move</td></tr>
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The highlight of the convention for me was to play a couple of Day of Battle Medeval battles against the author, Chris Parker. I was defeated in the first game but won a crushing victory in the second, having thrown 9 hits against him vs. his 3 in the final melee! I hope that puts an end to my dice curse at the club.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWktdyQJ5ML3J8ROiLiVgMV4QE26ie-N4t6wb0AxYYy1JTusUWCKMIZFjXfKX4zI211JhDd0B-YND-CC_MHHqYkAJUThk-wJBhAE99R_zWUypQw0nH83TLDuwFPUnkW9ChEry9QWgmq7ZP/s1600/Chris'+French+await+the+onslaught.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" dea="true" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWktdyQJ5ML3J8ROiLiVgMV4QE26ie-N4t6wb0AxYYy1JTusUWCKMIZFjXfKX4zI211JhDd0B-YND-CC_MHHqYkAJUThk-wJBhAE99R_zWUypQw0nH83TLDuwFPUnkW9ChEry9QWgmq7ZP/s320/Chris'+French+await+the+onslaught.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Chris Parker' awaits Bryant's onslaught</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">The Final Melee</td></tr>
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The low point of the weekend was to discover that a long anticipated Seekrieg game that I had signed up for on Friday night had been changed to Sunday morning by its game master without any notification by either him of the convention organizers – they probably didn’t know about it.<br />
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I don’t know how many attended – its usually small, in the 300 range and I found that the Friday night events seemed more sparsely attended than in previous years. But Saturday was crowded with some 20 games going on and several dealers present.<br />
<br /></div>Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-55303846761282177372012-03-19T09:55:00.002-04:002012-03-19T09:58:43.116-04:00<div dir="ltr" style="text-align: left;" trbidi="on">
THE BATTLE OF CHAP HILL<br />
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We have been having problems with completing Fire & Fury games, never getting to the point that the attacker could meet (or not) his win requirement. We are reluctant to extrapolate a probable outcome as that leaves a lousy taste in everyone, mouth. We do not have the luxury of leaving the game set up for the next week as our gaming venue is the treatment room of Jack Breen, Physical Therapist. One of the problems is the time it takes to brief the subordinate players, set up and determine a plan. We have tried to shortcut this by choosing two side commanders and having them do several map moves to contact, the gamemaster then sets up the terrain and troops based on the contact map. <br />
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Our first test of the system was successful. We used only one or two Rgts. per player to keep things simple, using Fire & Fury Regimental Rules.<br />
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The gamemaster, Jack Breen, chose the two sides and generated a map with the two opposing sides initial placement show. Before the start each side commander was allowed to change the location of their units, but could not change the formation of initial placement. I.e. one could place the artillery as the 2nd unit on the road rather than the lead unit, etc.. The Union (Dick Bryant) had first move , marked his map scanned it, and sent it to the gamemaster and to the Reb commander. The Reb commander then made his moves on the map, scanned it and returned it. This went on until both sides agreed that it was a good point to go to the game table.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvJgShph083lFLlXMrzLZ1-2FwZQuO80fsZcXSYINZpd2CciLKZNfLVhgM0TILkyj8Cbx20farlu-Ss_4aKJY__P_F19SxTvhmhGqaDaQh2QLE_ajH8hpdPlc4a8ZWdpnMjJsvhAx4oSBD/s1600/1st+move+both+sides+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img aea="true" border="0" height="204" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvJgShph083lFLlXMrzLZ1-2FwZQuO80fsZcXSYINZpd2CciLKZNfLVhgM0TILkyj8Cbx20farlu-Ss_4aKJY__P_F19SxTvhmhGqaDaQh2QLE_ajH8hpdPlc4a8ZWdpnMjJsvhAx4oSBD/s320/1st+move+both+sides+copy.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">FIRST MOVES ON THE MAP</td></tr>
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The Union advanced a unit toward the fork in the road and the guns toward Chap hill. The remaining units advanced in column toward the hill. Note: The objective that had to be held at game end was the copse of woods on top of Chap Hill. The Rebs (Dick White) responded by moving toward their right to advance to the hill. The next moves are easily seen in the 3 maps below:</div>
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<tr><td class="tr-caption" style="text-align: center;">SECOND MOVES</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">THIRD MOVES</td></tr>
</tbody></table>
THE FINAL MOVES<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR1OWwZm_KaysfeihOgPv1NxEP9tuJqj9kNZPnX36e3BI-RPWLdSLA6c3rwAOCKJ5_A6HOw7mpBoc7nMrRpBaBgqj9tKR4BasW1VAnHSOHdPmHSk8qB-JUV1amt8IhiYpuzj7HCi1Oaiaa/s1600/FOLLOWING+MOVES+copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img aea="true" border="0" height="255" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR1OWwZm_KaysfeihOgPv1NxEP9tuJqj9kNZPnX36e3BI-RPWLdSLA6c3rwAOCKJ5_A6HOw7mpBoc7nMrRpBaBgqj9tKR4BasW1VAnHSOHdPmHSk8qB-JUV1amt8IhiYpuzj7HCi1Oaiaa/s400/FOLLOWING+MOVES+copy.jpg" width="400" /></span></a></div>
The final moves showed up the Union Commander's (Dick Bryant) mistake of letting some of his units get "out of command". The Rebs moved one arty piece into the sield and completely outgunned the Union 3 gun battery on the hill, silencing two of them! Then the Reb GREEN unit attacked the Union GREEN unit in the wood and broke them(!) with help of musketry from15th Ga(Tr). The 17th GA (Cr) ran into a stiff defense by Cory OConners's 95th PA (Gr) but pushed them back to the base of the hill.<br />
<br />
The Rebs now had control of the copse of trees (the victory condition) and the Union was down 2 guns and 1 Rgt. Another Rgt which was green wa hunkering down in cover and another ws out of command and out of position. A definite Rebel victory.<br />
<br />
The map marking reduced our table playing time to a very reasonable 2 hours - a bit of that looking ups some rules, a very successful first try. Next time a bigger game and try to finish in the 3 hours available.<br />
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</div>
</div>Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-20727581081818721922012-02-26T11:40:00.003-05:002012-03-03T10:23:45.325-05:00<div dir="ltr" style="text-align: left;" trbidi="on"><div style="text-align: center;">BUNA, NEW GUINEA</div><br />
This game was LOOSLY based on the actions around BUNA in New Guinea. The historical battle lasted weeks, we tried to capture the last day of the battle.<br />
NOTE: The huts in the game were made using the techniques of Matakishi's Tea House <a href="http://www.matakishi.com/">http://www.matakishi.com/</a> . Great Stuff!<br />
<div style="text-align: center;"><strong>Japanese Forces</strong></div><div style="text-align: center;">REGULARS</div><div style="text-align: center;">ALL UNITS START DUG IN AND HIDDEN</div><div style="text-align: center;">ALL UNITS START NORTH OF RED DOTTED LINE</div><br />
1 Machine gun Company with 3 x HMG*<br />
(A CC(+1) is available IF you want to keep them as a Company)<br />
1 81 mm mortar 12 FM - 4 smoke W/FO<br />
1 x 75 mm Howitzer 12 FM -4 smoke W/FO<br />
1 37mm AT Gun w/truck<br />
3 snipers <br />
<br />
2 Infantry Companies ea. with<br />
Company Commander (+1)<br />
1 Weapons Platoon<br />
1 PC(+1)<br />
1 HMG*<br />
2 20 mm AT**<br />
3 Rifle Platoons with <br />
<br />
1 Platoon Commander<br />
4 Rifle squads<br />
1 60mm Mortar***<br />
<br />
5 Bunkers and 2 trenches set to connect up to 4 bunkers allows troops to move from Bunker to Bunker without being seen unless enemy on edge – just like CF depressions. Cannot fire out of trenches. Bunkers hold 2 combat stands.<br />
<br />
2 Tunnels between two ADJACENT terrain pieces. ONE squad can pass from one to another feature through the tunnel, appearing behind US forces or in their midst (Handle like a suprise encounter).<br />
<br />
* 2D6 , can initiate Close Combat, not counting as crew served weapons.<br />
<br />
**Also have 2D6 fire capability as riflemen in addition i.e can do both in an initiative. But only at +/-45 Deg . and can initiate Close Combat, not counting as crew served weapons.<br />
<br />
*** 3 D6/0 Kill potential; 2 hits is still only a suppress; 1 stand of smoke.. Can fire as riflemen, but max of 2D6. But only at +/-45 Deg . and can initiate Close Combat, not counting as crew served weapons. PC cannot spot – all fire must be direct.<br />
<br />
<div style="text-align: center;"><strong>United States Forces</strong></div><div style="text-align: center;">REGULARS</div><div style="text-align: center;">ALL UNITS EXCEPT TANKS MAY START HIDDEN – TANKS CAN START OFF BOARD AND BE BROUGHT ON WHEN DESIRED</div><div style="text-align: center;">ALL UNITS START SOUTH OF RED DOTTED LINE</div><br />
126th Infantry Btn<br />
1 BC(+1)<br />
1 81 mm Mortar 12 FM -4 smoke W/FO<br />
1 4.2” Mortar 10FM 3 smoke w/FO <br />
2 HMG<br />
1 57mm AT Gun w/Truck<br />
2 M3 Light Tanks<br />
<br />
A Company<br />
1 CC(+1)<br />
1 60mm Mortar<br />
1 HMG<br />
3 Rifle Platoons ea. w/<br />
1 PC(+1)<br />
3 Rifle Squads <br />
<br />
B Company<br />
1 CC(+1)<br />
1 60mm Mortar<br />
1 HMG<br />
3 Rifle Platoons<br />
1 PC(+1)<br />
3 Rifle Squads <br />
<br />
D Company<br />
1 CC(+1)<br />
1 60mm Mortar<br />
1 HMG<br />
3 Rifle Platoons ea. w/<br />
1 PC(+1)<br />
3 Rifle Squads <br />
<br />
Engineers<br />
1 PC(+2)<br />
2 Rifle/Eng Sqds.<br />
<br />
<div style="text-align: center;">TERRAIN INFORMATION</div>Grass Huts hold 1 combat stand and don’t have the -1D6 protection from mortars. The Mission is a standard building and holds 2 combat units.<br />
<br />
All terrain has bog down potential. Bog Down on 1,2,3,4. Un Bog on a 6. A 1 on un-bogging means permanent bog down.<br />
Water areas are impassible.<br />
<br />
<br />
<div style="text-align: center;"><strong>VICTORY CONDITIONS</strong></div>Game starts at 0600 and ends at 2200 hours. Clock advances ½ hour when initiative changes IF it changed by a Suppress or a Kill. NOTE: This is Dick White's idea and worked very well. <br />
<br />
<br />
VP US JAPANESE <br />
+1 ea. jap kill/Sup game end <br />
+1.5 ea. US kill/Sup game end <br />
+2 ea. “small “ Bldg occupied<br />
+7 Occupies Mission complex<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUTrfTZu3bnJGxMZcSGEzOEZ4rTfMuLsy6MbU-EshjUZ3tZWJv6lMo-W-cbyuRVlp14fPKWnenqkd9Bok0NOZiawfpLgeeSgMIda4JgkXRsopyALw8V3oE72opMeER4Yqx1IKoFIdEOIjK/s1600/buna-prelim+copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" lda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUTrfTZu3bnJGxMZcSGEzOEZ4rTfMuLsy6MbU-EshjUZ3tZWJv6lMo-W-cbyuRVlp14fPKWnenqkd9Bok0NOZiawfpLgeeSgMIda4JgkXRsopyALw8V3oE72opMeER4Yqx1IKoFIdEOIjK/s320/buna-prelim+copy.jpg" width="320" /></a></div><div style="text-align: center;">THE BATTLE</div><div style="text-align: center;"><br />
</div>The Americans spread their 3 companies across the entire front of their set-on. and started advancing from their right. Cory Conner, command ing the US Right ran into a stiff defense by Rich Bryant and lost several initiatives for the US before he could force them back to cover. B company started an advance against light oposition but then Rick Bryant attacked the US left with one his Japanese platoons in his, now patented, attack from the defense. This attack, however, met a spirited defense by Jack Breen's D Company and bogged down, much reduced, just in front of the US lines.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQNabYcS0lpMRsNOw0PA_ZDoWXGVYSKiaL7K0VxmOg1ulKoonGdZIFJnJJrJfgD34Ef7Yfv2udKuocxcaUlS4w6eCo6gEXkOfJdXpns5g6wuQQadrjqowT5WeT7LjmGnDE28tv9U1z9q60/s1600/US+Right.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="246" lda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQNabYcS0lpMRsNOw0PA_ZDoWXGVYSKiaL7K0VxmOg1ulKoonGdZIFJnJJrJfgD34Ef7Yfv2udKuocxcaUlS4w6eCo6gEXkOfJdXpns5g6wuQQadrjqowT5WeT7LjmGnDE28tv9U1z9q60/s320/US+Right.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">American Right pushes the Japanese back, using close assault through smoke.</td></tr>
</tbody></table><br />
The M3 (Chafee) Tank platoon advanced up the road toward Pong, but found that their 37mm gun was ineffective against troops in cover. Eventually, one of the Japanese 20mm AT Rifles took one of them out.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh70G7Vi4gEq1vWRHI0p7S4DAqZC5L7kNx5OTk4wSdrxxyoGThlRc4EdyqZwQelF0aU4cDBj4X0Oim8u62SYxWW5gocu0q6c4zEwuMAWmxPnxhntzuCJ0bDpivX9pkg7XNd6CvUOcJhpCbg/s1600/Stuart+Brews+up.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="295" lda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh70G7Vi4gEq1vWRHI0p7S4DAqZC5L7kNx5OTk4wSdrxxyoGThlRc4EdyqZwQelF0aU4cDBj4X0Oim8u62SYxWW5gocu0q6c4zEwuMAWmxPnxhntzuCJ0bDpivX9pkg7XNd6CvUOcJhpCbg/s320/Stuart+Brews+up.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Chafee brews up!</td></tr>
</tbody></table><br />
The US kept advancing but with high casualties and managed to capture one of the buildings in Pong. The Japanese never took advantage of their tunnels, their 3 snipers missed their shots and their last line of defense (the bunker complex) was just glimpsed by the US at the end of the game. The US lost 21 stands to the Japanese 7 but took one objective point. Japanese VP=31Pts; US VP = 8Pts, an essential rout of the US force!<br />
<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitsP13iTfFW7YR5MQv41Nkc3cWuFJjdhC6EqvYiUMEGBEbQ9iHP4D83VU6DQtsJPsherNaS-Mr38YYL0GuzYdy9IecPZsc3OCMcMrFyeplBMJ8rZmZL-2mLvq8ikd6In0NZRSkRa2Hi-VK/s1600/overall+at+finish+-+BUNA_Page+1+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" lda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitsP13iTfFW7YR5MQv41Nkc3cWuFJjdhC6EqvYiUMEGBEbQ9iHP4D83VU6DQtsJPsherNaS-Mr38YYL0GuzYdy9IecPZsc3OCMcMrFyeplBMJ8rZmZL-2mLvq8ikd6In0NZRSkRa2Hi-VK/s320/overall+at+finish+-+BUNA_Page+1+copy.jpg" width="298" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Over all view showing end game with the position of the maximum US advance</td></tr>
</tbody></table><br />
</div>Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-32954042109020577812012-02-02T15:51:00.000-05:002012-02-02T15:51:50.940-05:00MYITKYINA, NORTH BURMA<div dir="ltr" style="text-align: left;" trbidi="on"><div style="text-align: center;"><strong>MYITKYINA, NORTH BURMA</strong></div><div style="text-align: center;">A CROSSFIRE SCENARIO</div><br />
<br />
<br />
<br />
<br />
Dick White designed this scenario loosely based on one he found on the internet. I tried to contact the original site at: frenchwargamer@yahoo.fr but have had no response. So I hope that if he sees this and contacts us – Dick Bryant.<br />
<br />
In this scenario, the Marines are attempting to dislodge a Japanese force holding the three building village near the pond in the southern area of the map.<br />
<br />
Fields are in season; All green terrain is Jungle except for the swampy areas which are swamps (what a surprise!). Buildings are wood and may hold up to two combat units plus one command unit and one photo observer.<br />
<br />
SET UP<br />
Japanese forces start hidden and dug in. Bunkers and/or barbed wire if set up clear terrain must be placed on the table. Japanese forces set up anywhere south of the dotted line. Terrain features which overlap the dotted line are deemed to be on the side which as majority of the feature, and the set on will be adjusted so that there are no overlaps on the table. <br />
<br />
Marine forces set up north of the dotted line. Marine forces which are set up in fields woods and swamps start hidden. This includes vehicles. Vehicles do not require Bog checks for movement in fields. Vehicles may not move in marshes.<br />
<br />
VICTORY CONDITIONS<br />
the Marines win if they have at least one unsuppressed unit in each of the three buildings at the end of the game. In all other circumstances, the Japanese win. The Marine advance begins at 0600 hrs. The battle ends at 0300 hrs. the game clock advances one half hour each time a unit or vehicle is killed, suppressed, or destroyed.<br />
<br />
NOTE: this is a new method that was tried by Dick White to mark the advance of game time. It worked fairly well, BUT WAS TOO FAST. We will try it again where at the loss of either side’s initiative, if any unit or vehicle is killed, suppressed, or destroyed, the clock will advance one increment.<br />
<br />
<br />
<br />
FORCES<br />
<strong>Marine Battallion (-)</strong> Morale: veteran <br />
<br />
1 BC (+1) Lt. Col. Dickie Puller (Chesty's Brother) Dick Bryant <br />
1 SMG Sq. <br />
1 M4 Sherman <br />
2 81 mm mtrs. (Off Bd) 2 FO (12 FM 4 may be smoke) <br />
2 HMG's<br />
<br />
Engineer Platoon w/<br />
PC +1 <br />
3 Eng. Sq. (One SQ with FlameThrowers)<br />
<br />
2 Infantry Companies (-) each with: <br />
1 CC (+1) <br />
1 60 MM (CC may act as FO)(12 FM's/4 may be smoke)<br />
2 HMG <br />
<br />
2 Inf Plts ea. w/ <br />
1 PC (+1) (PC's fight as squads in close combat)<br />
3 Rifle sqds<br />
Bn Reserve <br />
2 Inf Plts ea. w/<br />
1 PC(+1) <br />
3 Rifle sqds<br />
<br />
<br />
<strong>Japanese </strong> Morale: regulars<br />
<br />
1 BC(+1) Col. Mifune Wakabak - Jack Breen <br />
2 81 mm (off Board) 2 FO(12 FM 4 may be smoke) <br />
2 57mm AT Guns<br />
2 Bunkers, 2 Wire, 2 Mine <br />
2 HMG (3 Dice only – does not count as crew served weapon in close combat)<br />
<br />
1CC(+1)<br />
1 Rifle Sqd.<br />
1 HMG(3 Dice only – does not count as crew served weapon in close combat)<br />
2 ATR Sqds<br />
<br />
3 Rifle Platoons ea. w/<br />
1 PC(+1)<br />
3 Rifle Sqds. One w/ATR<br />
1 Knee Mortar (PC may function as FO or may direct fire. 2” smoke, 3 D6)<br />
<br />
<strong>Japanese Relief Force</strong><br />
Amphibious Company<br />
1 CC(+1)<br />
1 Rifle Sqd.<br />
1 HMG (effects as above)<br />
2 ATR squads<br />
<br />
3 Rifle Platoons ea. w/<br />
1 PC(+1)<br />
3 Rifle Sqds. One w/ATR<br />
1 Knee Mortar (PC may function as FO or may direct fire. 2” smoke, 3 D6)<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitQDIYysO2ybx_chf-e2L6hSTouEhVRRIPxqayjTokZzELNP9qqJLilPalgkIJq67CUsMajUMwPDrlfoO8i4Zt1W737iM_vHHxy7i5aCP9WpvchMz5u_7TI8qe-a2NUef6TPUKS_uRPyy-/s1600/map+copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="318" sda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitQDIYysO2ybx_chf-e2L6hSTouEhVRRIPxqayjTokZzELNP9qqJLilPalgkIJq67CUsMajUMwPDrlfoO8i4Zt1W737iM_vHHxy7i5aCP9WpvchMz5u_7TI8qe-a2NUef6TPUKS_uRPyy-/s320/map+copy.jpg" width="320" /></a></div><br />
THE GAME<br />
The Americans started out hidden with Company A on the right with the reserve and Company B on the left of the road. The Engineers and the M$ were kept in local reserve at the baseline on the left. The American plan by “Dickie” Puller (Dick Bryant) was to have Company B attack toward the house at the crossroads and set up a fire line to support the main attack by Company A into the town. The Engineers and the M4 with up to one platoon of Company B (Rich Bryant) were to be the left flank defense should the enemy try an attack from that quarter.<br />
<br />
The watchword was to reconnoiter by fire then move up. That was successful and advanced Company A to the East-West road, where they took an enemy platoon under fire and decimated it, suppressing a mortar in the vicinity.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicKcjPgFkEy5-Ca_kWs-4lFkoplUgL2vNxAEDvWOq5VN19nRWTgkc7KMqqEzyUkKh25_EfWQuf3arN0-dBMQZW2xBwOSAzsqBUrLC2lhPWwLBfEj_aRvDRuwBoUizSQcRdFX-C65TfxQXZ/s1600/Jpanese+1st+platoon+advance.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" sda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicKcjPgFkEy5-Ca_kWs-4lFkoplUgL2vNxAEDvWOq5VN19nRWTgkc7KMqqEzyUkKh25_EfWQuf3arN0-dBMQZW2xBwOSAzsqBUrLC2lhPWwLBfEj_aRvDRuwBoUizSQcRdFX-C65TfxQXZ/s320/Jpanese+1st+platoon+advance.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div align="justify">This blurry photo shows the Japanese flank move, one stand is pinned (upper Right) and they are about to charge the engineers just to the left of thepipe cleaner marking the set-on. You can see that the Japanese postion protecting the main objective has been suppressed and easy pickings until the Japanese maneuver on teh left flank. Apoogies for the photo - I have since had my camera fixed! Dick Bryant</div></td></tr>
</tbody></table><br />
Company B was preparing to advance when a Japanese platoon under the command of Rick Bryant swept around the American left, unopposed until it reached a point were it could be seen by the Engineer Platoon and the M4. Despite flamethrower attacks and shots by the M4, this platoon managed to attack the now suppressed engineers in hand to hand and beat them by 1 pip, destroying them.<br />
<br />
The Americans rushed to regroup. Rich Bryant was to consolidate a defense of the left flank, while the main attack would move against the town. On the next initiative, however, a complete Japanese Amphibious Company under Jack Breen swept around the American left, following the path of the first platoon’s attack. Once again, the Americans couldn’t lay a hand on them and as they locally outnumbered the U.S. by almost 3:1, Chesty decided to pull out to try another day.<br />
<br />
It has been pointed out that with all this force on the U.S. left, the Japanese must be very thin in the village. Chesty did give consideration to pressing the attack but recognizing that there were as yet unobserved mine fields (2) and bunkers (2), it would be a costly operation that the Japanese force on the left could then counterattack when the Americans were at their weakest.<br />
<br />
A good scenario and fun to game. The idea of using the loss of a stand to a suppress or a kill for the clock to change is interesting but must be limited to only one such change per initiative or only one such change per one side’s initiative.<br />
<br />
