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THE TAMING OF CHIEF RUNNING SNAKE |
This report is a bit late. I found it difficult to write a report on an “Individual Figure Game”, or Skirmish game as some would say. Its one thing to keep track of squads, platoons, battalions, regiments, etc on the table top but keeping track of 14 individual characters, I find, is much more difficult. I was able to be somewhat accurate only because I took a lot of photos which enabled me to follow some of the action that I could not personally see from my vantage point during the game. And I was the Game Master!! We use the Desperado rules as originally written with some modifications.
I apologize in advance to the players who I may have misrepresented their play or the details of the actions of the characters they were running. But, I feel that this report is accurate in the general depiction of the action that occurred and the final results.
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OVERALL VIEW - CJIEF SNAKE'S VILLAGE IN THE DISTANCE, BURNING FARMHOUSE IN THE FOREGROUND |
Running Snake, longtime peaceful Indian and friend to the white men settled near his camp, was finally convinced by the tribal Medicine Man, Manitokes, to take white hostages to settle some long standing grievances. Unfortunately some of the tribe over reacted and burned some farms and the army has been sent to rescue the hostages and capture Running Snake.
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HOSTAGES BEING HERDED INTO THE TEPEES |
The game starts with a group of Indians guarding the hostages in their village. Dick White was Chief Running Snake, and had the Indians Tyanot, Limping Beaver and Ruptured Buffalo. Rick Bryant had the other group of Indians over by the burning farmhouse. They included Manitokes (the medicine man), Whynotme, Breaking Wind and No Name. No-name is an Apache being taken in by the tribe but who has not as yet earned his name.