Mitch Abrahms, a regular Chain of Command (CoC) opponent, came up with a great way to represent snow drifts and sand dunes on the table top for CoC. I prevailed on him to write it up for me so I could present it here and on the CoC blog.
Playing a game of Chain of
Command on the Russian Front presents a full gamut of gaming experiences. In models there are the Russians and Germans
but also a host of German allies. In
armored vehicles there is a choice of Early War AFVs with little armor, there
are Russian heavies and everything in between.
Various infantry formations are represented, from conscript hard pressed
soldiers to elite and guard formations on both sides.
Playing in 15mm allows the
game to give a perfect blend of soldiers in the field to space on the
table. The WOW factor of 25/28mm is
lessened but distance is enhanced. To me
that is an equal trade-off. That is the
great thing about our hobby. There is
something for everyone.
From the rolling steppes of
the Ukraine to the cities of Rostov and Stalingrad, the Russian Front allows
gamers the ability to recreate those situations which allow the historical
books to come to life and perhaps give some additional understanding of the
challenges and concerns the real
combatants had to overcome. To do that the game master not only needs the
forces (our soldiers and vehicles) but also model the terrain which is
essential in giving the full experience some amount of justice.
When I first started playing
in “Russia” I gathered together the normal things one would need. First was a ground-cloth – initially I used
what I had and used a green one. But the
experience was lacking for the players.
They felt that if it was Russia, it had to be white so I invested in a
white ground-cloth. Next were
roads. I made the poor, dirt roads with
water frozen on them. After all, it was
winter (look outside – there’s snow [a white ground-cloth]. Everyone knows that Mother Russia is so
expansive that the road network is poor and in mud they freeze solid.
I bought buildings which were
transformed into a small village. Add
those together and dozens of configurations can be made. Next I made winter trees and followed this up
with two different types of broken ground.
I had objectives to take and the pristine snow now had broken ground
along the pathway allowing attackers a realistic means of reaching the
objectives.
The big failing was
vehicles. With the ground so flat and
vehicles able to be fired at over broken ground, fields, and the “snow”, there
appeared to be something missing. I had
tried hills but they always gave the same result; they were too large and too
consuming. The focal point always
shifted to the hills. Additionally, this
wasn’t realistic. There were no hills
where this fighting had taken place historically. Perhaps folds in the terrain but no
overpowering hills. What would give me
the type of table I wanted and still give players choices on routes of
movement. Looking for a long time at the table it seemed to hit on me that what
was missing was snow drifts.
My first snow drifts were
made out of Blue Foam. Small pieces which a tank could be placed next to in
order to appear hull defilade. Looked
fine – played poorly. Too many questions
popped up about what could and could not be fired at or fired into. After a couple of weeks of trying different
ideas I settled on the following and it appears to work fine. There is a piece of Blue Foam Board
sculptured into different shapes but all approximating what a snow drift would
look like. Under that, with the same
shape as the Blue Foam (which btw is painted white) is white construction
paper. Under that, and larger still, by
a lot, is black construction paper. So,
it is a three part structure: Blue or
Pink Foam, White Construction Paper and then Black Construction Paper.
Here are the rules. If you are on the Black and fire goes through
the Blue Foam you cannot be seen as you are hidden by the snow drift. As in most miniature rules, if you cannot be
fired on, you cannot fire at a unit also across the Blue Foam. If you are on any part of the White
Construction paper, you are in a firing position and the enemy can also fire at
those troops. Finally, any forces on the
drift itself can be fired on and they can fire (as firing is reciprocal).
A player can state his
soldiers are on the white construction paper as sometimes the base hits both
the white and black portions. When on
the white portion they get a minus one for defense. If any soldiers go over the snow drift itself
they move at a rate of broken ground and if vehicles go in they must take a bog
check. Finally, fire against soldiers on
the white construction paper MUST go through the Blue Foam in order to get the
benefit of terrain. If the enemy fires
from the side and around the drift, there is no terrain benefit.
I have used these rules during
two years of gaming with our local players, at a couple of other local
conventions as well as at two Historicons and the snow drift rules have worked
out remarkably well.
Dick Bryant has suggested I
change the black construction paper borders for clear ones so that they are not
opposites (black against white). I am
considering that. While the eye appeal
may be better, it is possible that it is not as apparent where a soldier sits
as well as making it more difficult for those vision challenged (like me) or
from across the table. So at this time
it is under advisement.
NOTE: This
method would work just as well for Desert settings. – Dick Bryant
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