</div>Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-10348222121706849282012-01-21T10:29:00.000-05:002012-01-21T10:44:18.836-05:00THE BATTLE OF SAILOR’S CREEK<div dir="ltr" style="text-align: left;" trbidi="on"><div class="separator" style="clear: both; text-align: center;"></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"><span style="font-size: large;"><strong>THE BATTLE OF SAILOR’S CREEK</strong></span></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;">A REGIMENTAL FIRE AND FURY GAME</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><br />
<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Jack Breen latest F and F game was taken from the battle at Sailor’s Creek. A longer game time was anticipated so it was played on a Saturday (6 hours available), rather than our usual Thursday evening (3 hours available. Note to “Rivet Counters”: The scenario is loosely based on the actual battle. The unit strengths and ratings were randomly determines using the method found in an early issue of The Zouave <a href="http://fireandfury.com/rffsupport/ZouaveArticles.pdf">http://fireandfury.com/rffsupport/ZouaveArticles.pdf</a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">THE SCENARIO</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">A synopsis of the preamble for both sides reveals that a Confederate Corps is holding high ground protecting the flank of Lee’s position near Appomattox Court House.</div>Union Victory conditions: 3VP's for getting 2 or more non-worn brigades behind the knoll for 2 turns, and 1VP for causing "Heavy Casualties" to the Rebels (36 of 104 total stands) and 1VP for causing greater number of casualties than Rebels.<br />
<br />
Rebel Victory conditions: Prevent the Union from reaching behind the knoll, and 1VP for causing "Heavy Casualties" to the Union (40 of 148 total stands) and 1VP for causing greater number of casualties than Rebels. <br />
<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">To win the Union must occupy a position behind the Rebel held hill with unworn units for two turns. Both sides diced for reinforcement entry points and turn of entry.</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">UNION ORDER OF BATTLE</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Corps Commander: Gen’l Humpheries (poor)</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Division Commander: Gen’l Wheaton (poor)</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Hamblin’s Bde(All RM) Gen’l Hamblin(poor)</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">2nd Ct 12/10/8 (green) 65th NY12/8/5(crack) 95th PA8/7/6(Green) 121st PA10/7/4(crack)</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Edward’s Bde:(All RM) Gen’l Edwards (able)</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">37th MA16/11/7(vet) 82nd PA12/8/5(crack) 49th PA8/6/4(trained) 2nd RI8/6/4(Trained)</div><br />
Stagg’s Cavalry; Gen’l Stagg(poor) <br />
7th 10/9/7(crack) (RC)<br />
<br />
Battery A: Sec. 1: (green) 2LR, 1 HS Sec. 2: (green) 2LR, 1 HS<br />
Battery B: Sec. 1: (Trained) 2HS, 1 LR Sec. 2: (Crack) 2HS, 1 LR<br />
<br />
Reinforcements. Arrive Turn 1 at Position D (note a discrepancy here in the report!<br />
<br />
Truex’s Bde: (All RM) Col Truex(able)<br />
<br />
14thNJ 12/10/8(green) 10th VT 12/9/6(veteran) 6th MD 16/13/10(green) <br />
<br />
<br />
<br />
CONFEDERATE ORDER OF BATTLE <br />
Corps Commander: Gen’l Kershaw (Gallant)<br />
<br />
DeBose’s Bde: Gen’l DeBose (Gallant)<br />
26th GA(Vet) 10/8/5(SM) 18th GA(Trained) 10/8/5(SM) 23rd GA(Trained) 8/6/4(RM) <br />
<br />
Fitzgerald’s Bde: Gen’l Fitzgerald (poor) <br />
13th MS(Trained) 12/9/6(SM) 17th MS(Trained) 8/6/4((RM) 18th MS(Trained) 8/6/5(RM)<br />
<br />
<br />
Lee’s Cavalry: Gen’l Custis Lee(poor)<br />
Trained 10/8/5 (SG) Trained 10/8/5(pistols)<br />
<br />
Reinforcements: Arrive turn 2 at extreme right behind Confederate lines.<br />
Sims’s Bde: Gen’l Sims (able)<br />
10th GA(Crack) 12/8/5(SM) 50th GA(Crack) 12/8/5 (SM) 51st GA( Green) 12/10/8(SM) <br />
<br />
Artillery:<br />
Btry A: Sec.1 (crack) 2LR Sec2 (green) 1LR, 1HS<br />
Btry B: Sec. 1 (trained) 2LR Sec. 2 (Veteran) 2LR<br />
<br />
<br />
THE GAME<br />
<br />
<div style="text-align: center;"></div><div style="text-align: center;"></div><div style="text-align: left;">The Union started off on the wrong foot! Having misunderstood the Union reinforcement entry point as point “E”, not point “D”, Dick Bryant planned a different approach than what had to actually occurred . Once that was corrected, some catching up had to be done (blue arrows of Map 1).</div> <br />
<div class="separator" style="clear: both; text-align: center;"></div> <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCftAoUFFQ0cq9C2lNKGavesh9g8kR5qeHfi66bR9xOBtuNundMaeYkjX_tkkJFZM5uyVZGNhtytpft8CNnQpg4ieLJv_q6eEtgPEfIeeibr-S9fCM6QWdxgcPewua4ARJxutDwlHl_zCY/s1600/Sailor%2527s+union+plan+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="206" nfa="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCftAoUFFQ0cq9C2lNKGavesh9g8kR5qeHfi66bR9xOBtuNundMaeYkjX_tkkJFZM5uyVZGNhtytpft8CNnQpg4ieLJv_q6eEtgPEfIeeibr-S9fCM6QWdxgcPewua4ARJxutDwlHl_zCY/s400/Sailor%2527s+union+plan+copy.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">MAP 1 UNION PLAN</td></tr>
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<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">The plan was to send the artillery to each flank, 4” behind the small hills at each flank. From there they were to destroy the artillery on the Rebel flanks and then decimate the flank infantry supporting them. A strong Brigade would demonstrate before the enemy position on the knoll(Dick White), while the two remaining brigades would attack each flank. The cavalry orders were to counter the Rebel cavalry where ever it showed up.</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbDdOCxS4iGYvY_v2Es-MxxGsQ4BoF27N4y8GQo7X26uRmFlXUfiRqqii4p3wuM58VMk7_wj_WcL-VX-iHhbW0mtIs6k_ykETD5lKsPYdjYgm656-al3nh2gXvLr28BEdaX_yOsZvH4wQ-/s1600/Rebel+position.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" nfa="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbDdOCxS4iGYvY_v2Es-MxxGsQ4BoF27N4y8GQo7X26uRmFlXUfiRqqii4p3wuM58VMk7_wj_WcL-VX-iHhbW0mtIs6k_ykETD5lKsPYdjYgm656-al3nh2gXvLr28BEdaX_yOsZvH4wQ-/s320/Rebel+position.jpg" width="270" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">THE REBEL FORTIFIED KNOLL</td></tr>
</tbody></table><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">The confusion as to where they came on had the reserve- Truex(Clough)- coming on before the center holding force(Hamblin). Since they were late to come up the Union artillery on the left took a beating while in column from the Rebel artillery on the knoll. On the right, the Union guns managed to get into position unscathed and took the Rebel artillery under fire. Later these pieces moved onto the hill proper and continued the destruction of the Rebel artillery. The Rebels(Jack Breen) ended up with only one gun not silenced which they moved to their left to counter Edward’s (Dick Bryant) attack around their flank. The Union guns continued to do damage to the Rebel infantry moving to their left as well. </div> <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr7TjstK-cziM3N7oflbPHUvtUc5SyeLgQt_stUqV10JXwhJ2N2W2PRZG48LlgfL3GTOACPoM9GzHXQC0xrvFudZM_t1kxqEaHQQs_sRhMJjmXa_oygdWK-8urJ62xyfsy7uGAPX2Lyaxw/s1600/Sailor%2527s+actual+move+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="253" nfa="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr7TjstK-cziM3N7oflbPHUvtUc5SyeLgQt_stUqV10JXwhJ2N2W2PRZG48LlgfL3GTOACPoM9GzHXQC0xrvFudZM_t1kxqEaHQQs_sRhMJjmXa_oygdWK-8urJ62xyfsy7uGAPX2Lyaxw/s400/Sailor%2527s+actual+move+copy.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">MAP 2 ACTUAL MOVES</td></tr>
</tbody></table> <br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">The Union cavalry under Spencer Clough, though outnumbered two to one, decimated the Rebel cavalry and forced it back off the small hill on the Rebel left. The rebels (armed with pistols and shotguns, only) dismounted and traded fire with a crack Union infantry Rgt., a sure no-win proposition and one of the Reb Rgts. went to “Spent”.</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinjFZW8qkdTNsIQfSU3iZkev9Onue6WRqcHxaEBcTfKne4zKpUvYtyk12ZNdWM4SosWnuvfF8kJ-AIfrPzWYnhm1blzdJfCNmK78vyjyUeRxBB35I2QaH_aKz7oi1Ro8yj7zRO9CHF89WI/s1600/Union+Right+Flank-2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" nfa="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinjFZW8qkdTNsIQfSU3iZkev9Onue6WRqcHxaEBcTfKne4zKpUvYtyk12ZNdWM4SosWnuvfF8kJ-AIfrPzWYnhm1blzdJfCNmK78vyjyUeRxBB35I2QaH_aKz7oi1Ro8yj7zRO9CHF89WI/s320/Union+Right+Flank-2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">UNION RIGHT FLANK - TURN 5</td></tr>
</tbody></table><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">In the center, Dick Bryant (the author of this piece)did not align his troops very well, putting the “crack” units in front to catch the brunt of the Rebel fire and driving them to “Spent” status. With only green troops to continue the attack in the center, the Union holding attack lost its believability and the Rebs under Dick White started moving troops from the center to their left.</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghKip9XOdiGWUZEuNstyAPSL9MRb30CU3JGUckEbHYjcyDlEAr9Of-Xw-RMiEfdPNZXfJpBtcjfeDSSJo9pAOoI_my_bxFSTo6VznxWBczQV754kVXeeUmpvU5YQxeAzCfZDmT7ZiqfSiB/s1600/Union+Center.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="319" nfa="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghKip9XOdiGWUZEuNstyAPSL9MRb30CU3JGUckEbHYjcyDlEAr9Of-Xw-RMiEfdPNZXfJpBtcjfeDSSJo9pAOoI_my_bxFSTo6VznxWBczQV754kVXeeUmpvU5YQxeAzCfZDmT7ZiqfSiB/s320/Union+Center.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">UNION ADVANCES TOWARD THE REBEL CENTER</td></tr>
</tbody></table><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">On the Union left, Rebel reinforcements (Dick White) came in on turn 2 and caused the Union Left (Clough) to counter without attacking the Reb. flank as planned. These two forces never came into contact for more than a few ineffective volleys.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk9jPGSSiY9auzJ49ruK31CVGCRFhjU1Bnx3G6aYsH8m5gQHRUSnl_6NQRG5KR5LRJcOY8pdMErbuzEm9bZ2XnVk9fzwhowZfYPHI-LNLzFw5Wz5U_TKm76LZ4LhJ2DlyJf6XdOi0l8UHN/s1600/Union+Left.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" nfa="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk9jPGSSiY9auzJ49ruK31CVGCRFhjU1Bnx3G6aYsH8m5gQHRUSnl_6NQRG5KR5LRJcOY8pdMErbuzEm9bZ2XnVk9fzwhowZfYPHI-LNLzFw5Wz5U_TKm76LZ4LhJ2DlyJf6XdOi0l8UHN/s320/Union+Left.jpg" width="320" /></a></div><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaR8sFfE_wXQ-qYiUBQkMQiwcpaOrWbRviAKACjN2IVqwX6z084KMk8kpOTXrPvphG9Sp_CstBozaH6UHlwyru1BwaTpJlqWcBm0xF8fKejHRgRUtTKy2USNCqM34QQv1rB-Lq1qqQCjtC/s1600/truex+marches+on-2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" nfa="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaR8sFfE_wXQ-qYiUBQkMQiwcpaOrWbRviAKACjN2IVqwX6z084KMk8kpOTXrPvphG9Sp_CstBozaH6UHlwyru1BwaTpJlqWcBm0xF8fKejHRgRUtTKy2USNCqM34QQv1rB-Lq1qqQCjtC/s320/truex+marches+on-2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">UNION LEFT: TOP REBEL REINFORCEMENTS ENTER. RIGHT: TRUEX MARCHES TOWARDS HIS </td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;">FLANK ATTACK</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">The game ran out of time at about turn 6 with the Rebels declared the victor! </div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><strong></strong><br />
