N. Koreans stumble into barbed wire in recent Cross Fire game

Tuesday, May 24, 2011

AMERICAN CIVIL WAR - PRATT’S LANDING


Rebels hold Magruder's farm

The Kingston Irregulars finally had enough ACW figures to try a small scenario. Several great purchases and a loan of troops from Bob Beattie allowed  us to move back into this great gaming period. We have another scheduled for next week. – Dick Bryant

ED  NOTE: Dick White had to come up with a scenario fairly quickly and after a search of the internet came up with this one. Unfortunately He did not note the source or the site of the scenario. If the author or one of  his friends reads this, please contact me so that I may give proper credit – as it is a fun, small scenario. Two aof the players had not played Fire & Fury before and this small scenario was a great tool for getting them started.

THE SITUATION:

Federals
Gen Rosecrans
You have been ordered to set up a supply depot for the advancing Federal army on the banks of the Ohio river at Pratt's Landing. To this end, your division has been sent ahead to seize the landing.
During the morning, you received news that a Confederate force is also advancing to seize the landing. It is imperative that you beat them to it.

Battle starts at 12 noon, Nightfall is at 6 pm (12 moves)

Objective:
No enemy in musket range of Landing 5 points
No enemy artillery within range of Landing 10 points
No enemy in musket range of Magruder's Farm 5 points
Plus points for enemy casualties

Troops:
Archer 8/7/5 Inf Green (Normal uniforms)
Doubleday 8/6/4 Inf Veteran (Zouaves)
Meredith 8/5/3 Inf Crack (The Iron Brigade) (Slouch hats)
Burford 8/6/4 Cav Veteran
2 Artillery batteries

Any TWO of your commanders (including yourself, if desired) may be declared EXCEPTIONAL.
Any TWO of your units (Artillery batteries count as a unit for this purpose), enter on move 1, along with yourself.
To enter the rest of your units, you must roll less than the move number on 1d6 - roll at the END of each move (i.e. if you roll a '1' on move 2, they will come on at the start of move 3).

Units may EITHER enter in Column of march along a road OR may wait 1 move and enter in any formation anywhere on the baseline.

Confederates
Gen Bragg
You have been ordered to prevent the set up of a Federal supply depot on the banks of the Ohio river at Pratt's Landing. To this end, your division has been sent ahead to seize the landing.

During the morning, you received news that a Federal force is also advancing to seize the landing. It is imperative that you beat them to it.
Battle starts at 12 noon, Nightfall is at 6 pm (12 moves)

Objective:
No enemy in musket range of Landing 5 points
No enemy artillery within range of Landing 10 points
No enemy in musket range of Magruder's Farm 5 points
Plus points for enemy casualties

Troops:
Bartow 8/7/5 Inf Green (Zouaves)
Johnston 8/6/4 Inf Veteran (Normal Uniforms)
Early 8/5/3 Inf Crack (The Stonewall Brigade)
Steuart 8/6/4 Cav Veteran
2 Artillery batteries

Any TWO of your commanders (including yourself, if desired) may be declared EXCEPTIONAL.
Any TWO of your units (Artillery batteries count as a unit for this purpose), enter on move 1, along with yourself.

To enter the rest of your units, to must roll less that the move number on 1d6 - roll at the END of each move (i.e. if you roll a '1' on move 2, they will come on at the start of move 3).

Units may EITHER enter in Column of march along a road OR may wait 1 move and enter in any formation anywhere on the baseline.

THE GAME:


 The Federals elected to send one Bde down each road. Bartow under Dick Bryant headed for the hill above Magruder’s farm. Johnston under Rich Bryant formed line and moved toward the Landing. The Rebels moved two Brigades down the road toward the Landing- their cavalry under Rick Bryant advanced down the road to just out of musket range of Rich's unit deployed in line followed by Archer under Jack Breen who entered on the road near the water but cut across toward the hill above Magruder’s farm.

The Rebels rolled for entry and both won the right to enter all the rest of their troops! Dick sent his Rebel cavalry toward Magruder’s farm while Rich Bryant moved the crack Stonewall Bde in line onto the table with 2 batteries to support. The Federals missed the roll to enter on turn 2 and  Rick manuvered his cav to a position between the woods and the hill that flanked the rebel column under Rich Bryant. On turn 3, the Federals were successful and moved the remainder of their troops on board. Jack Breen moved to the hill and formed line overlooking Magruder farm and brought up a battery to support them.  Dick Messier brought on the last infantry Bde, with artillery to occupy the central hill. Meanwhile the Fed cav. charged into Bartow’s Bde which had come around the wood toward the left. Bartow’s Bde got off a devastating volley emptying several saddles but receiving the Cavalry attack while low on ammo and were pushed back on several subsequent moves until they managed to halt the cavalry attack and retreat back to resupply their ammo.

 
Rebs get off a devastating volley agains the Federal Cav but go "low on Ammo".


The Rebels eventually formed a 2 brigade deep line opposite one Federal line and were charged by the Fed cav in column on the flank. But Rick Bryant’s guns were on the flank of the cavalry and did considerable damage reducing them to 3 stands. Thus the Rebels to cause more casualties than they received on the right.


Rebel cavalry slams into junction between Jack Breen and Dick Messier.

Meanwhile Dick Bryant advanced his green troops forward of Magruder’s farm to “entertain” the federals on the hill and moved his cavalry column toward the right to support  Rich  Bryant’s units which were under severe pressure, deciding to attack the Feds on the hill at the apex of the two lines. In spite of having a great melee advantage, they were pushed back. As darkness fell, Magruder’s farm was in rebel hands, the Union cav. was decimated and there were more Rebels near the Landing than Feds so it was declared a Rebel victory. The union use of their artillery was totally ineffective, only one gun firing and going low on ammo. They could have supported their left more by advancing from the hill but were held in check by the rebel cavalry being in a position to attack their flank.









No comments: