A Fire and Fury Battle
Our third attempt at pre game map moving via internet was more ambitious in terms of unit numbers. It was deemed an unmitigated success by all participants and will be, most likely, our method for completing F & F games in the time allotted for weekday games. The situation was as follows:
Terrain effects are described at the bottom of the map. The river is very low and counts as broken. There are 3 VP sites. Each is valued at 3 points. In order to secure a VP site, you must have 1 unspent unit (infantry, cavalry or arty) on the site for 1 complete turn, in any formation. If that site is uncontested, the securing unit may move from that site. Whenever an enemy unit is within 1 square of that site, it again becomes contested.
If both sides each hold a VP site, and the 3rd VP site is contested, a decisive victory is awarded when 2 friendly, unspent units hold the 3rd VP site for 2 complete turns. If unable to hold that position, there will be a tactical victory decided by casualty totals per game rules.
Your scouts have identified a large Rebel force approaching from the west. Your cavalry has been sent out with your orders. You are tasked with locating and destroying that force.
On your 1st move the Union can place their Divisional Commander (MG) anywhere on the board. They can place their cavalry and the horse arty on any of the numbered squares 1, 2, 3, 16, 4, 5, 6, 7, 8, 9, 40, 10, or 11. The MG, cavalry BG, and/or horse arty need not be in the same square(s). The cavalry and horse arty can be in any formation.
Union infantry brigades enter on turn #1 oat the board edge of squares 2 or 3. They can come on in any formation. The Union field arty arrives on turn #2 at double-quick, and through point "B" in square #1.
UNION OOB (HEAVY CASUALTIES = 15)
Division Commander---MG Schoepf---(able) (Dick Bryant)
1st Brigade. Col. Garrard (green) (Rick Bryant)
33rd IN----crack – 10/7/4 - RM
7th KY--- veteran 8/5/4 - SM
Laurel Home Gd--- trained 10/8/5 - RM
1st Ohio Lt Btry
Crack - HR / LR / HS / HS
2nd Brigade Col. Steedman (able) (Rich Bryant)
14th Ohio---trained - 8/5/4 - RM
17th Ohio---green - 10/9/7 - SM
38th Ohio---crack - 8/5/3 - SM
2nd Ohio Light Btry
Green - HR / HR / HS / HS
Cavalry Regiment---BG Wolford (able) (Dick Bryant)
1st KY Veteran – 12/8/6 - RC
3rd Ohio Lt Btry
Horse Artillery--- Veteran LR / LR / LH
CONFEDERATE OOB (HEAVY CASUALTIES = 14)
Division Commander ---MG Zolligoffer –(able) (Dick Messier)
1st Brigade Col Stratham – (Green) (Dick White)
15th MS—Crack—10/7/4 – RM
1st Btry TN arty
Crack – HR/HS/HS
2nd Brigade Col. Battie – (able)(Dick Messier)
30th TN --Crack----8/5/3-- SM
2nd Btry TN arty
Green – HR/HS/HS
2nd TN Cavalry – Lt. Col Beaulieu (able) (Dick White)
4th Btry TN Arty
Horse Artillery--- Veteran LR / LR / LH
On their 1st move the Confederates can place their Divisional Commander (MG) anywhere on the board. They can place their cavalry and the horse arty on any of the numbered squares 35,34,25,23,26,23,22,37,32,38,31,39,30. The MG, cavalry BG, and/or horse arty need not be in the same square(s). The cavalry and horse arty can be in any formation.
Confederate infantry brigades enter on turn #1 at the board edge of squares 34 or 35. They can come on in any formation. The Confederate field arty arrives on turn #2 at double-quick, and through point "A" in square 35.
|TURN 2: Union and Reb Arty arrives. Rebs continue their advance as Union prepares to assault central 3VP Hill.|
In turn 2, the Union Horse Arty was able to fire on the passing Reb Cav Column causing the loss of a stand and disordering them.
|TURN 3: Union moves towards its right and moves the cav into cover. Rebels move to their left.|
|TURN 4: The Rebels have moved their cav to occupy the central 3VP hill and the Union assault column is in place in the center. Union arty and Bdes are occupying the ridge line on their left.|
|Union set-on as per the map of TURN 4|
|Rebel set up as per the map of TURN 4|
|Rebel Cavalry occupies hill between the ridges. The Union Brigade can be see advancing from the ridge line on the left|
|A Rgt. of the Union Bde reaches the 3VP hill as the Rebel cavalry abandons it.|
|The Union Cavalry (Lower Right) prepares to charge the limbered Rebel Horse Arty and Cavalry (Lower Left) as the Union Bde fully occupies the central hill. This was broken up by the Rebel Arty on the ridge.|
|The Union guns (upper and lower right) decimated the Rebel charge of 3 Rgts and then the Union Bde came out of the Rough to meet them. It was at this point that the Rebels passed the "Heavy Casualties" level.|
|The Union breaks through against the decimated Confederate left.|
|The 3VP center hill still contested at game end|
This is the 3rd attempt at pre-positioning a battle via e-mail so as to finish it in the time alloted in an evening. I beleive that it has shown the efficacy of the process and we will continue to use the system for Fire & Fury as well as for other rule systems that can benefit by the technique. See Kreig V readily comes to mind.