<div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"></div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"></div></div>Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-63858581461901181972011-12-23T19:39:00.000-05:002011-12-23T19:39:38.240-05:00SINK THE CHOKAI - A SEE KREIG GAME<div dir="ltr" style="text-align: left;" trbidi="on"><br />
UNITED STATES<br />
The Japanese Hvy cruiser, Chokai, was damaged in the recent action and has escaped to a complex of islands where it is hiding in the hope of escaping to the Japanese base at Bendova to the North east. The extent of the damage is unknown, only that it was slowed by several knots. That damage may have been repaired. The Chokai is accompanied by destroyers. It is night and there is no moon.<br />
<br />
Your mission is to enter the Archipelego and seek and destroy the Chokai.<br />
<br />
Your Force:<br />
USS Nashville CL (Flag) Commodore Bud Tocks<br />
USS Richmond (CL) Captain Ty Kune<br />
Your force enters as a unit from the western edge of the table.<br />
NOTE: The islands can cause sighting problems visually and with RADAR. The Umpire will decide.<br />
<br />
<br />
JAPANESE<br />
Your ship, the Chokai, was damaged in the recent action and you have escaped into a complex of islands where you made the necessary repairs to attempt a dash to the Japanese base at Bendova wish is off the Northeast corner of the table. You and your escorts have hidden all day and are about to make the dash at dusk. You can guess that the enemy has forces in the vicinity attempting to find and destroy you.<br />
<br />
IJN Chokai CA (Flag ) Captain Mefune Wakahomo <br />
IJN Uranami DD<br />
<br />
NOTE: Chokai damage has slowed her to 24 knots. Each turn you can try to repair damage(severity 65)as follows:<br />
No Damage Control applied Roll above severity +20 01-07 makes damage permanent<br />
Damage Control applied Roll above severity 01-02 makes damage permanent<br />
<br />
Your force is hidden between islands 5 and 13 on the map.<br />
NOTE: The islands can cause sighting problems visually and with RADAR. The Umpire will decide.<br />
<br />
The American forces searching for you are to the West.<br />
<br />
G.O.D.* NOTE: The Americans were given a map with 3 possible areas the Japanese may be lurking in. They had to deploy to try to best cover all three.<br />
*G.O.D refers to Game Operations Director<br />
<br />
THE BATTLE<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikaM6MNOMRIsCKJ3CLeuix8TkWaVQrkM4cqPXghzDyfeBrSg_3JRPKtEOqD2AMoInmzidmqYwfV4JSMqcU9Q1YZULRqOWJyzqVUxhcfryw1Hn_21r3EMiUBk3KVmKH0BvtsHiPBQfNeobf/s1600/report+map.qxd_Page+1+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="261" rea="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikaM6MNOMRIsCKJ3CLeuix8TkWaVQrkM4cqPXghzDyfeBrSg_3JRPKtEOqD2AMoInmzidmqYwfV4JSMqcU9Q1YZULRqOWJyzqVUxhcfryw1Hn_21r3EMiUBk3KVmKH0BvtsHiPBQfNeobf/s400/report+map.qxd_Page+1+copy.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Map of the Battle</td></tr>
</tbody></table> <br />
The US entered from the west in line abreast and within a few minutes had a radar fix on the Japanese force at 0400. They immediately changed course to close but a Japanese destroyer interposed herself between the US force and the Chokai(Dick White). The Nashville (Dick Bryant) edged to the North East to avoid torpedos and take the Japanese Destroyer under attack with her secondaries. The Richmond (Jack Breen)continued East. The Richmond made the first hit on the Chokai at 0406 that barely chipped paint(35points). At 0408 a torpedo hit the Richmond but, luckily was a dud, and failed to go explode. After several hits by both American ships causing minor damage, the Chokai managed one hit on the Richmond starting a small fire that was soon put out. At 0412 the Nashville opened up on the Uranami(Dick White) and landed six 6” hits, sinking her. Though the Americans “counted coup” the Chokai got away and so it was a Japanese victory.<br />
<br />
<br />
</div>Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-59639548222539606062011-12-22T10:00:00.000-05:002011-12-22T10:00:43.085-05:00THE BATTLE FOR WEISSE - A CROSS FIRE GAME<div dir="ltr" style="text-align: left;" trbidi="on"><div style="text-align: center;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><strong>THE BATTLE FOR WEISSE</strong></div></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhXZm5FqSH9bK5d81kbX3ajmhSO_3wYZ_HiU5SsBDha6135huqGWdZlNAFPKzAhPRBJFGgsCtcr_8e-NZ32PRljpZfl7uayoGbAEfyvx1Duy9jcABkt4_SGmE35JsVa47s4OFrSuoIiZD4/s1600/overall.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="187" rea="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhXZm5FqSH9bK5d81kbX3ajmhSO_3wYZ_HiU5SsBDha6135huqGWdZlNAFPKzAhPRBJFGgsCtcr_8e-NZ32PRljpZfl7uayoGbAEfyvx1Duy9jcABkt4_SGmE35JsVa47s4OFrSuoIiZD4/s400/overall.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Overall view of the ame board. Set-on is indicated by brown and blue "pipe cleaners"</td></tr>
</tbody></table><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><br />
<div class="separator" style="clear: both; text-align: center;"></div>Dick White developed a Cross Fire scenario on short notice, thus the name of the battle. The Forces and missions were as follows:<br />
<br />
Germans<br />
The Americans are trying to take the road exit beyond the town of Weisse. You must hold at all costs.<br />
Your Force<br />
9TH Infantry Co (Veteran)<br />
1 Coy CO (+2)<br />
3 HMG<br />
1 FO 81 MM mortars w/ 12 FM (3Smoke)<br />
<br />
<br />
1/9 inf platoon <br />
1 PC(+2) <br />
3 Rifle sqds (one w/panzerfaust) <br />
<br />
2/9 inf platoon <br />
1 PC(+1)<br />
3 Rifle sqds(one w/panzerfaust) <br />
3/9 inf platoon <br />
1 PC(+1)<br />
3 Rifle sqds(one w/panzerfaust)<br />
<br />
3 Mk IV Tanks <br />
<br />
Germans win if they control the road exit at game end. Control equals no unsuppressed American unit within 12” of Road edge.<br />
<br />
Moving Clock is in use. Game begins at 0600 hours and ends at 1800 hours. The clock advances 30 Min on a roll of 4+ when the Germans loose initiative.<br />
Place first, start dug-in and hidden anywhere south of the indicated line on the map. The tanks are able to use camouflage nets to hide them until they move.<br />
Americans can hold any number of troops off board at their option for later entry. <br />
Buildings hold 2 combat squads plus one commander and one FO.<br />
The blue oval is a swamp which does not block LOS and is impassible.<br />
Fields: Vehicles BOG DOWN on a 3- Un Bog on a 4+*<br />
Woods: Vehicles BOG DOWN on a 3- Un Bog on a 3+*<br />
* Un-Bog result of 1 means that you are permanently bogged<br />
<br />
Americans<br />
You must occupy the road exit south of Weiss. This is accomplished by having a least one unsuppressed stand within 12” of the exit at game end.<br />
<br />
Forces:<br />
1 BC(0)<br />
1 SMG Sqd<br />
1 FO for 105mm Howitzer (8Fm, 5 Smoke)<br />
4 Sherman Tanks (Commanded by Rich Bryant)<br />
<br />
Engineer Platoon Veteran) (Commanded by Rich Bryant)<br />
1 PC(+2)<br />
4 Inf Sqds<br />
<br />
A Company (Regulars) (Commanded by Rick Bryant)<br />
1 CC(+1)<br />
1 60mm Mortar*<br />
3 Rifle Platoons ea. w/<br />
1 PC(+1)<br />
2 Rifle Sqds<br />
1 Bazooka Sqd<br />
<br />
C Company(Regulars) (Commanded by Jack Breen)<br />
1 CC(+1)<br />
1 60mm Mortar*<br />
3 Rifle Platoons ea. w/<br />
1 PC(+1)<br />
2 Rifle Sqds<br />
1 Bazooka Sqd<br />
<br />
*60mm Mortars loose initiative if fail a smoke attempt.<br />
<br />
Fields: Vehicles BOG DOWN on a 3- Un Bog on a 4+*<br />
Woods: Vehicles BOG DOWN on a 3- Un Bog on a 3+*<br />
* Un-Bog result of 1 means that you are permanently bogged<br />
<br />
Moving Clock is in use. Game begins at 0600 hours and ends at 1800 hours. The clock advances 30 Min on a roll of 4+ when the Germans loose initiative. <br />
<br />
Place second North of the indicated line.<br />
<br />
<br />
The writer, Dick Bryant, was the German commander and as such, I wrote up an Operational Order for my subordinate for this game, Dick Messier. I did this in the interest of starting a game sooner by having all the players briefed BEFORE they come to the game. I also gave him a small map showing the German dispositions as shown in the Battle Report Map.<br />
<br />
<br />
<br />
<div style="text-align: center;">The Operational Order</div>TO Dick Messier<br />
FROM Dick Bryant, Commanding<br />
<br />
SITUATION:<br />
The enemy is trying to take and occupy the road exit to the South of the swamp. We must prevent him from coming within 1 ft. of the exit.<br />
<br />
ENEMY:<br />
Expect between 1 reinforced Company (5 platoons) to two companies with armor support. His main effort is expected to be on our left as he has more covered approaches in that area, though he may try an armor attack from our right. <br />
<br />
FORCES:<br />
2/9 Platoon<br />
1 PC (+1)<br />
2 Rifle Sqds<br />
1 Panzerfaust Sqd (also acts as rifle sqd)<br />
1 HMG<br />
<br />
3/9 Platoon<br />
1 PC (+1)<br />
2 Rifle Sqds<br />
1 Panzerfaust Sqd (also acts as rifle sqd)<br />
1 HMG<br />
<br />
In addition a FO reporting directly to the Company Commander with 2/9<br />
<br />
<br />
<br />
FRIENDLY FORCES<br />
1/9 is on your left rear and holds the left flank.<br />
3 Mk IV tanks are in immediate support to the rear near the road exit.<br />
<br />
MISSION:<br />
Occupy the positions as shown on the map. You will dig in and remain hidden until detected by the enemy or forced to fire. <br />
Hold your position (the center and right) as long as possible, causing casualties to the enemy as much as possible. If heavily pressed fall back to positions in the town, but maintain your zones of fire. If falling back, wood “A” must be held. Be prepared to reinforce the left by pulling straight back into the town on my order. <br />
<br />
Bring all possible fire to bear on enemy when he shows himself except to keep one sqd from going “no fire”.<br />
<br />
<br />
NOTE: You kill the enemy by firing on him – do so!<br />
If you pull straight back out of a defensive position you cannot be fired upon until you exit the terrain feature!<br />
You do not have to place the units in the positions they are indicated on the map. When you have to reveal them put them in the MOST ADVANTAGOUS position for the situation at the time of placement.<br />
<br />
<br />
The 1/9, the armor and the Off Board Artillery were commanded by Dick Bryant<br />
<br />
<div style="text-align: center;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW-QPH4LnaZ2pYvQZ6N9tx6Q-1h8q2X3WIjRABj1_pEV6Xkj6tDRa_4KpAK31C6l8SIMe1R7mUhesTrljwE-wQqchYrbP92kBBIguqKKSrjLE1UQKCciYqrx34yRpxe7ica5yhG9WNeOY4/s1600/Weisse.qxd_Page+1+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" rea="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW-QPH4LnaZ2pYvQZ6N9tx6Q-1h8q2X3WIjRABj1_pEV6Xkj6tDRa_4KpAK31C6l8SIMe1R7mUhesTrljwE-wQqchYrbP92kBBIguqKKSrjLE1UQKCciYqrx34yRpxe7ica5yhG9WNeOY4/s400/Weisse.qxd_Page+1+copy.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The overall map showing th German defense and the American attacks</td></tr>
</tbody></table><strong>THE BATTLE</strong></div><br />
The Americans opened by moving on to the table rather than setting on at the indicated line on the map. While this gave the Germans no advantage as they did not have a LOS to the table edge, the Germans did get a better idea of what the American plan was. After smoking the north-most house, the Americans moved to both flanks while a Sherman came down the road toward the town. The Sherman was knocked out by a MK IV shooting down the road. The American Engineers entered at the center near the road, in position to assault the German defenses once they had been suppressed. On the German initiative, the 60mm of the left-most American column was suppressed (at position 1) by the German off board 81mm, then the right hand American column was pinned. On the U.S. initiative another Sherman came down the road to meet the same fate as the first. Two Mk IV went to the right to take that U.S. column under fire and essentially destroyed the lead platoon with HE and MG Fire. These two tanks pinned the Right hand U.S. column in place the rest of the game, especially after several missed bazooka shots and the loss of the bazooka team. On the German left the Americans slowly advanced slowly by “Recon by Fire” and occupied the 1st of 2 houses just past the field. When the Germans moved a tank toward the left, that advance halted.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieSS5Z-MR_DgDlKwxIH4aZklC8P5Z1a8AbQ10jNxshkiemQrsiVasN6aErp5MHZd75YLHcStcRFrV0dtYVTX8qvvS44gsfuMMs84LYl6IoQEccbHJQshMBgFUPv3p0cfFI4plhF_mSC8Jk/s1600/Sherman+brews+up.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="251" rea="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieSS5Z-MR_DgDlKwxIH4aZklC8P5Z1a8AbQ10jNxshkiemQrsiVasN6aErp5MHZd75YLHcStcRFrV0dtYVTX8qvvS44gsfuMMs84LYl6IoQEccbHJQshMBgFUPv3p0cfFI4plhF_mSC8Jk/s320/Sherman+brews+up.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sherman brews up</td></tr>
</tbody></table><br />
After a few initiatives of indecisive firing, The German tank on the left moved back to cover the road just as the Americans sent another tank down the road toward Weiss. It met the same fate as the first two. <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO371BIyeD95JOX6PCbulR1w3Z5jYOnoL627-AbSUOzms64bTISxR9c4aZjUCzXfsbrcTWiQrreYBX5K_hLGDWXpVBMlZZjPBrS-X2HlF-Z-Imjn2D6v7x7vp3vKfigQ5O5tuuz9WQRwW3/s1600/MK+IV+s+sweep+the+right+flank.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" rea="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO371BIyeD95JOX6PCbulR1w3Z5jYOnoL627-AbSUOzms64bTISxR9c4aZjUCzXfsbrcTWiQrreYBX5K_hLGDWXpVBMlZZjPBrS-X2HlF-Z-Imjn2D6v7x7vp3vKfigQ5O5tuuz9WQRwW3/s320/MK+IV+s+sweep+the+right+flank.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Germans move to cover the right - note remains of US platoon in cener woods -yellow marker indicates "pinned"</td></tr>
</tbody></table><br />
The Americans were down 3 of their 4 tanks and the Germans had lost none. The American Company on the German Right was bogged down, one platoon wiped out, with little chance of advance against the two German tanks and had no counter with the loss of so much armor. The Germans had lost one Panzerfaust stand. The Americans decided to withdraw to fight another day.<br />
<br />
Had the Americans set-on on the line as given in the player briefs and been more careful of their armor assets, a much different outcome may have been the result. <br />
<br />
<br />
<br />
<br />
<br />
</div>Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-13098784729569781502011-12-11T10:42:00.000-05:002011-12-11T10:48:24.763-05:00PLEASANT VALLEY - A Regimental Fire and Fury Game<div dir="ltr" style="text-align: left;" trbidi="on"><div style="text-align: center;">PLEASANT VALLEY</div><div style="text-align: center;"></div><div style="text-align: center;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">A Regimental Fire and Fury Game</div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Jack Breen has moderated several “what-if” battles based on the Union trying to force the passes through Stone Mountain which eventually will culminate in the battle of Antietam. The troops available as reinforcements in each game are a function of the result of the previous game in the series. In the original battle at Turner’s Gap, the Union was able to capture the gap and moved up troops to pass through it into Pleasant Valley. It’s this action that results in the present battle. The previous games were all played with Brigade Fire and Fury, this one was fought with Regimental.</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"> </div> <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKhb0mRCJUHavhx7maCPxMVEwcXYuztm8SC6_a7LacO5ctmGlj36yt_spyOSC6a5rkOkSeclFX2qwttnureqxWaZrIJ6nS8F6cv7mTrVsVDLFbbSNLNcSNpDBm_VlBtU72vZ8-jSVWuymS/s1600/PLEASANT+VALLEY+-1+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="293" mda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKhb0mRCJUHavhx7maCPxMVEwcXYuztm8SC6_a7LacO5ctmGlj36yt_spyOSC6a5rkOkSeclFX2qwttnureqxWaZrIJ6nS8F6cv7mTrVsVDLFbbSNLNcSNpDBm_VlBtU72vZ8-jSVWuymS/s400/PLEASANT+VALLEY+-1+copy.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The overall map and first moves</td></tr>
</tbody></table> <br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">U.S.</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">You have successfully pushed through Turner’s Gap. Reconnaissance confirms at least 1 Division of Longstreet’s Corps in the valley beyond supported by rebel cavalry. You are to push into the valley and hold the crossroads leading to Sharpsburg and Boonsboro. </div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div>Forces:<br />
Gen Hooker (able) Corps Commander<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSNa_YrKuLqKJFPQXz5XWqAcQEKD40t74Jd0_pgdzZ8MCnbEQghkqP8doEuTNspsMmYdVYr9NKdzCPl9O4mi6dNF6p6BGRgTwH1jSMdr1TCfAZmV70KxYmj2tjUHHIJOT_njzcavU7xFL0/s1600/Union+troop+chart+copy.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="109" mda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSNa_YrKuLqKJFPQXz5XWqAcQEKD40t74Jd0_pgdzZ8MCnbEQghkqP8doEuTNspsMmYdVYr9NKdzCPl9O4mi6dNF6p6BGRgTwH1jSMdr1TCfAZmV70KxYmj2tjUHHIJOT_njzcavU7xFL0/s400/Union+troop+chart+copy.jpg" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><br />
<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">1st PA Light Btry</div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Section “A” 2 Hvy Smoothbores (veteran)</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Section “B” 2 Light Rifles (veteran)</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Section “C” 2 Hvy Smoothbores (veteran)</div><br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">From 2nd US Horse Arty.</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Section “A” 3 Hvy Smoothbores (veteran)</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Gen. Doubleday (poor) Division Commander</div><br />
Gen Phelps (able) Bde<br />
22nd NY (green) 7/6/5<br />
24nd NY (green) 7/6/5<br />
30nd NY (green) 7/6/5<br />
54nd NY (green) 7/6/5<br />
2nd US Sharpshooters (crack) 6/4/2<br />
<br />
Gen Pleasanton(able) Cavalry<br />
Col Farnsworth (brave) Rgt. 17/13/9 (trained) enters turn 6<br />
Btry B 3 Light Rifles (trained) Horse Arty.<br />
<br />
<br />
CONFEDERATES<br />
We have held all but Turner’s Gap on South Mountain. The enemy has broken through with at least 1 Division and is near Pleasant Valley. You are to intercept him and push him back. Hold the crossroads to Sharpsburg and Boonsboro. Gen Stuart is in the valley, south. Kershaw and Cobb are on Fox road. Semmes and Barksdale are on Harper’s Ferry road. Use all haste.<br />
<br />
Forces:<br />
Gen. Longstreet(gallant) Corps Commander<br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Gen. McLaws (able) Division Commander</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGbYbHa2Hi-48hGKbmaEvoi0OwF3rj3PlhZPtygTebyLqi8bmRwxAmrkPdgyXBz-1M5g5kdyTTYp_kRCBDgcg57TOqamIYRt5ktoN1_br467EkHzwpmOqaRBiJg_yHnx0mh82Mrh4tD70l/s1600/Rebel+troop+chart+copy.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="80" mda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGbYbHa2Hi-48hGKbmaEvoi0OwF3rj3PlhZPtygTebyLqi8bmRwxAmrkPdgyXBz-1M5g5kdyTTYp_kRCBDgcg57TOqamIYRt5ktoN1_br467EkHzwpmOqaRBiJg_yHnx0mh82Mrh4tD70l/s400/Rebel+troop+chart+copy.jpg" width="400" /></a></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
<br />
<br />
<br />
<br />
Manley’s Artillery: LR – LR – LH (crack)</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Pulaski’s Artillery: HR – LR - LR (trained)</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Gen. Stuart (gallant) Cavalry Commander</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Col Hampton (brave) Rgt. (veteran) 13/9/6</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Horse Artillery</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Pelham’s Horse (veteran) 2-LR</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Virginia Howitzers (veteran) 2-LH</div><br />
<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"><strong>THE GAME</strong></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">The game started with Seymour(Union) marching through Turner’s gap with the brigades of Magliton, Anderson and General Doubleday’s Division (Rich Bryant) in column behind him. (See map at beginning of report). Hooker’s Division guns were between Seymour(Dick White) and Magliton (Rick Bryant). Pleasanton’s Btry A of 3 Heavy Smoothbores had been attached to Hookers artillery. A faulty survey of the field by the Union engineering staff suggested that the wet area to the left of the Turner’s Gap road was impassible when it only would have slowed the movement of the troops. Also the area on the mountain to the immediate left of the road exit into the valley could not take an artillery position as first supposed.</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrmsxa8J-kG4RkbupL8kEMBw0H6BIA6BZFmFJFnpaVXRfF-yuvMkoNVZQVBR4PP40ZClF8KRhQDbQE7Q0R7I5vIAs1j2wG6d_xpPvVc3aQkEFL7XX3gNSey0seWCgSjHFUWgBiQ4ru8MdP/s1600/PLEASANT+VALLEY+-2+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="282" mda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrmsxa8J-kG4RkbupL8kEMBw0H6BIA6BZFmFJFnpaVXRfF-yuvMkoNVZQVBR4PP40ZClF8KRhQDbQE7Q0R7I5vIAs1j2wG6d_xpPvVc3aQkEFL7XX3gNSey0seWCgSjHFUWgBiQ4ru8MdP/s400/PLEASANT+VALLEY+-2+copy.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Moves 3-7</td></tr>
</tbody></table>The Confederate cavalry under Stuart (Spencer Clough)was moving quickly along the road toward Turner’s Knoll and Kershaw (Dick Messier) moved to flank the Union position in the field before Turner’s Farm. Seymour properly decided to drop Gen Hooker’s (Dick Bryant) plan to provide a strong position on the left flank while Magliton attacked the farm and the knoll and instead provided a weak flank guard and assaulted the Farm driving the rebels off the hill. He was helped by Sections A and B of the artillery (Dick Bryant) who silenced all the Confederate guns in the vicinity of the knoll.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeS-HureYu3kVCF9BTegJzGaxtXJ19i74S-0Niq15-EhvUb7-3QXzjh_gWt5EZchjL1S5iWCbFA3v84PboFciazmYxvCtXYG6Ra__zXKsVyiPv2uTdTrWtODW0K1IucMulxZEKt1D3Pswm/s1600/Union+moves+through+Turner%2527s+gap.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="248" mda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeS-HureYu3kVCF9BTegJzGaxtXJ19i74S-0Niq15-EhvUb7-3QXzjh_gWt5EZchjL1S5iWCbFA3v84PboFciazmYxvCtXYG6Ra__zXKsVyiPv2uTdTrWtODW0K1IucMulxZEKt1D3Pswm/s400/Union+moves+through+Turner%2527s+gap.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Union Infantry moves through Turner's Gap toward Turner's Gap. Note onfederate Cavalry and Horse Artillery racing for the other side</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0W0SUBonJPXgOv7LEuk1aAn0n1xoEPmVoQGgDcLJI7JrL_nocYObjpV1EoGGnODBjOcbngqM24GAM_dFbU5HuobwrzzD00o8rOlyJNzDftZKuUCcHhAWK_d4QSq3eqz6hlk6OEIXBF0ob/s1600/Union+hold+on+to+Turner%2527s+farm+against+Stuart.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="267" mda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0W0SUBonJPXgOv7LEuk1aAn0n1xoEPmVoQGgDcLJI7JrL_nocYObjpV1EoGGnODBjOcbngqM24GAM_dFbU5HuobwrzzD00o8rOlyJNzDftZKuUCcHhAWK_d4QSq3eqz6hlk6OEIXBF0ob/s400/Union+hold+on+to+Turner%2527s+farm+against+Stuart.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Union holds desperately to Turner's Farm and Knoll</td></tr>
</tbody></table><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div>Seymour was sorely pressed on his left as the Rebels brought up several guns but Magliton could make little progress to help as the entry roads were blocked, not by terrain or troops or rough ground, but by the Union engineers misreading of the ground to the right! <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiniMNVBIYpivUcXz5gUk-K4tvp9mF1mgwL-wIfyQorg0G1YZXYr3GCteFtRNAkgAAihtaIiJ2W7pVl70XhgNhF8nCdCUw8Lsv_GAjsQERrcoT6ukDrV1YrCO-QNHGHWDpHXli3mMk1rF4/s1600/Conf+moves+up+on+Union+left.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="256" mda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiniMNVBIYpivUcXz5gUk-K4tvp9mF1mgwL-wIfyQorg0G1YZXYr3GCteFtRNAkgAAihtaIiJ2W7pVl70XhgNhF8nCdCUw8Lsv_GAjsQERrcoT6ukDrV1YrCO-QNHGHWDpHXli3mMk1rF4/s400/Conf+moves+up+on+Union+left.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rebel guns and infantry assail the Union Left.</td></tr>
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<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Magliton pushed on down Turner’s Gap road with one Rgt and worked to get the rest of his units up. The rebel Brigades under Cobb (Messier) and those of Semmes and Barksdale under Clough) were all pressing the left flank of the Union army, struggling to get more troops through the gap. The Bdes under Semmes and Barksdale moved to support what was left of Stuart on the knoll while Cobb and Kershaw and all the Confederate guns moved to attack Seymour’s left.</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlDkJ1VMJ2sW4L-ze_TekY3SHsr_fY43Dea-y2ShyD1OK829BRcMri1akZqSUSabB-TaHF0JQcT-O8pCEESrptbzXaHVHpCWXZ2VxefVmICdrHllBm189I-bJ_AHaMpTlhltOfuSzuaBH_/s1600/Union+reinforcemsnts+await+their+turn.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="299" mda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlDkJ1VMJ2sW4L-ze_TekY3SHsr_fY43Dea-y2ShyD1OK829BRcMri1akZqSUSabB-TaHF0JQcT-O8pCEESrptbzXaHVHpCWXZ2VxefVmICdrHllBm189I-bJ_AHaMpTlhltOfuSzuaBH_/s320/Union+reinforcemsnts+await+their+turn.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Union Reinforcements Await Their Turn - Rich Bryant</td></tr>
</tbody></table><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">The old saying “ here comes the cavalry” is no more a-propos than it was at this battle. When things looked bleakest for the Union, Col Farnsworth’s (Dick Bryant) Cavalry Rgt with 3 Light Rifle Horse guns appeared on the Rebel rear having managed to ride from Harper’s Ferry without the enemy detecting them – of course, Stuart was attacking the knoll!</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEDfB6OQXaZMcjh8aouIOVNU_syJ7hikqEbHzFA1CUt9OB91RqJL0B3fBMbPYni7mn81MMroEwpHyd7DdB-kSDVZhX8S29dJ_NkqPy1Cv4NLNFVeBGCRw2uVq9hQ06zUouVC1V0_bN9aNQ/s1600/Union+Cavalry+and+Hse+Arty+arrive+in+a+target+rich+environment.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="321" mda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEDfB6OQXaZMcjh8aouIOVNU_syJ7hikqEbHzFA1CUt9OB91RqJL0B3fBMbPYni7mn81MMroEwpHyd7DdB-kSDVZhX8S29dJ_NkqPy1Cv4NLNFVeBGCRw2uVq9hQ06zUouVC1V0_bN9aNQ/s400/Union+Cavalry+and+Hse+Arty+arrive+in+a+target+rich+environment.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Union Cavalry and Guns arrive into a "Target Rich Environment"</td></tr>
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</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">The Union cavalry immediately caused havoc in the long columns of Confederate infantry on the road towards Seymour’s flank. With the loss of the 3 artillery, the Union Cavalry rolled up Cobb’s Brigade and some of Kershaw’s. This put them in position to the rear of the Rebel guns without infantry support. One more turn would have destroyed those guns – but a Union victory (1 Bgde and 1 Rgt against the Rebels' 3 Bde’s and 1 Rgt) was called and the game ended.</div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
</div><br />
<div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"></div><div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"></div></div>Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-1278078441490773822011-11-19T23:14:00.000-05:002011-12-07T08:54:31.914-05:00DAY OF BATTLE: BREEN'S FARM<div dir="ltr" style="text-align: left;" trbidi="on"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"><strong>THE BATTLE OF BREEN’S FARM</strong><br />
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<div style="text-align: left;">We had our second try at the new Day of Battle IV. The two sides were French Feudal (Dick Bryant and Dick Messier) and English Feudal (Dick White and Jack Breen). Dick White (Baron Foley) and Dick Bryant(Baron Maldemer) chose their armies as below and decided the terrain placement earlier in the day of the game. Go to Chris Parker’s website and follow the demo game and a synopsis of the rules. We find these rules to be an excellent re-creation of the period and a fun game can be had in 1.5- 3 hours. See: http://www.dayofbattle.com/</div><br />
THE ENGLISH ARMY<br />
Great Baron Foley<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw-mSj0lRG-Q-YfaDedGH53barP0-fjgjmZOvpNCJ9jJCwqsSEl0DtfE0VUUjS2oWyn2O75PtUYdwgfZYVG5jN5bz_nvx7Bl2-J6IcwIdmmMXlAUrOe6SLrtebwT7VjSE_rZj6ephZuQvA/s1600/foley.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" hda="true" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw-mSj0lRG-Q-YfaDedGH53barP0-fjgjmZOvpNCJ9jJCwqsSEl0DtfE0VUUjS2oWyn2O75PtUYdwgfZYVG5jN5bz_nvx7Bl2-J6IcwIdmmMXlAUrOe6SLrtebwT7VjSE_rZj6ephZuQvA/s200/foley.jpg" width="181" /></a></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyG9LWC_G1GptTrdOqwzQTdgyhAPyLt6u3rVsXqTBv7ANBROl7Z34h8iBDDYr428Q9T7f9oBw7zhxgIwt1PLPpvogRODzH9eKZzpKQZIFLYVzhjlGDUetZbH5lwwSPhem7C5ww67VEs4J-/s1600/English+Army+copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" hda="true" height="280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyG9LWC_G1GptTrdOqwzQTdgyhAPyLt6u3rVsXqTBv7ANBROl7Z34h8iBDDYr428Q9T7f9oBw7zhxgIwt1PLPpvogRODzH9eKZzpKQZIFLYVzhjlGDUetZbH5lwwSPhem7C5ww67VEs4J-/s400/English+Army+copy.jpg" width="400" /></a><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipHPaOp6_loMcJO5jOpiDVjV0o6gm_ob0qCTkRRhPFOen_LBVqwp2wkW6QSq4_Wxcp5vJipsR5BNNzPne-70yB9xPkKfTTaqPKVNfA6GfsNBV4-LqB0GvNL69xe9hko82_i-GWOrdcrHDW/s1600/breen+coat+of+arms.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" hda="true" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipHPaOp6_loMcJO5jOpiDVjV0o6gm_ob0qCTkRRhPFOen_LBVqwp2wkW6QSq4_Wxcp5vJipsR5BNNzPne-70yB9xPkKfTTaqPKVNfA6GfsNBV4-LqB0GvNL69xe9hko82_i-GWOrdcrHDW/s200/breen+coat+of+arms.gif" width="135" /></a></div>Baron Breen<br />
SR=3<br />
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THE FRENCH ARMY<br />
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Great Baron Maldemer(Dick Bryant)<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi26i8cQDQUaxQ1kCJn5RUWRVD6PCSgxgz7pk0JFN3T3cR33om05Vb86_QE_GATdlAhtRqgT63htWhd_r6uRbBcCV7D8wYBBsVLBpjSw1alnlZgq4CbRMWaR-WYjHChL3Q-F1nNX7rQO43D/s1600/Provencher+shield+copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" hda="true" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi26i8cQDQUaxQ1kCJn5RUWRVD6PCSgxgz7pk0JFN3T3cR33om05Vb86_QE_GATdlAhtRqgT63htWhd_r6uRbBcCV7D8wYBBsVLBpjSw1alnlZgq4CbRMWaR-WYjHChL3Q-F1nNX7rQO43D/s200/Provencher+shield+copy.jpg" width="175" /></a><br />
FUEDAL FRENCH<br />
SR =4 Esteem=3 Household = 7<br />
MOTIVATION = RAID<br />
4 CARDS: Ace, 10, 9, 8 = 25+7(HH) = 32<br />
32/3 = 10 2/3 = 11<br />
<div style="text-align: left;">SUMMONS</div><div style="text-align: left;"> 1 Retinue 1 Noble Knight C/H/E Free Upgrade to E</div><div style="text-align: left;"> 5 Mounted 1 Noble Knight C/H/V </div><div style="text-align: left;"> 1 Feudal Knight C/H/V Free Upgrade per Domain</div><div style="text-align: left;"> 1 Feudal Knight C/H/A </div><div style="text-align: left;"> 1 Feudal Knight C/H/A </div><div style="text-align: left;"> 1 Feudal Knight C/H/A </div><div style="text-align: left;"><br />
</div><div style="text-align: left;"> 3 Missile 1 Crossbow L/H/A Upgrades 1 and 2; (P-A) and M-H</div><div style="text-align: left;"> 1 Crossbow O/L/A Upgrade 3</div><div style="text-align: left;"> 1 Breton Javlin O/L/A </div><div style="text-align: left;"><br />
</div><div style="text-align: left;"> 3 Foot 1 Militia Spears(Tr) C/M/A Upgrade 4</div><div style="text-align: left;"> 1 Men at Arms C/H/A </div><div style="text-align: left;"> 1 Feudal Foot, Sp L/M/A </div><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh6A4DfPlnORi4Wb_lJhMmgd2E1aD2N6Uj_34TlosJUbeNHlHi3pKz51vsz-PhFP54j92u-nMM5Atr5tIvq1oJPVgAK-izaYpHKdg0BTtAj3vCmV4nbruWo0jbXvmOq_zVeklwmOIyvwoD/s1600/MESSIER.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" hda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh6A4DfPlnORi4Wb_lJhMmgd2E1aD2N6Uj_34TlosJUbeNHlHi3pKz51vsz-PhFP54j92u-nMM5Atr5tIvq1oJPVgAK-izaYpHKdg0BTtAj3vCmV4nbruWo0jbXvmOq_zVeklwmOIyvwoD/s1600/MESSIER.gif" /></a></div>Baron Messier<br />
SR=3<br />
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<div style="text-align: left;">The Coats of Arms pictured are the actual family Coat of Arms of the participants. We research these for all the new players. – Dick Bryant</div><br />
THE GAME<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijmQtMxI07oJnoKsBtR_2wYRZ7n03ZlEbhje4dJaZYh4h4SWeAJ0XH0VKwBx-pVGHCFXmgjsZF3rfXPZxgAzPMR8G6Vapkd1PN_1eC8Stf7hW3Cc09jze9i0fYAyrviwAfLq6_p72ApgDf/s1600/OVERALL+VIEW.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" hda="true" height="101" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijmQtMxI07oJnoKsBtR_2wYRZ7n03ZlEbhje4dJaZYh4h4SWeAJ0XH0VKwBx-pVGHCFXmgjsZF3rfXPZxgAzPMR8G6Vapkd1PN_1eC8Stf7hW3Cc09jze9i0fYAyrviwAfLq6_p72ApgDf/s320/OVERALL+VIEW.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">overall view of game at the start</td></tr>
</tbody></table><br />
<div style="text-align: left;">As there were two players to a side, each side was allowed an additional leader of one social rank lower than the side commander. Thus, Dick Messier and Jack Breen were each SR3 level Barons able to have 3 command cards ea. Dick White and Dick Bryant drew cards to determine the random terrain. Bryant had a wood and a field, while White had a hill and a field. The placement is shown on the map. Both armies choose terrain, by card draw, from the “mixed” list of terrain which can result in pieces ranging from a marsh to a buildt-up area(small town, castle keep, etc) with a variety of woods, rivers, and fields as well.</div><div style="text-align: left;"><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTV0xSxX0_sMffDoWBilKWj8q_tTezQBjJavJjbaqwMi5ACUGhIhQHD_5rOsX2szLE2vbkw2xtZQAw9tDwZfx8JAlDTEvV1gkqkbsr_77rqPbgG4zQfKgm2LIE9oEwBaXEzL0sv5a3O8_v/s1600/Breen%2527s+Feild+1st+moves+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" hda="true" height="313" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTV0xSxX0_sMffDoWBilKWj8q_tTezQBjJavJjbaqwMi5ACUGhIhQHD_5rOsX2szLE2vbkw2xtZQAw9tDwZfx8JAlDTEvV1gkqkbsr_77rqPbgG4zQfKgm2LIE9oEwBaXEzL0sv5a3O8_v/s320/Breen%2527s+Feild+1st+moves+copy.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Initial Placement and First Moves</td></tr>
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<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">The sides were each divided into two “Battles”, the strength of which is discernable from the map. Great Baron Maldemer (Dick Bryant), won the initiative and though the attacker decided to advamce toward the hill to try to seize it as a better defensive position than the open terrain in which he found himself. Baron Messier’s Battle kept up on the left, except for his feudal foot which had tough going in the wood. This move was too cautious and, arguably, cost Great Baron Maldemer a win. Maldemer could have advanced a double rate (16”), being reduced to 12” as he crossed into the “near” range band of the enmy. He chose to advance only 8”, which had a cost later in the game. Maldemer’s opening bow fire was ineffective.</div></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5BIWWBPzikQq9pEAKgem7PDs10pWUcK-1CsDfQ-x52FPf2AbNF6fQP1dCVnQZBaodplLFHyRfnldiXPEgFJrPzOeXMhUP8H_KOb9qWLnHSdHj2NyVN1Lu546uSkPLXFAs-9LCjS5aCBWP/s1600/Breen%2527s+Feild+middle+moves+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" hda="true" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5BIWWBPzikQq9pEAKgem7PDs10pWUcK-1CsDfQ-x52FPf2AbNF6fQP1dCVnQZBaodplLFHyRfnldiXPEgFJrPzOeXMhUP8H_KOb9qWLnHSdHj2NyVN1Lu546uSkPLXFAs-9LCjS5aCBWP/s320/Breen%2527s+Feild+middle+moves+copy.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The advance. Maldemer's unit retreats</td></tr>
</tbody></table><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: left;"><br />
</div><div style="text-align: left;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Great Baron Foley’s bow fire, from 2 units, was effective, however, causing enough hits to force Maldemer’s left most knight to fall back, slowing the advance to the hill even further. Baron Messier’s troops were able to continue on into the English line on the French left, While Maldemer was again halted and discombobulated by the English fire, with more retreats among the Knights. Maldemer recovered somewhat, having to use his prized Joker card to reorganize his 3 Knight units and his 3 retainer cards to continue the advance. The Militia spears moved through the ineffective crossbows, took the hill and drove the English archers away, finally opening the English for an attack by the French knights. The French left was locked in indecisive combat with the English right . But with several hits on his Knights and no retainer cards left, Maldemer decided that the possibility of a major defeat loomed large and decided to save his army for another day.</div></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh3s-pgx4-wdwZXuHK15bVXOFpAbFijNYUJSGbegiphXNgjUJNSH5pQC7H1MmRWlg3CBFd8XPPFXjCNYKD2SyxRLg-7gNIT7cnnCegEB9TCcg7L9RNX-KeCYfSeG4pB43eH3VslvoUl5MA/s1600/Breen%2527s+Feild+final+moves+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" hda="true" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh3s-pgx4-wdwZXuHK15bVXOFpAbFijNYUJSGbegiphXNgjUJNSH5pQC7H1MmRWlg3CBFd8XPPFXjCNYKD2SyxRLg-7gNIT7cnnCegEB9TCcg7L9RNX-KeCYfSeG4pB43eH3VslvoUl5MA/s320/Breen%2527s+Feild+final+moves+copy.jpg" width="316" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Final Moves</td></tr>
</tbody></table><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: left;"><br />
</div><div style="text-align: left;"><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">Had Maldemer moved more aggressively would he have pushed the English bowmen away sooner? Would he have been in charge reach with fewer casualties? One can never know – he vows to do better next time.</div></div><div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7S3GxXYnBzCqLpq1v2Zb-hyxzYRK-1mTm5J3eFU1-XYPv69wgkfcGqJaEoD1zgT881PH7psXIFY0S3zgGOI-6jtHLGKdwmVsoNkMqkAbXC6PUcUkxDql-Es24wnxLhNUy_wcTR7f2XouR/s1600/French+unit+retreats.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" hda="true" height="185" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7S3GxXYnBzCqLpq1v2Zb-hyxzYRK-1mTm5J3eFU1-XYPv69wgkfcGqJaEoD1zgT881PH7psXIFY0S3zgGOI-6jtHLGKdwmVsoNkMqkAbXC6PUcUkxDql-Es24wnxLhNUy_wcTR7f2XouR/s320/French+unit+retreats.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The French Right<br />
Note the unit on the left has turned around in retreat<br />
The red markers indicate 2 hits on the Elite Kinghtly unit - getting close to breaking!</td></tr>
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</div></div>Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com2tag:blogger.com,1999:blog-2279303038734945056.post-11866977927694346082011-11-12T20:04:00.000-05:002011-11-13T09:36:22.044-05:00THE ISLAND<div dir="ltr" style="text-align: left;" trbidi="on"><div style="text-align: center;"><strong>THE ISLAND</strong></div><br />
We have been having problems with finishing games in the allotted 2.5-3 hours. We have to bring them to a conclusion by the game master extrapolating the situation to determine the victor.<br />
Part of the problem is the time it takes for the gamers to make a plan and determine how they will proceed. Another is that games tend to be long if one wants to have scenarios with interesting situations.<br />
I decided to try running duplicate small games where the attack plan and the defense plan were already planned out before the game. The two most experienced players were asked to develop both an attack and a defense plan. They were told that they could play either side, but not against their own plan. Further they were told that they had to write an operational order for their subordinates (troops under their command, start position, and objective). Our first try worked quite well.<br />
Jack Breen controlled the Marines against the North Koreans with Dick White’s plan of defense, Rich Bryant controlled the NK forces with the help of Dick Messier. Dick White played against Jack Breen’s Defense run by Rick Bryant.<br />
My arrival at the game was delayed and I found that the two sets of terrain were skewed from the original layout. I believe that this made the game harder for the attacker and so it proved to be. At the end of the report I will show the original map , so the reader may judge. The report is based on the map as laid out on the table.<br />
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<br />
<br />
<div style="text-align: center;"><strong>THE GAME</strong></div><div style="text-align: center;"><strong>The Sides</strong></div>American Marines (VETERAN)<br />
<br />
The Germans are developing a new secret weapon on a small island off the coast of Denmark. You r force will invade the island, capture the plans and destroy the labs (Bldg. X on the map).<br />
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You set on second behind the beach ridges as shown by the blue dotted line and have the initiative. The first 4 American initiatives are at night. To win you must destroy the lab (Any stand near the lab, un-suppressed for 2 enemy initiatives destroys the lab and is a minor victory, getting that stand back to the beach after the destruction is a major victory).<br />
<br />
NOTE: The ridges to either side of the beach are impassible and block LOS. The “Night Fighting Rulesof “Hit The Dirt” are in effect.<br />
POINTS<br />
CC(+1) 4 <br />
1 60mm Mortar w/12 rounds (attach to a unit) 4<br />
1 HMG 6 <br />
<br />
Assault Platoon (labeled Rangers)<br />
<br />
1 PC (+1) 2<br />
3 Assault rifle Sqds(+2) 16.5<br />
<br />
2nd platoon**<br />
1 PC(+1) 2<br />
3 Rifle Sqds (1 w/bazooka) 15.5<br />
<br />
3rd platoon**<br />
1 PC(+1) 2<br />
Rifle Sqds (1 w/ bazooka) 15.5<br />
<br />
NAVAL SUPPORT<br />
Heavy Arty 5FM with FO 10<br />
<br />
TOTAL 72.5<br />
* Assault sqds. are +2 in melee. ** PCs fight as Squads like CCs with PC bonuses.<br />
<br />
Germans (REGULAR)<br />
<br />
<br />
Your mission is to guard the secret lab (Bldg. X). in the small town of Shiessehauer. You place troops first behind the red line. The only hidden troops are those in buildings and in the bunker. Each Bldg and the bunker hold 2 stands(not including observers and leaders). The Stug can only come on during daylight. The first 4 American initiatives constitute night. You must protect the lab at all costs, driving any enemy attempt at it into the sea. Any US stand near the lab, un-suppressed for 2 enemy initiatives destroys the lab and is a US minor victory, getting that stand back to the beach after the destruction is a US major victory.<br />
<br />
NOTE: The ridges to either side of the beach are impassible and block LOS.<br />
<br />
Panzergrenadiers Co. 59<br />
1 CC (+2) <br />
81 mm Mortar w/FO 12FM<br />
75 mm IG w/FO 12FM<br />
1 HMG<br />
<br />
3 Inf platoons ea. with:<br />
1 PC(+1)<br />
2 Rifle Sqds<br />
1 SMG Sqd.<br />
<br />
1 Stug (starts off table) <br />
1 Bunker and 1 barbed wire <br />
<br />
TOTAL 72 points<br />
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<br />
<br />
The 2nd game was identical except that, since I had only one company of Germans, North Koreans were used and had a KV-76 rather than the Stug IV. The maps and conditions were identical. My battle report is based on the German/marine game but the actions and results were essentially the same.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirU3-ZQ1GwwlHhS82I9sDZIufjpqP-uvE4hSbi1uO_BA-E5q5ByBQV4P6ZTvGxt_9hRzHCdr0eaHLxkXiXw03E6RIl59B9-YLcnzXoMF5sjKAcmXN-oyIjhhJHXK3MGkr28Om6sMwSFXZn/s1600/THE+ISLAND-1+copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" nda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirU3-ZQ1GwwlHhS82I9sDZIufjpqP-uvE4hSbi1uO_BA-E5q5ByBQV4P6ZTvGxt_9hRzHCdr0eaHLxkXiXw03E6RIl59B9-YLcnzXoMF5sjKAcmXN-oyIjhhJHXK3MGkr28Om6sMwSFXZn/s320/THE+ISLAND-1+copy.jpg" width="301" /></a></div><br />
The Marines moved up to the contour line with the intent of moving into the tree line under cover of darkness. The Germans could have caught them at a disadvantage if they held fire, but opened up as soon as they saw movement and gave the marines targets to shoot at. The marines were able to use their off board support (naval guns off shore) to stomp the tree line and were soon moving into it against suppressed units who had no chance in hand-to-hand combat. <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBMDm2GduX-LfDfvGyQ_Ow5u5jjBAUdrlN1YMCOJ5GGiypQe1qX3npfRWNlmJFkurH08oW-gXJiWiKj5A3JhQpQEeEyQ4wMcScqHf7NNCxv7qblyses1aTyMybPkYhfImsYcx0F2-wal8D/s1600/Marines+advance+from+the+beach.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="151" nda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBMDm2GduX-LfDfvGyQ_Ow5u5jjBAUdrlN1YMCOJ5GGiypQe1qX3npfRWNlmJFkurH08oW-gXJiWiKj5A3JhQpQEeEyQ4wMcScqHf7NNCxv7qblyses1aTyMybPkYhfImsYcx0F2-wal8D/s320/Marines+advance+from+the+beach.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Marines advancing from the beach </td></tr>
</tbody></table>Once the sun had risen, Germans in the houses started to cause problems, pinning one platoon of marines and essentially suppressing another. The Marines laid down a base of fire and moved the Assault Platoon into the wood near the enemy lab, where it was promptly suppressed. The judicious use of smoke from off shore enabled Dick White to rally the suppressed Marines while a bazooka took out the Stug. The Marines assaulted the lab through a smoke screen, but were thrown out in hand-to-hand combat and started retreating to the beach. Dick didn’t feel he had enough forces left to continue the assault much to Rick’s relief as he was down to one platoon and no mortar ammo!<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgciCkVffVbhmDzml6n6UsVj3fwTWH6AbeHeKVu3eQ4xifmPuqLCGakbuK87vDa0cEhTUIruK-yuKj2zFr_KnsTQEWYzJeY46yEtm-w3ewYkB6GKTabSaqU4MeH5lbafDyCWqPHo3wmETVk/s1600/Stug+knocked+out+by+bazooka.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" nda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgciCkVffVbhmDzml6n6UsVj3fwTWH6AbeHeKVu3eQ4xifmPuqLCGakbuK87vDa0cEhTUIruK-yuKj2zFr_KnsTQEWYzJeY46yEtm-w3ewYkB6GKTabSaqU4MeH5lbafDyCWqPHo3wmETVk/s320/Stug+knocked+out+by+bazooka.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stug get fried by Marine Bazooka in small house at top of photo</td></tr>
</tbody></table><br />
The North Korean version of the game was essentially the same with the NK forces giving away their night time advantage, the marines moving to the wood line and destroying at least one platoon of North Koreans. Once again the troops in the buildings held up the marine advance and the KV-76 was used to better advantage, killing some Marine Sqds. before they could prepare for the assault on the lab. Jack had lost too much strength to continue and also pulled back to the beach.<br />
<br />
Since the defender won in both instances, one might think that the scenario was unbalanced, it was, because of the skewing of the map as described above. The map as played had several open lanes of fire right to the beach and some of the buildings and woods were moved to where the assault could not lay down an effective suppressing fire, if they could have moved into position. <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhzWPGKEHGI71My3VDS62g7IIYRZLwfzD3FobW6E3TbJPptdGdXEDdzX8W_kFI3bKjB-ktM5VX5OLS55bacvzEiyjKHmJrPm1iiWRUAhkQkcfngobLPNlc-7aaPpML6WwgDshKSGmMNgiC/s1600/THE+ISLAND+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="315" nda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhzWPGKEHGI71My3VDS62g7IIYRZLwfzD3FobW6E3TbJPptdGdXEDdzX8W_kFI3bKjB-ktM5VX5OLS55bacvzEiyjKHmJrPm1iiWRUAhkQkcfngobLPNlc-7aaPpML6WwgDshKSGmMNgiC/s320/THE+ISLAND+copy.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The map as drawn by the Gamemaster</td></tr>
</tbody></table> <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA4WTWCA5azU0mbZJAs7ERxih5IosXfqRAEFLujYmvhGM9WvXJYXBpmiSyCcUULwkZDeB59t5WwsQDrUcwEB_NNw2lP6nn7LDNJU9B71aj4g7oYYN5GlYxmzt_SZjxkvNxoialRYtnuvB3/s1600/the+island+2+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="317" nda="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA4WTWCA5azU0mbZJAs7ERxih5IosXfqRAEFLujYmvhGM9WvXJYXBpmiSyCcUULwkZDeB59t5WwsQDrUcwEB_NNw2lP6nn7LDNJU9B71aj4g7oYYN5GlYxmzt_SZjxkvNxoialRYtnuvB3/s320/the+island+2+copy.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The map as laid out and played</td></tr>
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<div align="center"></div></div>Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0tag:blogger.com,1999:blog-2279303038734945056.post-4038699487618848942011-09-26T11:58:00.000-04:002012-03-25T09:51:19.764-04:00CRAMPTON'S GAP<div dir="ltr" style="text-align: left;" trbidi="on">
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<strong>CRAMPTON'S GAP</strong></div>
<div style="text-align: center;">
<strong>A Fire and Fury game</strong><br />
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Beginning Positions - terrain and unit placement by the Gamemaster </div>
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The third game in the series leading up to Antietam was Crampton's Gap. The forces deployed and their instructions were as follows:</div>
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<div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;">
C.S.A. General Howell Cobb</div>
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You must take command of our forces in and around Crampton's Gap. You must deny the enemy passage through the gap until nightfall. Only then can our army re-unite to meet the Federal's coming attack. I have information from Gen. Stuart that Harper's Ferry will fall and that he might be available to assist you if he can pass his cavalry through Pleasant Valley without meeting the Yankees.</div>
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You will have the advantage of choosing your defensive ground somewhere east toward Burkitsville. You will have at your assistance Gen. Semmes and Col. Patham with Col. Munford's cavalry. Munford will have his horse battery, and Semmes will have at least one battery to support your position. If Gen. Stuart or Robertson's cavalry becomes available, you will be notified.</div>
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You must hold Crampton's Gap and the lesser Brownsville Gap to the south. These are your forces:<br />
<br />
Gen Semmes (E) Bde 4/2/1<br />
2 guns<br />
Gen. Parham's Bde.<br />
2 Guns<br />
<br />
Munfords Cavalry 5/3/2<br />
2 Guns<br />
<br />
Robertson (E) Cavalry 6/4/2<br />
<br />
Victory Points: Crampton's Gap = 5Pts<br />
Brownsville Pass = 1 Pt<br />
Hold Gap past 6PM + 1 Pt/ turn<br />
<br />
U.S.A. Gen. Franklin<br />
You are to proceed with the 1st Corps to Burkittsville and pass through Crampton's Gap by nightfall. Our scouts confirm the Rebels forming down South Mountain to block the gaps. Push him back through the gap. If possible disrupt the enemy forces west of the mountain. Press hard and get through the gap by day's end.<br />
Your Forces:<br />
Gen. Slocum 1 sr Division<br />
Bartlett (E) 8/6/4<br />
Newton 8/6/3<br />
Torbart 7/6/4<br />
3 batteries<br />
<br />
Gen. Smith<br />
Brook 8/6/5<br />
Hancock (E) 8/6/5<br />
Irwin 7/6/4<br />
3 batteries<br />
Victory Points: Crampton's Gap = 5Pts<br />
Brownsville Pass = 1 Pt<br />
1 VP for every Bde through Gap by 6PM<br />
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<div style="text-align: center;">
<strong>THE GAME</strong></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiELUfkCmDwsAr6y9UxL7Y1DG8RwSJrIBaekEJkcSbY8rusZ8fC97LXz9V16UGpXuXqfjycJr5LJEFcGaA0356ggN48SrbznHAGtuGXmOVCgeXfFn8gDp7JZbjl31UC5MWGBPFmsUVaFYq/s1600/compton%2527s+gap-2+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" kca="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiELUfkCmDwsAr6y9UxL7Y1DG8RwSJrIBaekEJkcSbY8rusZ8fC97LXz9V16UGpXuXqfjycJr5LJEFcGaA0356ggN48SrbznHAGtuGXmOVCgeXfFn8gDp7JZbjl31UC5MWGBPFmsUVaFYq/s400/compton%2527s+gap-2+copy.jpg" width="600" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The process of the battle</td></tr>
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Slocum(Dick Bryant) upon seeing the Rebel arty posted on South Mtn., immediately closed the 1st Div up to the center of Burkitsville to afford his men some protection from the town's buildings, while moving up his 3 batteries to take the nearest rebel guns under fire. Unfortunately Bartlett didn't get the word and marched his Bde. into the open where it was essentially decimated by the Rebel guns. Slocum's guns managed to silence Semmes' guns (Dick Messier) for a while then switched to Mumford's guns (Dick Messier)in the center. Meanwhile Smith's 2nd Div. (Rich Bryant) had arrived and deployed its guns behind the stone walls of the town to take Semmes' guns under fire as well. The first part of the battle was essentially an artillery duel with the Union getting the better part of the exchange, eventually damaging several of the Rebel batteries. But not before they fired a blast that required them to pull back to re-supply ammo.<br />
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<tr><td class="tr-caption" style="text-align: center;">Smith's guns take Rebels under fire - note decimated Union Bde near the ford!</td></tr>
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Smith advanced against the Rebel right where they were busily building hasty works in the woods on the slope of South Mtn. Smith's volleys supported by his arty soon disorganized the Rebels and his attack into the works and up the hill pushed them out of those works. As the battle came to a close, Rebel Cavalry attacked Smith's 2 left most Bdes while in Rte column and paid the price.</div>
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<tr><td class="tr-caption" style="text-align: center;">Smith envelopes the rebel Right</td></tr>
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On the Union right, The remaining 2 Bds of Slocum's Division moved into line and prepared to assault the weak Rebel unit near Crampton's gap. With 2 Bde's and 3 batteries firing, it was expected that there was a very good chance of the Union taking the pass. Unfortunately, at this point, the Gamemaster called "time" and awarded all the VPs for holding the gaps to the Rebels. As he left the field General Slocum was heard muttering "this is no way to run a war".</div>
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<tr><td class="tr-caption" style="text-align: center;">Sloacum prepares the final attack</td></tr>
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</div>Dick Bryanthttp://www.blogger.com/profile/08243435682283381550noreply@blogger.com0